mirror of
https://github.com/dborth/vbagx.git
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16e3e02d15
More built-in palettes. Palettes now fade to white correctly instead of getting brighter. Star Wars, TMNT, Lord Of The Rings, Wii Controls. Some (disabled) logging functions.
869 lines
25 KiB
C++
869 lines
25 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* preferences.cpp
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*
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* Preferences save/load to XML file
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <mxml.h>
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#include "vba.h"
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#include "vbaconfig.h"
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#include "menu.h"
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#include "memcardop.h"
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#include "fileop.h"
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#include "filebrowser.h"
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#include "input.h"
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#include "button_mapping.h"
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#include "gamesettings.h"
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void StopColorizing();
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void gbSetPalette(u32 RRGGBB[]);
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/****************************************************************************
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* Prepare Preferences Data
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*
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* This sets up the save buffer for saving.
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***************************************************************************/
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static mxml_node_t *xml = NULL;
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static mxml_node_t *data = NULL;
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static mxml_node_t *section = NULL;
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static mxml_node_t *item = NULL;
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static mxml_node_t *elem = NULL;
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static mxml_node_t *mxmlFindNewElement(mxml_node_t *parent, const char *nodename, const char *attr=NULL, const char *value=NULL) {
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mxml_node_t *node = mxmlFindElement(parent, xml, nodename, attr, value, MXML_DESCEND);
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if (!node) {
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node = mxmlNewElement(parent, nodename);
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if (attr && value) mxmlElementSetAttr(node, attr, value);
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}
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return node;
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}
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static char temp[20];
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static const char * toStr(int i)
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{
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sprintf(temp, "%d", i);
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return temp;
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}
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static const char * toHex(u32 i)
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{
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sprintf(temp, "0x%06X", i);
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return temp;
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}
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static const char * FtoStr(float i)
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{
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sprintf(temp, "%.2f", i);
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return temp;
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}
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static void createXMLSection(const char * name, const char * description)
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{
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section = mxmlNewElement(data, "section");
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mxmlElementSetAttr(section, "name", name);
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mxmlElementSetAttr(section, "description", description);
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}
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static void createXMLSetting(const char * name, const char * description, const char * value)
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{
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item = mxmlNewElement(section, "setting");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "value", value);
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mxmlElementSetAttr(item, "description", description);
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}
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static void createXMLController(unsigned int controller[], const char * name, const char * description)
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{
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item = mxmlNewElement(section, "controller");
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mxmlElementSetAttr(item, "name", name);
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mxmlElementSetAttr(item, "description", description);
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// create buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlNewElement(item, "button");
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mxmlElementSetAttr(elem, "number", toStr(i));
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mxmlElementSetAttr(elem, "assignment", toStr(controller[i]));
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}
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}
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static const char * XMLSaveCallback(mxml_node_t *node, int where)
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{
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const char *name;
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name = node->value.element.name;
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if(where == MXML_WS_BEFORE_CLOSE)
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{
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if(!strcmp(name, "file") || !strcmp(name, "section"))
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return ("\n");
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else if(!strcmp(name, "controller"))
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return ("\n\t");
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}
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if (where == MXML_WS_BEFORE_OPEN)
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{
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if(!strcmp(name, "file"))
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return ("\n");
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else if(!strcmp(name, "section"))
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return ("\n\n");
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else if(!strcmp(name, "setting") || !strcmp(name, "controller"))
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return ("\n\t");
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else if(!strcmp(name, "button"))
