vbagx/Makefile.gc
2008-09-14 20:40:26 +00:00

184 lines
7.1 KiB
Makefile

#---------------------------------------------------------------------------------
# Generic makefile for Gamecube projects
#
# Tab stops set to 4
# | | | |
# 0 1 2 3
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
HAVEDIST := $(wildcard w)
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := vba172
BUILD := build
SOURCES := src/gb src src/fileio src/ngc
INCLUDES = -I$(DEVKITPRO)/libogc/include -I$(DEVKITPRO)/libfat/libogc/include src/gb src src/fileio src/ngc
LIBPATHS = -L$(DEVKITPRO)/libogc/lib/cube -L$(DEVKITPRO)/libfat/libogc/lib/cube
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
MACHDEP = -DGEKKO -mcpu=750 -meabi -mhard-float
CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) -meabi \
-DWORDS_BIGENDIAN -DPACKAGE=\"VisualBoyAdvance\" \
-DVERSION=\"1.7.2\" -DC_CORE -DHAVE_ZUTIL_H \
-DCHANFFS -DSDL -DGC_BUILD
LDFLAGS = $(MACHDEP) -mogc -Wl,-Map,$(notdir $@).map -Wl,--cref
PREFIX := powerpc-gekko-
#export PATH:=/c/devkitPPC_r11/bin:/bin
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with
#---------------------------------------------------------------------------------
LIBS := -logc -lz -lm -lfat -logc -lz -lm
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf
#---------------------------------------------------------------------------------
run:
psoload $(TARGET).dol
#---------------------------------------------------------------------------------
reload:
psoload -r $(TARGET).dol
#---------------------------------------------------------------------------------
dist:
@echo Files : $(HAVEDIST)
ifeq ($(strip $(HAVEDIST)),)
rule:
@echo "No file"
else
rule2: A
@echo "Have File"
endif
bindist:
@[ -f $(TARGET).7z ] || rm $(TARGET).7z 2>/dev/null
@7z a -mx=9 -m0=lzma $(TARGET).7z $(TARGET).dol
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
@echo "Output ... "$(notdir $@)
@$(OBJCOPY) -O binary $< $@
#---------------------------------------------------------------------------------
$(OUTPUT).elf: $(OFILES)
@echo "Linking ... "$(notdir $@)
@$(LD) $^ $(LDFLAGS) $(LIBPATHS) $(LIBS) -o $@
#---------------------------------------------------------------------------------
# Compile Targets for C/C++
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
%.o : %.cpp
@echo Compiling ... $(notdir $<)
@$(CXX) -MMD $(CFLAGS) -o $@ -c $<
#---------------------------------------------------------------------------------
%.o : %.c
@echo Compiling ... $(notdir $<)
@$(CC) -MMD $(CFLAGS) -o $@ -c $<
#---------------------------------------------------------------------------------
%.o : %.S
@echo Compiling ... $(notdir $<)
@$(CC) -MMD $(CFLAGS) -D_LANGUAGE_ASSEMBLY -c $< -o $@
#---------------------------------------------------------------------------------
%.o : %.s
@echo Compiling ... $(notdir $<)
@$(CC) -MMD $(CFLAGS) -D_LANGUAGE_ASSEMBLY -c $< -o $@
#---------------------------------------------------------------------------------
# canned command sequence for binary data
#---------------------------------------------------------------------------------
define bin2o
cp $(<) $(*).tmp
$(OBJCOPY) -I binary -O elf32-powerpc -B powerpc \
--rename-section .data=.rodata,readonly,data,contents,alloc \
--redefine-sym _binary_$*_tmp_start=$*\
--redefine-sym _binary_$*_tmp_end=$*_end\
--redefine-sym _binary_$*_tmp_size=$*_size\
$(*).tmp $(@)
echo "extern const u8" $(*)"[];" > $(*).h
echo "extern const u32" $(*)_size[]";" >> $(*).h
rm $(*).tmp
endef
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------