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https://github.com/dborth/vbagx.git
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726 lines
16 KiB
C++
726 lines
16 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* vbasupport.cpp
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*
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* VBA support code
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "agb/GBA.h"
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#include "agb/agbprint.h"
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#include "Flash.h"
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#include "Port.h"
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#include "RTC.h"
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#include "Sound.h"
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#include "unzip.h"
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#include "Util.h"
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#include "dmg/GB.h"
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#include "dmg/gbGlobals.h"
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#include "images/saveicon.h"
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//#include "dmg/gbSound.h"
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#include "vba.h"
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#include "fileop.h"
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#include "dvd.h"
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#include "smbop.h"
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#include "memcardop.h"
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#include "audio.h"
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#include "vmmem.h"
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#include "input.h"
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#include "video.h"
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#include "menudraw.h"
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#include "gcunzip.h"
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extern "C"
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{
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#include "tbtime.h"
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}
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static tb_t start, now;
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u32 loadtimeradjust;
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static u32 autoFrameSkipLastTime = 0;
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static int frameskipadjust = 0;
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int vAspect = 0;
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int hAspect = 0;
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/****************************************************************************
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* VBA Globals
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***************************************************************************/
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int RGB_LOW_BITS_MASK=0x821;
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int systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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int systemDebug = 0;
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int emulating = 0;
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int sensorX = 2047;
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int sensorY = 2047;
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int systemFrameSkip = 0;
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bool systemSoundOn = false;
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int systemVerbose = 0;
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int cartridgeType = 0;
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int srcWidth = 0;
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int srcHeight = 0;
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int destWidth = 0;
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int destHeight = 0;
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int srcPitch = 0;
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int saveExists = 0;
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int systemRedShift = 0;
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int systemBlueShift = 0;
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int systemGreenShift = 0;
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int systemColorDepth = 0;
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u16 systemGbPalette[24];
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u16 systemColorMap16[0x10000];
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//u32 systemColorMap32[0x10000];
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u32 *systemColorMap32 = NULL;
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struct EmulatedSystem emulator =
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{
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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false,
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0
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};
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/****************************************************************************
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* systemGetClock
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*
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* Returns number of milliseconds since program start
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****************************************************************************/
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u32 systemGetClock( void )
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{
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mftb(&now);
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return tb_diff_msec(&now, &start) - loadtimeradjust;
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}
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void systemFrame() {}
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void systemScreenCapture(int a) {}
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void systemShowSpeed(int speed) {}
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void systemGbBorderOn() {}
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bool systemPauseOnFrame()
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{
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return false;
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}
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/*
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void GC_Sleep(u32 dwMiliseconds)
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{
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int nVBlanks = (dwMiliseconds / 16);
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while (nVBlanks-- > 0)
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{
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VIDEO_WaitVSync();
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}
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}
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*/
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void system10Frames(int rate)
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{
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if ( cartridgeType == 1 )
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return;
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u32 time = systemGetClock();
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u32 diff = time - autoFrameSkipLastTime;
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int speed = 100;
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if(diff)
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speed = (1000000/rate)/diff;
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/* char temp[512];
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sprintf(temp,"Speed: %i",speed);
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MENU_DrawString( -1, 450,temp , 1 ); */
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if(speed >= 98)
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{
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frameskipadjust++;
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if(frameskipadjust >= 3)
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{
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frameskipadjust=0;
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if(systemFrameSkip > 0)
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systemFrameSkip--;
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}
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}
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else
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{
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if(speed < 80)
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frameskipadjust -= (90 - speed)/5;
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else if(systemFrameSkip < 9)
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frameskipadjust--;
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if(frameskipadjust <= -2)
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{
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frameskipadjust += 2;
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if(systemFrameSkip < 9)
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systemFrameSkip++;
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}
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}
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autoFrameSkipLastTime = time;
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}
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/****************************************************************************
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* System
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****************************************************************************/