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return ("\n\t\t");
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}
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return (NULL);
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}
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static const char * XMLSavePalCallback(mxml_node_t *node, int where)
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{
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const char *name;
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name = node->value.element.name;
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if(where == MXML_WS_BEFORE_CLOSE)
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{
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if(!strcmp(name, "palette") || !strcmp(name, "game"))
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return ("\n");
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else if(!strcmp(name, "bkgr") || !strcmp(name, "wind") || !strcmp(name, "obj0") || !strcmp(name, "obj1"))
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return ("\n\t");
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}
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if (where == MXML_WS_BEFORE_OPEN)
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{
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if(!strcmp(name, "palette"))
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return ("\n");
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else if(!strcmp(name, "game"))
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return ("\n\n");
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else if(!strcmp(name, "bkgr") || !strcmp(name, "wind") || !strcmp(name, "obj0") || !strcmp(name, "obj1"))
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return ("\n\t");
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}
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return (NULL);
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}
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static int
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preparePrefsData (int method)
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{
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xml = mxmlNewXML("1.0");
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mxmlSetWrapMargin(0); // disable line wrapping
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data = mxmlNewElement(xml, "file");
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mxmlElementSetAttr(data, "app", APPNAME);
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mxmlElementSetAttr(data, "version", APPVERSION);
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createXMLSection("File", "File Settings");
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createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad));
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createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave));
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createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod));
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createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod));
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createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder);
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createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder);
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//createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder);
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createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves));
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createXMLSection("Network", "Network Settings");
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createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip);
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createXMLSetting("smbshare", "Share Name", GCSettings.smbshare);
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createXMLSetting("smbuser", "Share Username", GCSettings.smbuser);
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createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd);
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createXMLSection("Video", "Video Settings");
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createXMLSetting("videomode", "Video Mode", toStr(GCSettings.videomode));
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createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
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createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
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createXMLSetting("scaling", "Aspect Ratio Correction", toStr(GCSettings.scaling));
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createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
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createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
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createXMLSetting("colorize", "Colorize Mono Gameboy", toStr(GCSettings.colorize));
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createXMLSection("Menu", "Menu Settings");
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createXMLSetting("WiimoteOrientation", "Wiimote Orientation", toStr(GCSettings.WiimoteOrientation));
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createXMLSetting("ExitAction", "Exit Action", toStr(GCSettings.ExitAction));
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createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
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createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
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createXMLSection("Controller", "Controller Settings");
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createXMLSetting("WiiControls", "Match Wii Game", toStr(GCSettings.WiiControls));
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createXMLController(btnmap[CTRLR_GCPAD], "gcpadmap", "GameCube Pad");
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createXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap", "Wiimote");
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createXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap", "Classic Controller");
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createXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap", "Nunchuk");
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createXMLController(btnmap[CTRLR_KEYBOARD], "kbpadmap", "Keyboard");
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int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
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mxmlDelete(xml);
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return datasize;
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}
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static void createXMLPalette(gamePalette *p, bool overwrite, const char *newname = NULL)
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{
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if (!newname) newname = p->gameName;
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section = mxmlFindElement(xml, xml, "game", "name", newname, MXML_DESCEND);
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if (section && !overwrite) {
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return;
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} else if (!section) {
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section = mxmlNewElement(data, "game");
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}
