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https://github.com/dborth/vbagx.git
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121 lines
2.2 KiB
C++
121 lines
2.2 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* vba.cpp
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*
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* This file controls overall program flow. Most things start and end here!
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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#include <sdcard/card_cmn.h>
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#include <sdcard/wiisd_io.h>
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#include <sdcard/card_io.h>
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#include <fat.h>
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#ifdef WII_DVD
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extern "C" {
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#include <di/di.h>
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}
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#endif
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#include "vbasupport.h"
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#include "preferences.h"
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#include "audio.h"
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#include "dvd.h"
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#include "smbop.h"
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#include "menu.h"
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#include "menudraw.h"
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#include "input.h"
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#include "video.h"
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#include "vbaconfig.h"
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extern bool ROMLoaded;
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extern int emulating;
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/****************************************************************************
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* main
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*
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* Program entry
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****************************************************************************/
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int main()
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{
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#ifdef WII_DVD
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DI_Init(); // first
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#endif
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// Initialise controllers
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#ifdef HW_RVL
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WPAD_Init();
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// read wiimote accelerometer and IR data
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WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
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#endif
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PAD_Init ();
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int selectedMenu = -1;
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InitialiseVideo();
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// Initialise freetype font system
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if (FT_Init ())
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{
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printf ("Cannot initialise font subsystem!\n");
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while (1);
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}
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// Initialize libFAT for SD and USB
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fatInit (8, false);
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// Initialize DVD subsystem (GameCube only)
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#ifdef HW_DOL
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DVD_Init ();
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#endif
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// Check if DVD drive belongs to a Wii
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SetDVDDriveType();
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InitialiseSound();
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InitialisePalette();
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// Set defaults
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DefaultSettings ();
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// Load preferences
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if(!LoadPrefs())
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{
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WaitPrompt((char*) "Preferences reset - check settings!");
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selectedMenu = 2; // change to preferences menu
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}
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while (!ROMLoaded)
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{
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MainMenu (selectedMenu);
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}
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//Main loop
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while(1)
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{
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while (emulating)
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{
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emulator.emuMain(emulator.emuCount);
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}
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}
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// Never leaving here
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while(1);
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return 0;
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}
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