vbagx/source/ngc/gui/gui_filebrowser.cpp
2009-04-15 06:33:44 +00:00

389 lines
10 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_filebrowser.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "filebrowser.h"
/**
* Constructor for the GuiFileBrowser class.
*/
GuiFileBrowser::GuiFileBrowser(int w, int h)
{
width = w;
height = h;
selectedItem = 0;
selectable = true;
listChanged = true; // trigger an initial list update
focus = 0; // allow focus
trigA = new GuiTrigger;
if(GCSettings.WiimoteOrientation)
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_2 | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
else
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigHeldA = new GuiTrigger;
trigHeldA->SetHeldTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM);
btnSoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, SOUND_PCM);
bgGameSelection = new GuiImageData(bg_game_selection_png);
bgGameSelectionImg = new GuiImage(bgGameSelection);
bgGameSelectionImg->SetParent(this);
bgGameSelectionImg->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
bgGameSelectionEntry = new GuiImageData(bg_game_selection_entry_png);
gameFolder = new GuiImageData(folder_png);
scrollbar = new GuiImageData(scrollbar_png);
scrollbarImg = new GuiImage(scrollbar);
scrollbarImg->SetParent(this);
scrollbarImg->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
scrollbarImg->SetPosition(0, 30);
arrowDown = new GuiImageData(scrollbar_arrowdown_png);
arrowDownImg = new GuiImage(arrowDown);
arrowDownOver = new GuiImageData(scrollbar_arrowdown_over_png);
arrowDownOverImg = new GuiImage(arrowDownOver);
arrowUp = new GuiImageData(scrollbar_arrowup_png);
arrowUpImg = new GuiImage(arrowUp);
arrowUpOver = new GuiImageData(scrollbar_arrowup_over_png);
arrowUpOverImg = new GuiImage(arrowUpOver);
scrollbarBox = new GuiImageData(scrollbar_box_png);
scrollbarBoxImg = new GuiImage(scrollbarBox);
scrollbarBoxOver = new GuiImageData(scrollbar_box_over_png);
scrollbarBoxOverImg = new GuiImage(scrollbarBoxOver);
arrowUpBtn = new GuiButton(arrowUpImg->GetWidth(), arrowUpImg->GetHeight());
arrowUpBtn->SetParent(this);
arrowUpBtn->SetImage(arrowUpImg);
arrowUpBtn->SetImageOver(arrowUpOverImg);
arrowUpBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
arrowUpBtn->SetSelectable(false);
arrowUpBtn->SetClickable(false);
arrowUpBtn->SetHoldable(true);
arrowUpBtn->SetTrigger(trigHeldA);
arrowUpBtn->SetSoundOver(btnSoundOver);
arrowUpBtn->SetSoundClick(btnSoundClick);
arrowDownBtn = new GuiButton(arrowDownImg->GetWidth(), arrowDownImg->GetHeight());
arrowDownBtn->SetParent(this);
arrowDownBtn->SetImage(arrowDownImg);
arrowDownBtn->SetImageOver(arrowDownOverImg);
arrowDownBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
arrowDownBtn->SetSelectable(false);
arrowDownBtn->SetClickable(false);
arrowDownBtn->SetHoldable(true);
arrowDownBtn->SetTrigger(trigHeldA);
arrowDownBtn->SetSoundOver(btnSoundOver);
arrowDownBtn->SetSoundClick(btnSoundClick);
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->GetWidth(), scrollbarBoxImg->GetHeight());
scrollbarBoxBtn->SetParent(this);
scrollbarBoxBtn->SetImage(scrollbarBoxImg);
scrollbarBoxBtn->SetImageOver(scrollbarBoxOverImg);
scrollbarBoxBtn->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
scrollbarBoxBtn->SetMinY(0);
scrollbarBoxBtn->SetMaxY(304);
scrollbarBoxBtn->SetSelectable(false);
scrollbarBoxBtn->SetClickable(false);
scrollbarBoxBtn->SetHoldable(true);
scrollbarBoxBtn->SetTrigger(trigHeldA);
for(int i=0; i<PAGESIZE; i++)
{
gameListText[i] = new GuiText("Game",22, (GXColor){0, 0, 0, 0xff});
gameListText[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
gameListText[i]->SetPosition(5,0);
gameListBg[i] = new GuiImage(bgGameSelectionEntry);
gameListFolder[i] = new GuiImage(gameFolder);
gameList[i] = new GuiButton(380, 30);
gameList[i]->SetParent(this);
gameList[i]->SetLabel(gameListText[i]);
gameList[i]->SetImageOver(gameListBg[i]);
gameList[i]->SetPosition(2,30*i+3);
gameList[i]->SetTrigger(trigA);
gameList[i]->SetSoundClick(btnSoundClick);
}
}
/**
* Destructor for the GuiFileBrowser class.