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mxmlElementSetAttr(section, "name", newname);
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mxmlElementSetAttr(section, "use", "1");
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item = mxmlFindNewElement(section, "bkgr");
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mxmlElementSetAttr(item, "c0", toHex(p->palette[0]));
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mxmlElementSetAttr(item, "c1", toHex(p->palette[1]));
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mxmlElementSetAttr(item, "c2", toHex(p->palette[2]));
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mxmlElementSetAttr(item, "c3", toHex(p->palette[3]));
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item = mxmlFindNewElement(section, "wind");
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mxmlElementSetAttr(item, "c0", toHex(p->palette[4]));
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mxmlElementSetAttr(item, "c1", toHex(p->palette[5]));
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mxmlElementSetAttr(item, "c2", toHex(p->palette[6]));
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mxmlElementSetAttr(item, "c3", toHex(p->palette[7]));
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item = mxmlFindNewElement(section, "obj0");
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mxmlElementSetAttr(item, "c0", toHex(p->palette[8]));
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mxmlElementSetAttr(item, "c1", toHex(p->palette[9]));
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mxmlElementSetAttr(item, "c2", toHex(p->palette[10]));
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item = mxmlFindNewElement(section, "obj1");
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mxmlElementSetAttr(item, "c0", toHex(p->palette[11]));
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mxmlElementSetAttr(item, "c1", toHex(p->palette[12]));
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mxmlElementSetAttr(item, "c2", toHex(p->palette[13]));
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}
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static int
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preparePalData (int method)
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{
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xml = mxmlNewXML("1.0");
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mxmlSetWrapMargin(0); // disable line wrapping
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data = mxmlNewElement(xml, "palette");
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mxmlElementSetAttr(data, "app", APPNAME);
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mxmlElementSetAttr(data, "version", APPVERSION);
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for (int i=0; i<gamePalettesCount; i++) {
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createXMLPalette(&gamePalettes[i], false);
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}
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int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSavePalCallback);
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mxmlDelete(xml);
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return datasize;
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}
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static int
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prepareExistingPalData (int method, const char *gameName)
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{
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int datasize = 0;
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xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
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if(xml)
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{
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// check settings version
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// we don't do anything with the version #, but we'll store it anyway
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data = mxmlFindElement(xml, xml, "palette", "version", NULL, MXML_DESCEND);
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if(data) // a version entry exists
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{
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mxmlElementSetAttr(data, "app", APPNAME);
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mxmlElementSetAttr(data, "version", APPVERSION);
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} else {
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data = mxmlNewElement(xml, "palette");
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mxmlElementSetAttr(data, "app", APPNAME);
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mxmlElementSetAttr(data, "version", APPVERSION);
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}
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for (int i=0; i<gamePalettesCount; i++) {
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createXMLPalette(&gamePalettes[i], false);
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}
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createXMLPalette(&CurrentPalette, true, gameName);
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datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSavePalCallback);
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mxmlDelete(xml);
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}
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return datasize;
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}
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/****************************************************************************
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* loadXMLSetting
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*
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* Load XML elements into variables for an individual variable
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***************************************************************************/
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static void loadXMLSetting(char * var, const char * name, int maxsize)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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snprintf(var, maxsize, "%s", tmp);
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}
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}
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static void loadXMLSetting(int * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atoi(tmp);
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}
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}
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static void loadXMLSetting(float * var, const char * name)
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{
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item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
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if(item)
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{
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const char * tmp = mxmlElementGetAttr(item, "value");
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if(tmp)
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*var = atof(tmp);
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}
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}
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/****************************************************************************
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* loadXMLController
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*
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* Load XML elements into variables for a controller mapping
