mirror of
https://github.com/dborth/vbagx.git
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184 lines
7.1 KiB
Makefile
184 lines
7.1 KiB
Makefile
#---------------------------------------------------------------------------------
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# Generic makefile for Gamecube projects
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#
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# Tab stops set to 4
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# | | | |
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# 0 1 2 3
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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HAVEDIST := $(wildcard w)
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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TARGET := vba172
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BUILD := build
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SOURCES := src/gb src src/fileio src/ngc
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INCLUDES = -I$(DEVKITPRO)/libogc/include -I$(DEVKITPRO)/libfat/libogc/include src/gb src src/fileio src/ngc
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LIBPATHS = -L$(DEVKITPRO)/libogc/lib/wii -L$(DEVKITPRO)/libfat/libogc/lib/wii
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) -meabi \
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-DWORDS_BIGENDIAN -DPACKAGE=\"VisualBoyAdvance\" \
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-DVERSION=\"1.7.2\" -DC_CORE -DHAVE_ZUTIL_H \
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-DCHANFFS -DSDL -DWII_BUILD
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LDFLAGS = $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map -Wl,--cref
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PREFIX := powerpc-gekko-
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#export PATH:=/c/devkitPPC_r11/bin:/bin
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with
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#---------------------------------------------------------------------------------
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LIBS := -lm -lz -lfat -ldb -lwiiuse -lbte -logc
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
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export CC := $(PREFIX)gcc
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export CXX := $(PREFIX)g++
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export AR := $(PREFIX)ar
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export OBJCOPY := $(PREFIX)objcopy
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#---------------------------------------------------------------------------------
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# automatically build a list of object files for our project
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#---------------------------------------------------------------------------------
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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export LD := $(CC)
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else
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export LD := $(CXX)
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endif
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
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#---------------------------------------------------------------------------------
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# build a list of include paths
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#---------------------------------------------------------------------------------
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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#---------------------------------------------------------------------------------
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# build a list of library paths
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#---------------------------------------------------------------------------------
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export OUTPUT := $(CURDIR)/$(TARGET)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) *.elf
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#---------------------------------------------------------------------------------
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run:
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psoload $(TARGET).dol
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#---------------------------------------------------------------------------------
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reload:
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psoload -r $(TARGET).dol
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#---------------------------------------------------------------------------------
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dist:
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@echo Files : $(HAVEDIST)
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ifeq ($(strip $(HAVEDIST)),)
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rule:
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@echo "No file"
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else
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rule2: A
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@echo "Have File"
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endif
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bindist:
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@[ -f $(TARGET).7z ] || rm $(TARGET).7z 2>/dev/null
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@7z a -mx=9 -m0=lzma $(TARGET).7z $(TARGET).dol
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).dol: $(OUTPUT).elf
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@echo "Output ... "$(notdir $@)
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@$(OBJCOPY) -O binary $< $@
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#---------------------------------------------------------------------------------
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$(OUTPUT).elf: $(OFILES)
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@echo "Linking ... "$(notdir $@)
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@$(LD) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -o $@
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#---------------------------------------------------------------------------------
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# Compile Targets for C/C++
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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%.o : %.cpp
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@echo Compiling ... $(notdir $<)
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@$(CXX) -MMD $(CFLAGS) -o $@ -c $<
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#---------------------------------------------------------------------------------
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%.o : %.c
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@echo Compiling ... $(notdir $<)
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@$(CC) -MMD $(CFLAGS) -o $@ -c $<
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#---------------------------------------------------------------------------------
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%.o : %.S
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@echo Compiling ... $(notdir $<)
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@$(CC) -MMD $(CFLAGS) -D_LANGUAGE_ASSEMBLY -c $< -o $@
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#---------------------------------------------------------------------------------
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%.o : %.s
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@echo Compiling ... $(notdir $<)
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@$(CC) -MMD $(CFLAGS) -D_LANGUAGE_ASSEMBLY -c $< -o $@
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#---------------------------------------------------------------------------------
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# canned command sequence for binary data
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#---------------------------------------------------------------------------------
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define bin2o
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cp $(<) $(*).tmp
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$(OBJCOPY) -I binary -O elf32-powerpc -B powerpc \
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--rename-section .data=.rodata,readonly,data,contents,alloc \
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--redefine-sym _binary_$*_tmp_start=$*\
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--redefine-sym _binary_$*_tmp_end=$*_end\
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--redefine-sym _binary_$*_tmp_size=$*_size\
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$(*).tmp $(@)
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echo "extern const u8" $(*)"[];" > $(*).h
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echo "extern const u32" $(*)_size[]";" >> $(*).h
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rm $(*).tmp
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endef
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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