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-Restored fix filebrowser window overlapping -Change all files End Of Line to windows mode -Remove update check for updates
120 lines
3.5 KiB
C++
120 lines
3.5 KiB
C++
// Gb_Snd_Emu $vers. http://www.slack.net/~ant/
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#include "Gb_Apu.h"
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#include <string.h>
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/* Copyright (C) 2007 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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#if GB_APU_CUSTOM_STATE
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#define REFLECT( x, y ) (save ? (io->y) = (x) : (x) = (io->y) )
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#else
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#define REFLECT( x, y ) (save ? set_val( io->y, x ) : (void) ((x) = get_val( io->y )))
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static blargg_ulong get_val( byte const* p )
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{
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return p [3] * 0x1000000 + p [2] * 0x10000 + p [1] * 0x100 + p [0];
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}
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static void set_val( byte* p, blargg_ulong n )
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{
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p [0] = (byte) (n );
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p [1] = (byte) (n >> 8);
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p [2] = (byte) (n >> 16);
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p [3] = (byte) (n >> 24);
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}
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#endif
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inline const char* Gb_Apu::save_load( gb_apu_state_t* io, bool save )
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{
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#if !GB_APU_CUSTOM_STATE
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assert( sizeof (gb_apu_state_t) == 256 );
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#endif
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int format = io->format0;
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REFLECT( format, format );
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if ( format != io->format0 )
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return "Unsupported sound save state format";
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int version = 0;
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REFLECT( version, version );
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// Registers and wave RAM
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assert( regs_size == sizeof io->regs );
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if ( save )
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memcpy( io->regs, regs, sizeof io->regs );
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else
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memcpy( regs, io->regs, sizeof regs );
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// Frame sequencer
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REFLECT( frame_time, frame_time );
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REFLECT( frame_phase, frame_phase );
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REFLECT( square1.sweep_freq, sweep_freq );
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REFLECT( square1.sweep_delay, sweep_delay );
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REFLECT( square1.sweep_enabled, sweep_enabled );
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REFLECT( square1.sweep_neg, sweep_neg );
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REFLECT( noise.divider, noise_divider );
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REFLECT( wave.sample_buf, wave_buf );
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return 0;
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}
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// second function to avoid inline limits of some compilers
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inline void Gb_Apu::save_load2( gb_apu_state_t* io, bool save )
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{
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for ( int i = osc_count; --i >= 0; )
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{
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Gb_Osc& osc = *oscs [i];
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REFLECT( osc.delay, delay [i] );
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REFLECT( osc.length_ctr, length_ctr [i] );
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REFLECT( osc.phase, phase [i] );
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REFLECT( osc.enabled, enabled [i] );
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if ( i != 2 )
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{
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int j = min( i, 2 );
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Gb_Env& env = STATIC_CAST(Gb_Env&,osc);
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REFLECT( env.env_delay, env_delay [j] );
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REFLECT( env.volume, env_volume [j] );
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REFLECT( env.env_enabled, env_enabled [j] );
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}
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}
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}
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void Gb_Apu::save_state( gb_apu_state_t* out )
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{
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(void) save_load( out, true );
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save_load2( out, true );
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#if !GB_APU_CUSTOM_STATE
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memset( out->unused, 0, sizeof out->unused );
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#endif
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}
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blargg_err_t Gb_Apu::load_state( gb_apu_state_t const& in )
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{
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RETURN_ERR( save_load( CONST_CAST(gb_apu_state_t*,&in), false ) );
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save_load2( CONST_CAST(gb_apu_state_t*,&in), false );
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apply_stereo();
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synth_volume( 0 ); // suppress output for the moment
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run_until_( last_time ); // get last_amp updated
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apply_volume(); // now use correct volume
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return 0;
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}
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