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***************************************************************************/
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static void loadXMLController(unsigned int controller[], const char * name)
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{
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item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
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if(item)
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{
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// populate buttons
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for(int i=0; i < MAXJP; i++)
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{
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elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND);
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if(elem)
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{
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const char * tmp = mxmlElementGetAttr(elem, "assignment");
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if(tmp)
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controller[i] = atoi(tmp);
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}
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}
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}
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}
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/****************************************************************************
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* decodePrefsData
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*
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* Decodes preferences - parses XML and loads preferences into the variables
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***************************************************************************/
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static bool
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decodePrefsData (int method)
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{
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bool result = false;
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xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
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if(xml)
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{
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// check settings version
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// we don't do anything with the version #, but we'll store it anyway
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item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND);
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if(item) // a version entry exists
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{
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const char * version = mxmlElementGetAttr(item, "version");
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if(version && strlen(version) == 5)
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{
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// this code assumes version in format X.X.X
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// XX.X.X, X.XX.X, or X.X.XX will NOT work
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int verMajor = version[0] - '0';
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int verMinor = version[2] - '0';
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int verPoint = version[4] - '0';
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int curMajor = APPVERSION[0] - '0';
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int curMinor = APPVERSION[2] - '0';
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int curPoint = APPVERSION[4] - '0';
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// first we'll check that the versioning is valid
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if(!(verMajor >= 0 && verMajor <= 9 &&
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verMinor >= 0 && verMinor <= 9 &&
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verPoint >= 0 && verPoint <= 9))
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result = false;
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else if(verMajor < 2) // less than version 2.0.0
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result = false; // reset settings (sorry, should update settings instead)
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else if(verMajor > curMajor || verMinor > curMinor || verPoint > curPoint) // some future version
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result = false; // reset settings
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else
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result = true;
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}
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}
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if(result)
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{
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// File Settings
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loadXMLSetting(&GCSettings.AutoLoad, "AutoLoad");
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loadXMLSetting(&GCSettings.AutoSave, "AutoSave");
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loadXMLSetting(&GCSettings.LoadMethod, "LoadMethod");
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loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod");
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loadXMLSetting(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder));
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loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder));
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//loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder));
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loadXMLSetting(&GCSettings.VerifySaves, "VerifySaves");
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// Network Settings
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loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip));
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loadXMLSetting(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare));
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loadXMLSetting(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser));
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loadXMLSetting(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd));
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// Video Settings
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loadXMLSetting(&GCSettings.videomode, "videomode");
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loadXMLSetting(&GCSettings.ZoomLevel, "ZoomLevel");
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loadXMLSetting(&GCSettings.render, "render");
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loadXMLSetting(&GCSettings.scaling, "scaling");
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loadXMLSetting(&GCSettings.xshift, "xshift");
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loadXMLSetting(&GCSettings.yshift, "yshift");
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loadXMLSetting(&GCSettings.colorize, "colorize");
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// Menu Settings
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loadXMLSetting(&GCSettings.WiimoteOrientation, "WiimoteOrientation");
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loadXMLSetting(&GCSettings.ExitAction, "ExitAction");
