mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-26 04:24:16 +01:00
37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
// -*- C++ -*-
|
|
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
|
|
// Copyright (C) 1999-2003 Forgotten
|
|
// Copyright (C) 2004 Forgotten and the VBA development team
|
|
|
|
// This program is free software; you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation; either version 2, or(at your option)
|
|
// any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software Foundation,
|
|
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
#ifndef VBA_FLASH_H
|
|
#define VBA_FLASH_H
|
|
|
|
extern void flashSaveGame(gzFile _gzFile);
|
|
extern void flashReadGame(gzFile _gzFile, int version);
|
|
extern void flashReadGameSkip(gzFile _gzFile, int version);
|
|
extern u8 flashRead(u32 address);
|
|
extern void flashWrite(u32 address, u8 byte);
|
|
extern void flashDelayedWrite(u32 address, u8 byte);
|
|
extern u8 flashSaveMemory[0x20000];
|
|
extern void flashSaveDecide(u32 address, u8 byte);
|
|
extern void flashReset();
|
|
extern void flashSetSize(int size);
|
|
extern void flashInit();
|
|
|
|
extern int flashSize;
|
|
#endif // VBA_FLASH_H
|