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void systemGbPrint(u8 *data,int pages,int feed,int palette, int contrast) {}
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void debuggerOutput(const char *s, u32 addr) {}
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void (*dbgOutput)(const char *s, u32 addr) = debuggerOutput;
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void systemMessage(int num, const char *msg, ...) {}
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bool MemCPUReadBatteryFile(char * membuffer, int size)
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{
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systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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if(size == 512 || size == 0x2000)
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{
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memcpy(eepromData, membuffer, size);
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}
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else
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{
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if(size == 0x20000)
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{
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memcpy(flashSaveMemory, membuffer, 0x20000);
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flashSetSize(0x20000);
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}
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else
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{
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memcpy(flashSaveMemory, membuffer, 0x10000);
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flashSetSize(0x10000);
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}
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}
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return true;
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}
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extern int gbaSaveType;
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int MemCPUWriteBatteryFile(char * membuffer)
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{
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int result = 0;
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if(gbaSaveType == 0)
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{
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if(eepromInUse)
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gbaSaveType = 3;
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else
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switch(saveType)
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{
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case 1:
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gbaSaveType = 1;
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break;
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case 2:
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gbaSaveType = 2;
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break;
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}
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}
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if((gbaSaveType) && (gbaSaveType!=5))
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{
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// only save if Flash/Sram in use or EEprom in use
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if(gbaSaveType != 3)
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{
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if(gbaSaveType == 2)
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{
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memcpy(membuffer, flashSaveMemory, flashSize);
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result = flashSize;
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}
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else
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{
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memcpy(membuffer, flashSaveMemory, 0x10000);
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result = 0x10000;
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}
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}
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else
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{
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memcpy(membuffer, eepromData, eepromSize);
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result = eepromSize;
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}
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}
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return result;
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}
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/****************************************************************************
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* SetFileBytesWritten
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* Sets the # of bytes written into a file
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* Used by GBA.cpp and GB.cpp
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****************************************************************************/
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void SetFileBytesWritten(int bytes)
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{
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//datasize = bytes;
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}
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/****************************************************************************
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* LoadBatteryOrState
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* Load Battery/State file into memory
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* action = 0 - Load battery
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* action = 1 - Load state
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****************************************************************************/
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bool LoadBatteryOrState(int method, int action, bool silent)
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{
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char filepath[1024];
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bool result = false;
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int offset = 0;
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char ext[4];
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if(action == 0)
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sprintf(ext, "sav");
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else
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sprintf(ext, "sgm");
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ShowAction ((char*) "Loading...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod(); // we use 'Save' because we need R/W
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AllocSaveBuffer();
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// load the file into savebuffer
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if(method == METHOD_SD || method == METHOD_USB)
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{
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if(ChangeFATInterface(method, NOTSILENT))
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{
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sprintf (filepath, "%s/%s/%s.%s", ROOTFATDIR, GCSettings.SaveFolder, ROMFilename, ext);
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offset = LoadBufferFromFAT (filepath, silent);
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}
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}
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else if(method == METHOD_SMB)
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{
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sprintf (filepath, "%s/%s.%s", GCSettings.SaveFolder, ROMFilename, ext);
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offset = LoadBufferFromSMB (filepath, silent);
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}
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else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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sprintf (filepath, "%s.%s", ROMFilename, ext);
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if(method == METHOD_MC_SLOTA)
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offset = LoadBufferFromMC (savebuffer, CARD_SLOTA, filepath, silent);
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else
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offset = LoadBufferFromMC (savebuffer, CARD_SLOTB, filepath, silent);
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// skip save icon and comments for Memory Card saves
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int skip = sizeof (saveicon);
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skip += 64; // sizeof savecomment
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memmove(savebuffer, savebuffer+skip, offset-skip);
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offset -= skip;
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}
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// load savebuffer into VBA memory
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if (offset > 0)
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{
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if(action == 0)
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{
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if(cartridgeType == 1)
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result = MemgbReadBatteryFile((char *)savebuffer, offset);
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else
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result = MemCPUReadBatteryFile((char *)savebuffer, offset);
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}