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loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
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loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
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// Controller Settings
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loadXMLSetting(&GCSettings.WiiControls, "WiiControls");
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loadXMLController(btnmap[CTRLR_GCPAD], "gcpadmap");
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loadXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap");
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loadXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap");
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loadXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap");
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loadXMLController(btnmap[CTRLR_KEYBOARD], "kbpadmap");
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}
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mxmlDelete(xml);
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}
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return result;
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}
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|
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static bool
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decodePalData (int method, const char *gameName)
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{
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bool result = false;
|
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|
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xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
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|
|
if(xml)
|
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{
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// check settings version
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// we don't do anything with the version #, but we'll store it anyway
|
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item = mxmlFindElement(xml, xml, "palette", "version", NULL, MXML_DESCEND);
|
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if(item) // a version entry exists
|
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{
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const char * version = mxmlElementGetAttr(item, "version");
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|
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if(version && strlen(version) == 5)
|
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{
|
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// this code assumes version in format X.X.X
|
|
// XX.X.X, X.XX.X, or X.X.XX will NOT work
|
|
int verMajor = version[0] - '0';
|
|
int verMinor = version[2] - '0';
|
|
int verPoint = version[4] - '0';
|
|
int curMajor = APPVERSION[0] - '0';
|
|
int curMinor = APPVERSION[2] - '0';
|
|
int curPoint = APPVERSION[4] - '0';
|
|
|
|
// first we'll check that the versioning is valid
|
|
if(!(verMajor >= 0 && verMajor <= 9 &&
|
|
verMinor >= 0 && verMinor <= 9 &&
|
|
verPoint >= 0 && verPoint <= 9))
|
|
result = false;
|
|
else if(verMajor < 2) // less than version 2.0.0
|
|
result = false; // reset settings (sorry, should update settings instead)
|
|
else if(verMajor > curMajor || verMinor > curMinor || verPoint > curPoint) // some future version
|
|
result = true; // don't reset settings!
|
|
else
|
|
result = true;
|
|
}
|
|
}
|
|
|
|
if(result)
|
|
{
|
|
// load palette for this game
|
|
section = mxmlFindElement(xml, xml, "game", "name", gameName, MXML_DESCEND);
|
|
// if not found, load default palette
|
|
if (!section) section = mxmlFindElement(xml, xml, "game", "name", "default", MXML_DESCEND);
|
|
// we have either the XML default palette or the XML game palette
|
|
if (section) {
|
|
item = mxmlFindElement(section, xml, "bkgr", NULL, NULL, MXML_DESCEND);
|
|
if(item) {
|
|
const char * tmp = mxmlElementGetAttr(item, "c0");
|
|
if(tmp) CurrentPalette.palette[0] = strtoul(tmp, NULL, 16);
|
|
tmp = mxmlElementGetAttr(item, "c1");
|
|
if(tmp) CurrentPalette.palette[1] = strtoul(tmp, NULL, 16);
|
|
tmp = mxmlElementGetAttr(item, "c2");
|
|
if(tmp) CurrentPalette.palette[2] = strtoul(tmp, NULL, 16);
|
|
tmp = mxmlElementGetAttr(item, "c3");
|
|
if(tmp) CurrentPalette.palette[3] = strtoul(tmp, NULL, 16);
|
|
}
|
|
item = mxmlFindElement(section, xml, "wind", NULL, NULL, MXML_DESCEND);
|
|
if(item) {
|
|
const char * tmp = mxmlElementGetAttr(item, "c0");
|
|
if(tmp) CurrentPalette.palette[4] = strtoul(tmp, NULL, 16);
|
|
tmp = mxmlElementGetAttr(item, "c1");
|
|
if(tmp) CurrentPalette.palette[5] = strtoul(tmp, NULL, 16);
|
|
tmp = mxmlElementGetAttr(item, "c2");
|
|
if(tmp) CurrentPalette.palette[6] = strtoul(tmp, NULL, 16);
|
|
tmp = mxmlElementGetAttr(item, "c3");
|
|
if(tmp) CurrentPalette.palette[7] = strtoul(tmp, NULL, 16);
|
|
}
|
|
item = mxmlFindElement(section, xml, "obj0", NULL, NULL, MXML_DESCEND);
|
|
if(item) {
|
|
const char * tmp = mxmlElementGetAttr(item, "c0");
|
|
if(tmp) CurrentPalette.palette[8] = strtoul(tmp, NULL, 16);
|
|
tmp = mxmlElementGetAttr(item, "c1");
|
|
if(tmp) CurrentPalette.palette[9] = strtoul(tmp, NULL, 16);
|
|
tmp = mxmlElementGetAttr(item, "c2");
|
|
if(tmp) CurrentPalette.palette[10] = strtoul(tmp, NULL, 16);
|
|
}
|
|
item = mxmlFindElement(section, xml, "obj1", NULL, NULL, MXML_DESCEND);
|
|
if(item) {
|
|
const char * tmp = mxmlElementGetAttr(item, "c0");
|
|
if(tmp) CurrentPalette.palette[11] = strtoul(tmp, NULL, 16);
|
|
tmp = mxmlElementGetAttr(item, "c1");
|
|
if(tmp) CurrentPalette.palette[12] = strtoul(tmp, NULL, 16);
|
|
tmp = mxmlElementGetAttr(item, "c2");
|
|
if(tmp) CurrentPalette.palette[13] = strtoul(tmp, NULL, 16);
|
|
}
|
|
const char *use = mxmlElementGetAttr(section, "use");
|
|
if (use) {
|
|
if (atoi(use)==0) StopColorizing();
|
|
else gbSetPalette(CurrentPalette.palette);
|
|
} else {
|
|
gbSetPalette(CurrentPalette.palette);
|
|
}
|
|
// there is no palette for this game and no default in XML
|
|
} else {
|
|
// use the hardcoded default palette
|
|
CurrentPalette = gamePalettes[0];
|
|
gbSetPalette(CurrentPalette.palette);
|
|
}
|
|
|
|
}
|
|
mxmlDelete(xml);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Save Preferences
|
|
***************************************************************************/
|
|
bool
|
|
SavePrefs (bool silent)
|
|
{
|
|
char filepath[1024];
|
|
int datasize;
|
|
int offset = 0;
|
|
|
|
// We'll save using the first available method (probably SD) since this
|
|
// is the method preferences will be loaded from by default
|
|
int method = autoSaveMethod(silent);
|
|
|
|
if(method == METHOD_AUTO)
|
|
return false;
|
|
|
|
if(!MakeFilePath(filepath, FILE_PREF, method))
|
|
return false;
|
|
|
|
if (!silent)
|
|
ShowAction ("Saving preferences...");
|
|
|
|
FixInvalidSettings();
|
|
|
|
AllocSaveBuffer ();
|
|
datasize = preparePrefsData (method);
|
|
|
|
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
|
|
{
|
|
// Set the comments
|
|
char prefscomment[2][32];
|
|
memset(prefscomment, 0, 64);
|
|
sprintf (prefscomment[0], "%s Prefs", APPNAME);
|
|
sprintf (prefscomment[1], "Preferences");
|
|
SetMCSaveComments(prefscomment);
|
|
}
|
|
|
|
offset = SaveFile(filepath, datasize, method, silent);
|
|
|
|
FreeSaveBuffer ();
|
|
|
|
CancelAction();
|
|
|
|
if (offset > 0)
|
|
{
|
|
if (!silent)
|
|
InfoPrompt("Preferences saved");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
CreateAndLoadPalette(bool silent, const char *gameName)
|
|
{
|
|
// Load palette from hardcoded palettes
|
|
int snum = -1;
|
|
for(int i=1; i < gamePalettesCount; i++) {
|
|
if(strcmp(gameName, gamePalettes[i].gameName)==0)
|
|
{
|
|
snum = i;
|
|
break;
|
|
}
|
|
}
|
|
// match found!