*/
GuiFileBrowser::~GuiFileBrowser()
{
delete arrowUpBtn;
delete arrowDownBtn;
delete scrollbarBoxBtn;
delete bgGameSelectionImg;
delete scrollbarImg;
delete arrowDownImg;
delete arrowDownOverImg;
delete arrowUpImg;
delete arrowUpOverImg;
delete scrollbarBoxImg;
delete scrollbarBoxOverImg;
delete bgGameSelection;
delete bgGameSelectionEntry;
delete gameFolder;
delete scrollbar;
delete arrowDown;
delete arrowDownOver;
delete arrowUp;
delete arrowUpOver;
delete scrollbarBox;
delete scrollbarBoxOver;
delete btnSoundOver;
delete btnSoundClick;
delete trigHeldA;
delete trigA;
for(int i=0; i<PAGESIZE; i++)
{
delete gameListText[i];
delete gameList[i];
delete gameListBg[i];
delete gameListFolder[i];
}
}
void GuiFileBrowser::SetFocus(int f)
{
focus = f;
for(int i=0; i<PAGESIZE; i++)
gameList[i]->ResetState();
if(f == 1)
gameList[selectedItem]->SetState(STATE_SELECTED);
}
void GuiFileBrowser::ResetState()
{
state = STATE_DEFAULT;
stateChan = -1;
selectedItem = 0;
for(int i=0; i<PAGESIZE; i++)
{
gameList[i]->ResetState();
}
}
void GuiFileBrowser::TriggerUpdate()
{
listChanged = true;
}
/**
* Draw the button on screen
*/
void GuiFileBrowser::Draw()
{
if(!this->IsVisible())
return;
bgGameSelectionImg->Draw();
for(int i=0; i<PAGESIZE; i++)
{
gameList[i]->Draw();
}
scrollbarImg->Draw();
arrowUpBtn->Draw();
arrowDownBtn->Draw();
scrollbarBoxBtn->Draw();
this->UpdateEffects();
}
void GuiFileBrowser::Update(GuiTrigger * t)
{
if(state == STATE_DISABLED || !t)
return;
int position;
arrowUpBtn->Update(t);
arrowDownBtn->Update(t);
scrollbarBoxBtn->Update(t);
// move the file listing to respond to wiimote cursor movement
if(scrollbarBoxBtn->GetState() == STATE_HELD &&
scrollbarBoxBtn->GetStateChan() == t->chan &&
t->wpad.ir.valid &&
browser.numEntries > PAGESIZE
)
{
scrollbarBoxBtn->SetPosition(0,0);
position = t->wpad.ir.y - 60 - scrollbarBoxBtn->GetTop();
if(position < scrollbarBoxBtn->GetMinY())
position = scrollbarBoxBtn->GetMinY();
else if(position > scrollbarBoxBtn->GetMaxY())
position = scrollbarBoxBtn->GetMaxY();
browser.pageIndex = (position * browser.numEntries)/136.0 - selectedItem;
if(browser.pageIndex <= 0)
{
browser.pageIndex = 0;
selectedItem = 0;
}
else if(browser.pageIndex+PAGESIZE >= browser.numEntries)
{
browser.pageIndex = browser.numEntries-PAGESIZE;
selectedItem = PAGESIZE-1;
}
listChanged = true;
}
if(arrowDownBtn->GetState() == STATE_HELD && arrowDownBtn->GetStateChan() == t->chan)
{
t->wpad.btns_h |= WPAD_BUTTON_DOWN;
if(!this->IsFocused())
((GuiWindow *)this->GetParent())->ChangeFocus(this);
}