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else
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{
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result = emulator.emuReadMemState((char *)savebuffer, offset);
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}
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}
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FreeSaveBuffer();
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if(!silent && !result)
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{
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if(offset == 0)
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{
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if(action == 0)
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WaitPrompt ((char*) "Save file not found");
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else
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WaitPrompt ((char*) "State file not found");
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}
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else
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{
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if(action == 0)
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WaitPrompt ((char*) "Invalid save file");
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else
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WaitPrompt ((char*) "Invalid state file");
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}
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}
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return result;
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}
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/****************************************************************************
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* SaveBatteryOrState
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* Save Battery/State file into memory
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* action = 0 - Save battery
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* action = 1 - Save state
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****************************************************************************/
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bool SaveBatteryOrState(int method, int action, bool silent)
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{
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char filepath[1024];
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char savecomment[2][32];
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bool result = false;
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int offset = 0;
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char ext[4];
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char savetype[10];
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int datasize = 0; // we need the actual size of the data written
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if(action == 0)
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{
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sprintf(ext, "sav");
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sprintf(savetype, "SRAM");
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}
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else
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{
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sprintf(ext, "sgm");
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sprintf(savetype, "Freeze");
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}
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ShowAction ((char*) "Saving...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod(); // we use 'Save' because we need R/W
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AllocSaveBuffer();
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// add save icon and comments for Memory Card saves
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if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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offset = sizeof (saveicon);
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// Copy in save icon
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memcpy (savebuffer, saveicon, offset);
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// And the comments
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sprintf (savecomment[0], "%s %s", VERSIONSTR, savetype);
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strncpy(savecomment[1], ROMFilename, 31); // truncate filename to 31 chars
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savecomment[1][31] = 0; // make sure last char is null byte
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memcpy (savebuffer + offset, savecomment, 64);
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offset += 64;
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}
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// put VBA memory into savebuffer, sets datasize to size of memory written
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if(action == 0)
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{
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if(cartridgeType == 1)
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datasize = MemgbWriteBatteryFile((char *)savebuffer+offset);
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else
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datasize = MemCPUWriteBatteryFile((char *)savebuffer+offset);
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}
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else
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{
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bool written = emulator.emuWriteMemState((char *)savebuffer+offset, SAVEBUFFERSIZE-offset);
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// we really should set datasize to the exact memory size written
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// but instead we'll set it at 128K - although much of it will go unused
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if(written)
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datasize = (1024*128);
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}
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// write savebuffer into file
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if(datasize > 0)
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{
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if(method == METHOD_SD || method == METHOD_USB)
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{
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if(ChangeFATInterface(method, NOTSILENT))
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{
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sprintf (filepath, "%s/%s/%s.%s", ROOTFATDIR, GCSettings.SaveFolder, ROMFilename, ext);
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offset = SaveBufferToFAT (filepath, datasize, silent);
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}
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}
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else if(method == METHOD_SMB)
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{
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sprintf (filepath, "%s/%s.%s", GCSettings.SaveFolder, ROMFilename, ext);
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offset = SaveBufferToSMB (filepath, datasize, silent);
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}
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else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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sprintf (filepath, "%s.%s", ROMFilename, ext);
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if(method == METHOD_MC_SLOTA)
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offset = SaveBufferToMC (savebuffer, CARD_SLOTA, filepath, datasize+offset, silent);
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else
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offset = SaveBufferToMC (savebuffer, CARD_SLOTB, filepath, datasize+offset, silent);
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}
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if(offset > 0)
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{
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if(!silent)
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WaitPrompt ((char*) "Save successful");
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result = true;
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}
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}
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else
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{
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if(!silent)
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WaitPrompt((char *)"No data to save!");
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}
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FreeSaveBuffer();
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return result;
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}
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/****************************************************************************
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* Sound
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****************************************************************************/
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void systemWriteDataToSoundBuffer()
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{
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MIXER_AddSamples((u8 *)soundFinalWave, (cartridgeType == 1));
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}
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bool systemSoundInit()
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{
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return true;
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}
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bool systemCanChangeSoundQuality()