|
|
if(snum >= 0)
|
|
{
|
|
CurrentPalette = gamePalettes[snum];
|
|
} else {
|
|
CurrentPalette = gamePalettes[0];
|
|
}
|
|
gbSetPalette(CurrentPalette.palette);
|
|
|
|
// Now create the XML palette file
|
|
char filepath[1024];
|
|
int datasize;
|
|
int offset = 0;
|
|
|
|
// We'll save using the first available method (probably SD) since this
|
|
// is the method preferences will be loaded from by default
|
|
int method = autoSaveMethod(silent);
|
|
|
|
if(method == METHOD_AUTO)
|
|
return false;
|
|
|
|
if(!MakeFilePath(filepath, FILE_PAL, method))
|
|
return false;
|
|
|
|
if (!silent)
|
|
ShowAction ("Saving palette...");
|
|
|
|
AllocSaveBuffer ();
|
|
datasize = preparePalData (method);
|
|
|
|
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
|
|
{
|
|
// Set the comments
|
|
char prefscomment[2][32];
|
|
memset(prefscomment, 0, 64);
|
|
sprintf (prefscomment[0], "%s Pal", APPNAME);
|
|
sprintf (prefscomment[1], "Palette");
|
|
SetMCSaveComments(prefscomment);
|
|
}
|
|
|
|
offset = SaveFile(filepath, datasize, method, silent);
|
|
|
|
FreeSaveBuffer ();
|
|
|
|
CancelAction();
|
|
|
|
if (offset > 0)
|
|
{
|
|
if (!silent)
|
|
InfoPrompt("Palette saved");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
SavePaletteMethod(bool silent, int method, const char *gameName)
|
|
{
|
|
char filepath[1024];
|
|
int offset = 0;
|
|
|
|
if(!MakeFilePath(filepath, FILE_PAL, method))
|
|
return false;
|
|
|
|
AllocSaveBuffer ();
|
|
|
|
offset = LoadFile(filepath, method, SILENT);
|
|
|
|
int datasize = 0;
|
|
if (offset > 0)
|
|
datasize = prepareExistingPalData (method, gameName);
|
|
if (!datasize) {
|
|
FreeSaveBuffer();
|
|
CancelAction();
|
|
return false;
|
|
}
|
|
|
|
|
|
if (!silent)
|
|
ShowAction ("Saving palette...");
|
|
|
|
// We'll save using the first available method (probably SD) since this
|
|
// is the method preferences will be loaded from by default
|
|
method = autoSaveMethod(silent);
|
|
|
|
if(method == METHOD_AUTO)
|
|
return false;
|
|
|
|
if(!MakeFilePath(filepath, FILE_PREF, method))
|
|
return false;
|
|
|
|
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
|
|
{
|
|
// Set the comments
|
|
char prefscomment[2][32];
|
|
memset(prefscomment, 0, 64);
|
|
sprintf (prefscomment[0], "%s Pal", APPNAME);
|
|
sprintf (prefscomment[1], "Palette");
|
|
SetMCSaveComments(prefscomment);
|
|
}
|
|
|
|
offset = SaveFile(filepath, datasize, method, silent);
|
|
|
|
FreeSaveBuffer ();
|
|
|
|
CancelAction();
|
|
|
|
if (offset > 0)
|
|
{
|
|
if (!silent)
|
|
InfoPrompt("Palette saved");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* Load Preferences from specified method
|
|
***************************************************************************/
|
|
bool
|
|
LoadPrefsFromMethod (int method)
|
|
{
|
|
bool retval = false;
|
|
char filepath[1024];
|
|
int offset = 0;
|
|
|
|
if(!MakeFilePath(filepath, FILE_PREF, method))
|
|
return false;
|
|
|
|
AllocSaveBuffer ();
|
|
|
|
offset = LoadFile(filepath, method, SILENT);
|
|
|
|
if (offset > 0)
|
|
retval = decodePrefsData (method);
|
|
|
|
FreeSaveBuffer ();
|
|
|
|
return retval;
|
|
}
|
|
|
|
bool
|
|
