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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "agb/GBA.h"
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#include "Globals.h"
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#include "Flash.h"
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#include "Sram.h"
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u8 sramRead(u32 address)
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{
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return flashSaveMemory[address & 0xFFFF];
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}
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void sramDelayedWrite(u32 address, u8 byte)
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{
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saveType = 1;
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cpuSaveGameFunc = sramWrite;
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sramWrite(address, byte);
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}
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void sramWrite(u32 address, u8 byte)
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{
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flashSaveMemory[address & 0xFFFF] = byte;
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systemSaveUpdateCounter = SYSTEM_SAVE_UPDATED;
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}
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