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{
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return true;
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}
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void systemSoundPause() {}
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void systemSoundResume() {}
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void systemSoundReset() {}
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void systemSoundShutdown() {}
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/****************************************************************************
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* systemReadJoypads
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****************************************************************************/
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bool systemReadJoypads()
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{
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return true;
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}
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u32 systemReadJoypad(int which)
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{
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return GetJoy();
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}
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/****************************************************************************
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* systemDrawScreen
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****************************************************************************/
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void systemDrawScreen()
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{
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// GB / GBC Have oodles of time - so sync on VSync
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GX_Render( srcWidth, srcHeight, pix, srcPitch );
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#ifdef HW_RVL
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VIDEO_WaitVSync ();
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#else
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if ( cartridgeType == 1 )
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{
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VIDEO_WaitVSync();
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}
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#endif
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}
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extern bool gbUpdateSizes();
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bool LoadGBROM(int method)
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{
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// cleanup GB memory
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if(gbRom != NULL)
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gbCleanUp();
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gbRom = (u8 *)malloc(1024*1024*4); // allocate 4 MB to GB ROM
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systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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switch (method)
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{
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case METHOD_SD:
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case METHOD_USB:
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gbRomSize = LoadFATFile ((char *)gbRom, 0);
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break;
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case METHOD_DVD:
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gbRomSize = LoadDVDFile ((unsigned char *)gbRom, 0);
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break;
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case METHOD_SMB:
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gbRomSize = LoadSMBFile ((char *)gbRom, 0);
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break;
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}
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if(!gbRom)
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return false;
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return gbUpdateSizes();
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}
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bool LoadVBAROM(int method)
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{
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int type = 0;
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bool loaded = false;
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// image type (checks file extension)
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if(utilIsGBAImage(filelist[selection].filename))
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type = 2;
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else if(utilIsGBImage(filelist[selection].filename))
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type = 1;
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else if(utilIsZipFile(filelist[selection].filename))
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{
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// we need to check the file extension of the first file in the archive
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char * zippedFilename = GetFirstZipFilename (method);
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if(strlen(zippedFilename) > 0)
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{
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if(utilIsGBAImage(zippedFilename))
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type = 2;
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else if(utilIsGBImage(zippedFilename))
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type = 1;
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}
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}
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// leave before we do anything
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if(type != 1 && type != 2)
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{
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WaitPrompt((char *)"Unknown game image!");
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return false;
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}
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cartridgeType = 0;
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srcWidth = 0;
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srcHeight = 0;
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destWidth = 0;
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destHeight = 0;
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srcPitch = 0;
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switch( type )
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{
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case 2:
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//WaitPrompt("GameBoy Advance Image");
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cartridgeType = 2;
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emulator = GBASystem;
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srcWidth = 240;
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srcHeight = 160;
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loaded = VMCPULoadROM(method);
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// Actual Visual Aspect is 1.57
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hAspect = 70;
|
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vAspect = 46;
|
|
srcPitch = 484;
|
|
soundQuality = 2;
|
|
soundBufferLen = 1470;
|
|
cpuSaveType = 0;
|
|
break;
|
|
|
|
case 1:
|
|
//WaitPrompt("GameBoy Image");
|
|
cartridgeType = 1;
|
|
emulator = GBSystem;
|
|
srcWidth = 160;
|
|
srcHeight = 144;
|
|
loaded = LoadGBROM(method);
|
|
// Actual physical aspect is 1.0
|
|
hAspect = 60;
|
|
vAspect = 46;
|
|
srcPitch = 324;
|
|
soundQuality = 1;
|
|
soundBufferLen = 1470 * 2;
|
|
break;
|
|
}
|
|
|
|
if(!loaded)
|
|
{
|
|
WaitPrompt((char *)"Error loading game!");
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Set defaults
|
|
flashSetSize(0x20000); // 128K saves
|
|
rtcEnable(true);
|
|
agbPrintEnable(false);
|
|
soundOffFlag = false;
|
|
soundLowPass = true;
|
|
|
|
// Setup GX
|
|
GX_Render_Init( srcWidth, srcHeight, hAspect, vAspect );
|
|
|
|
if ( cartridgeType == 1 )
|
|
{
|
|
gbSoundReset();
|
|
gbSoundSetQuality(soundQuality);
|
|
}
|
|
else
|
|
{
|
|
soundSetQuality(soundQuality);
|
|
CPUInit("/VBA/BIOS/BIOS.GBA", 1);
|
|
CPUReset();
|
|
}
|
|
|
|
soundVolume = 0;
|
|
systemSoundOn = true;
|
|
|
|
soundInit();
|
|
|
|
emulating = 1;
|
|
|
|
// reset frameskip variables
|
|
autoFrameSkipLastTime = frameskipadjust = systemFrameSkip = 0;
|
|
|
|
// Start system clock
|
|
mftb(&start);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/****************************************************************************
|
|
* EEPROM
|
|
****************************************************************************/
|
|
int systemGetSensorX()
|
|
{
|
|
return sensorX;
|
|
}
|
|
|
|
int systemGetSensorY()
|
|
{
|
|
return sensorY;
|
|
}
|
|
|
|
void systemUpdateMotionSensor() {}
|
|
|
|
/****************************************************************************
|
|
* Palette
|
|
****************************************************************************/
|
|
|
|
void InitialisePalette()
|
|
{
|
|
int i;
|
|
// Build GBPalette
|
|
for( i = 0; i < 24; )
|
|
{
|
|
systemGbPalette[i++] = (0x1f) | (0x1f << 5) | (0x1f << 10);
|
|
systemGbPalette[i++] = (0x15) | (0x15 << 5) | (0x15 << 10);
|
|
systemGbPalette[i++] = (0x0c) | (0x0c << 5) | (0x0c << 10);
|
|
systemGbPalette[i++] = 0;
|
|
}
|
|
// Set palette etc - Fixed to RGB565
|
|
systemColorDepth = 16;
|
|
systemRedShift = 11;
|
|
systemGreenShift = 6;
|
|
systemBlueShift = 0;
|
|
for(i = 0; i < 0x10000; i++)
|
|
{
|
|
systemColorMap16[i] =
|
|
((i & 0x1f) << systemRedShift) |
|
|
(((i & 0x3e0) >> 5) << systemGreenShift) |
|
|
(((i & 0x7c00) >> 10) << systemBlueShift);
|
|
}
|
|
}
|