LoadPalFromMethod (int method, const char *gameName)
|
|
{
|
|
bool retval = false;
|
|
char filepath[1024];
|
|
int offset = 0;
|
|
|
|
if(!MakeFilePath(filepath, FILE_PAL, method))
|
|
return false;
|
|
|
|
AllocSaveBuffer ();
|
|
|
|
offset = LoadFile(filepath, method, SILENT);
|
|
|
|
if (offset > 0)
|
|
retval = decodePalData (method, gameName);
|
|
|
|
FreeSaveBuffer ();
|
|
|
|
return retval;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Load Preferences
|
|
* Checks sources consecutively until we find a preference file
|
|
***************************************************************************/
|
|
static bool prefLoaded = false;
|
|
|
|
bool LoadPrefs()
|
|
{
|
|
if(prefLoaded) // already attempted loading
|
|
return true;
|
|
|
|
bool prefFound = false;
|
|
if(ChangeInterface(METHOD_SD, SILENT))
|
|
prefFound = LoadPrefsFromMethod(METHOD_SD);
|
|
if(!prefFound && ChangeInterface(METHOD_USB, SILENT))
|
|
prefFound = LoadPrefsFromMethod(METHOD_USB);
|
|
if(!prefFound && TestMC(CARD_SLOTA, SILENT))
|
|
prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTA);
|
|
if(!prefFound && TestMC(CARD_SLOTB, SILENT))
|
|
prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTB);
|
|
if(!prefFound && ChangeInterface(METHOD_SMB, SILENT))
|
|
prefFound = LoadPrefsFromMethod(METHOD_SMB);
|
|
|
|
prefLoaded = true; // attempted to load preferences
|
|
|
|
if(prefFound)
|
|
FixInvalidSettings();
|
|
|
|
return prefFound;
|
|
}
|
|
|
|
bool LoadPalette(const char *gameName)
|
|
{
|
|
bool prefFound = false;
|
|
if(ChangeInterface(METHOD_SD, SILENT))
|
|
prefFound = LoadPalFromMethod(METHOD_SD, gameName);
|
|
if(!prefFound && ChangeInterface(METHOD_USB, SILENT))
|
|
prefFound = LoadPalFromMethod(METHOD_USB, gameName);
|
|
if(!prefFound && TestMC(CARD_SLOTA, SILENT))
|
|
prefFound = LoadPalFromMethod(METHOD_MC_SLOTA, gameName);
|
|
if(!prefFound && TestMC(CARD_SLOTB, SILENT))
|
|
prefFound = LoadPalFromMethod(METHOD_MC_SLOTB, gameName);
|
|
if(!prefFound && ChangeInterface(METHOD_SMB, SILENT))
|
|
prefFound = LoadPalFromMethod(METHOD_SMB, gameName);
|
|
|
|
if(!prefFound) {
|
|
return CreateAndLoadPalette(SILENT, gameName);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SavePalette(bool silent, const char *gameName)
|
|
{
|
|
bool prefFound = false;
|
|
if(ChangeInterface(METHOD_SD, SILENT))
|
|
prefFound = SavePaletteMethod(silent, METHOD_SD, gameName);
|
|
if(!prefFound && ChangeInterface(METHOD_USB, SILENT))
|
|
prefFound = SavePaletteMethod(silent, METHOD_USB, gameName);
|
|
if(!prefFound && TestMC(CARD_SLOTA, SILENT))
|
|
prefFound = SavePaletteMethod(silent, METHOD_MC_SLOTA, gameName);
|
|
if(!prefFound && TestMC(CARD_SLOTB, SILENT))
|
|
prefFound = SavePaletteMethod(silent, METHOD_MC_SLOTB, gameName);
|
|
if(!prefFound && ChangeInterface(METHOD_SMB, SILENT))
|
|
prefFound = SavePaletteMethod(silent, METHOD_SMB, gameName);
|
|
|
|
if(!prefFound) {
|
|
gamePalette pal = CurrentPalette;
|
|
CreateAndLoadPalette(silent, gameName);
|
|
CurrentPalette = pal;
|
|
gbSetPalette(CurrentPalette.palette);
|
|
SavePaletteMethod(silent, METHOD_SD, gameName);
|
|
}
|
|
return true;
|
|
}
|