else if(arrowUpBtn->GetState() == STATE_HELD && arrowUpBtn->GetStateChan() == t->chan)
{
t->wpad.btns_h |= WPAD_BUTTON_UP;
if(!this->IsFocused())
((GuiWindow *)this->GetParent())->ChangeFocus(this);
}
// pad/joystick navigation
if(!focus)
{
goto endNavigation; // skip navigation
listChanged = false;
}
if(t->Right())
{
if(browser.pageIndex < browser.numEntries && browser.numEntries > PAGESIZE)
{
browser.pageIndex += PAGESIZE;
if(browser.pageIndex+PAGESIZE >= browser.numEntries)
browser.pageIndex = browser.numEntries-PAGESIZE;
listChanged = true;
}
}
else if(t->Left())
{
if(browser.pageIndex > 0)
{
browser.pageIndex -= PAGESIZE;
if(browser.pageIndex < 0)
browser.pageIndex = 0;
listChanged = true;
}
}
else if(t->Down())
{
if(browser.pageIndex + selectedItem + 1 < browser.numEntries)
{
if(selectedItem == PAGESIZE-1)
{
// move list down by 1
browser.pageIndex++;
listChanged = true;
}
else if(gameList[selectedItem+1]->IsVisible())
{
gameList[selectedItem]->ResetState();
gameList[++selectedItem]->SetState(STATE_SELECTED, t->chan);
}
}
}
else if(t->Up())
{
if(selectedItem == 0 && browser.pageIndex + selectedItem > 0)
{
// move list up by 1
browser.pageIndex--;
listChanged = true;
}
else if(selectedItem > 0)
{
gameList[selectedItem]->ResetState();
gameList[--selectedItem]->SetState(STATE_SELECTED, t->chan);
}
}
endNavigation:
for(int i=0; i<PAGESIZE; i++)
{
if(listChanged)
{
if(browser.pageIndex+i < browser.numEntries)
{
if(gameList[i]->GetState() == STATE_DISABLED)
gameList[i]->SetState(STATE_DEFAULT);
gameList[i]->SetVisible(true);
gameListText[i]->SetText(browserList[browser.pageIndex+i].displayname);
if(browserList[browser.pageIndex+i].isdir) // directory
{
gameList[i]->SetIcon(gameListFolder[i]);
gameListText[i]->SetPosition(30,0);
}
else
{
gameList[i]->SetIcon(NULL);
gameListText[i]->SetPosition(10,0);
}
}
else
{
gameList[i]->SetVisible(false);
gameList[i]->SetState(STATE_DISABLED);
}
}
if(focus)
{
if(i != selectedItem && gameList[i]->GetState() == STATE_SELECTED)
gameList[i]->ResetState();
else if(i == selectedItem && gameList[i]->GetState() == STATE_DEFAULT)
gameList[selectedItem]->SetState(STATE_SELECTED, t->chan);
}
gameList[i]->Update(t);
if(gameList[i]->GetState() == STATE_SELECTED)
{
selectedItem = i;
browser.selIndex = browser.pageIndex + i;
}
}
// update the location of the scroll box based on the position in the file list
if(listChanged)
{
position = 136*(browser.pageIndex + selectedItem) / browser.numEntries;
scrollbarBoxBtn->SetPosition(0,position+36);
}
listChanged = false;
if(updateCB)
updateCB(this);
}