mirror of
https://github.com/dborth/vbagx.git
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142 lines
3.6 KiB
C
142 lines
3.6 KiB
C
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* vbagx.h
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*
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* This file controls overall program flow. Most things start and end here!
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***************************************************************************/
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#ifndef _VBAGX_H_
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#define _VBAGX_H_
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#include <unistd.h>
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#include <sys/param.h>
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#include "filelist.h"
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#include "utils/FreeTypeGX.h"
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#define APPNAME "Visual Boy Advance GX"
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#define APPVERSION "2.4.1"
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#define APPFOLDER "vbagx"
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#define PREF_FILE_NAME "settings.xml"
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#define PAL_FILE_NAME "palettes.xml"
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#define NOTSILENT 0
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#define SILENT 1
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const char pathPrefix[9][8] =
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{ "", "sd:/", "usb:/", "dvd:/", "smb:/", "carda:/", "cardb:/", "port2:/" };
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enum
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{
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DEVICE_AUTO,
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DEVICE_SD,
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DEVICE_USB,
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DEVICE_DVD,
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DEVICE_SMB,
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DEVICE_SD_SLOTA,
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DEVICE_SD_SLOTB,
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DEVICE_SD_PORT2
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};
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enum
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{
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FILE_SRAM,
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FILE_SNAPSHOT,
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FILE_ROM,
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FILE_BORDER_PNG
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};
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enum
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{
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LANG_JAPANESE = 0,
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LANG_ENGLISH,
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LANG_GERMAN,
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LANG_FRENCH,
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LANG_SPANISH,
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LANG_ITALIAN,
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LANG_DUTCH,
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LANG_SIMP_CHINESE,
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LANG_TRAD_CHINESE,
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LANG_KOREAN,
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LANG_PORTUGUESE,
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LANG_BRAZILIAN_PORTUGUESE,
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LANG_CATALAN,
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LANG_TURKISH,
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LANG_LENGTH
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};
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struct SGCSettings
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{
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float gbaZoomHor; // GBA horizontal zoom amount
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float gbaZoomVert; // GBA vertical zoom amount
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float gbZoomHor; // GB horizontal zoom amount
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float gbZoomVert; // GB vertical zoom amount
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int gbFixed;
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int gbaFixed;
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int AutoLoad;
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int AutoSave;
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int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
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int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, USB, SMB
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int AppendAuto; // 0 - no, 1 - yes
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int videomode; // 0 - automatic, 1 - NTSC (480i), 2 - Progressive (480p), 3 - PAL (50Hz), 4 - PAL (60Hz)
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int scaling; // 0 - default, 1 - partial stretch, 2 - stretch to fit, 3 - widescreen correction
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int render; // 0 - original, 1 - filtered, 2 - unfiltered
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int xshift; // video output shift
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int yshift;
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int colorize; // colorize Mono Gameboy games
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int gbaFrameskip; // turn on auto-frameskip for GBA games
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int WiiControls; // Match Wii Game
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int WiimoteOrientation;
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int ExitAction;
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int MusicVolume;
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int SFXVolume;
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int Rumble;
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int language;
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int PreviewImage;
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int AutoloadGame;
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int OffsetMinutesUTC; // Used for clock on MBC3 and TAMA5
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int GBHardware; // Mapped to gbEmulatorType in VBA
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int SGBBorder;
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int BasicPalette; // 0 - Green 1 - Monochrome
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char LoadFolder[MAXPATHLEN]; // Path to game files
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char LastFileLoaded[MAXPATHLEN]; //Last file loaded filename
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char SaveFolder[MAXPATHLEN]; // Path to save files
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char ScreenshotsFolder[MAXPATHLEN]; //Path to screenshots files
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char CoverFolder[MAXPATHLEN]; //Path to cover files
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char ArtworkFolder[MAXPATHLEN]; //Path to artwork files
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char BorderFolder[MAXPATHLEN]; // Path to Super Game Boy border files
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char smbip[80];
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char smbuser[20];
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char smbpwd[20];
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char smbshare[20];
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};
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void ExitApp();
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void ShutdownWii();
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bool SupportedIOS(u32 ios);
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bool SaneIOS(u32 ios);
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extern struct SGCSettings GCSettings;
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extern int ScreenshotRequested;
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extern int ConfigRequested;
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extern int ShutdownRequested;
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extern int ExitRequested;
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extern char appPath[];
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extern FreeTypeGX *fontSystem[];
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extern bool isWiiVC;
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static inline bool IsWiiU(void)
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{
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return ((*(vu16*)0xCD8005A0 == 0xCAFE) || isWiiVC);
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}
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static inline bool IsWiiUFastCPU(void)
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{
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return ((*(vu16*)0xCD8005A0 == 0xCAFE) && ((*(vu32*)0xCD8005B0 & 0x20) == 0));
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}
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#endif
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