mirror of
https://github.com/dborth/vbagx.git
synced 2024-12-28 11:41:50 +01:00
f4715d3c26
Also, rumble and wii-control code has been cleaned up a bit.
98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
#ifndef SYSTEM_H
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#define SYSTEM_H
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#include "common/Types.h"
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#include <zlib.h>
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class SoundDriver;
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struct EmulatedSystem {
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// main emulation function
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void (*emuMain)(int);
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// reset emulator
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void (*emuReset)();
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// clean up memory
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void (*emuCleanUp)();
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// load battery file
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bool (*emuReadBattery)(const char *);
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// write battery file
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bool (*emuWriteBattery)(const char *);
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// load state
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bool (*emuReadState)(const char *);
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// save state
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bool (*emuWriteState)(const char *);
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// load memory state (rewind)
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bool (*emuReadMemState)(char *, int);
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// write memory state (rewind)
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bool (*emuWriteMemState)(char *, int);
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// write PNG file
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bool (*emuWritePNG)(const char *);
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// write BMP file
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bool (*emuWriteBMP)(const char *);
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// emulator update CPSR (ARM only)
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void (*emuUpdateCPSR)();
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// emulator has debugger
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bool emuHasDebugger;
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// clock ticks to emulate
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int emuCount;
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};
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extern void log(const char *,...);
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extern bool systemPauseOnFrame();
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extern void systemGbPrint(u8 *,int,int,int,int);
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extern void systemScreenCapture(int);
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extern void systemDrawScreen();
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// updates the joystick data
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extern bool systemReadJoypads();
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// return information about the given joystick, -1 for default joystick
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extern u32 systemReadJoypad(int);
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// this function should turn on or off rumble on the gamepad
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extern void systemCartridgeRumble(bool);
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// This should be called once per frame
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extern void updateRumbleFrame();
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extern u32 systemGetClock();
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extern void systemMessage(int, const char *, ...);
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extern void systemSetTitle(const char *);
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extern SoundDriver * systemSoundInit();
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extern void systemOnWriteDataToSoundBuffer(const u16 * finalWave, int length);
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extern void systemOnSoundShutdown();
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extern void systemScreenMessage(const char *);
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extern void systemUpdateMotionSensor();
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extern int systemGetSensorX();
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extern int systemGetSensorY();
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extern bool systemCanChangeSoundQuality();
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extern void systemShowSpeed(int);
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extern void system10Frames(int);
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extern void systemFrame();
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extern void systemGbBorderOn();
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extern void Sm60FPS_Init();
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extern bool Sm60FPS_CanSkipFrame();
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extern void Sm60FPS_Sleep();
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extern void DbgMsg(const char *msg, ...);
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extern void winlog(const char *,...);
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extern void (*dbgOutput)(const char *s, u32 addr);
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extern void (*dbgSignal)(int sig,int number);
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extern u16 systemColorMap16[0x10000];
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//extern u32 systemColorMap32[0x10000];
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extern u32 *systemColorMap32;
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extern u16 systemGbPalette[24];
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extern int systemRedShift;
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extern int systemGreenShift;
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extern int systemBlueShift;
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extern int systemColorDepth;
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extern int systemDebug;
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extern int systemVerbose;
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extern int systemFrameSkip;
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extern int systemSaveUpdateCounter;
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extern int systemSpeed;
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#define SYSTEM_SAVE_UPDATED 30
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#define SYSTEM_SAVE_NOT_UPDATED 0
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#endif // SYSTEM_H
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