mirror of
https://github.com/dborth/vbagx.git
synced 2024-11-26 20:44:16 +01:00
444 lines
11 KiB
C++
444 lines
11 KiB
C++
#include "GBA.h"
|
|
#include "Globals.h"
|
|
#include "GBAGfx.h"
|
|
|
|
void mode2RenderLine()
|
|
{
|
|
u16 *palette = (u16 *)paletteRAM;
|
|
|
|
if(DISPCNT & 0x80) {
|
|
for(int x = 0; x < 240; x++) {
|
|
lineMix[x] = 0x7fff;
|
|
}
|
|
gfxLastVCOUNT = VCOUNT;
|
|
return;
|
|
}
|
|
|
|
if(layerEnable & 0x0400) {
|
|
int changed = gfxBG2Changed;
|
|
if(gfxLastVCOUNT > VCOUNT)
|
|
changed = 3;
|
|
|
|
gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
|
|
BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y,
|
|
changed, line2);
|
|
}
|
|
|
|
if(layerEnable & 0x0800) {
|
|
int changed = gfxBG3Changed;
|
|
if(gfxLastVCOUNT > VCOUNT)
|
|
changed = 3;
|
|
|
|
gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H,
|
|
BG3PA, BG3PB, BG3PC, BG3PD, gfxBG3X, gfxBG3Y,
|
|
changed, line3);
|
|
}
|
|
|
|
gfxDrawSprites(lineOBJ);
|
|
|
|
u32 backdrop;
|
|
if(customBackdropColor == -1) {
|
|
backdrop = (READ16LE(&palette[0]) | 0x30000000);
|
|
} else {
|
|
backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000);
|
|
}
|
|
|
|
for(int x = 0; x < 240; x++) {
|
|
u32 color = backdrop;
|
|
u8 top = 0x20;
|
|
|
|
|
|
if((u8)(line2[x]>>24) < (u8)(color >> 24)) {
|
|
color = line2[x];
|
|
top = 0x04;
|
|
}
|
|
|
|
if((u8)(line3[x]>>24) < (u8)(color >> 24)) {
|
|
color = line3[x];
|
|
top = 0x08;
|
|
}
|
|
|
|
if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) {
|
|
color = lineOBJ[x];
|
|
top = 0x10;
|
|
}
|
|
|
|
if((top & 0x10) && (color & 0x00010000)) {
|
|
// semi-transparent OBJ
|
|
u32 back = backdrop;
|
|
u8 top2 = 0x20;
|
|
|
|
if((u8)(line2[x]>>24) < (u8)(back >> 24)) {
|
|
back = line2[x];
|
|
top2 = 0x04;
|
|
}
|
|
|
|
if((u8)(line3[x]>>24) < (u8)(back >> 24)) {
|
|
back = line3[x];
|
|
top2 = 0x08;
|
|
}
|
|
|
|
if(top2 & (BLDMOD>>8))
|
|
color = gfxAlphaBlend(color, back,
|
|
coeff[COLEV & 0x1F],
|
|
coeff[(COLEV >> 8) & 0x1F]);
|
|
else {
|
|
switch((BLDMOD >> 6) & 3) {
|
|
case 2:
|
|
if(BLDMOD & top)
|
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
case 3:
|
|
if(BLDMOD & top)
|
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
lineMix[x] = color;
|
|
}
|
|
gfxBG2Changed = 0;
|
|
gfxBG3Changed = 0;
|
|
gfxLastVCOUNT = VCOUNT;
|
|
}
|
|
|
|
void mode2RenderLineNoWindow()
|
|
{
|
|
u16 *palette = (u16 *)paletteRAM;
|
|
|
|
if(DISPCNT & 0x80) {
|
|
for(int x = 0; x < 240; x++) {
|
|
lineMix[x] = 0x7fff;
|
|
}
|
|
gfxLastVCOUNT = VCOUNT;
|
|
return;
|
|
}
|
|
|
|
if(layerEnable & 0x0400) {
|
|
int changed = gfxBG2Changed;
|
|
if(gfxLastVCOUNT > VCOUNT)
|
|
changed = 3;
|
|
|
|
gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
|
|
BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y,
|
|
changed, line2);
|
|
}
|
|
|
|
if(layerEnable & 0x0800) {
|
|
int changed = gfxBG3Changed;
|
|
if(gfxLastVCOUNT > VCOUNT)
|
|
changed = 3;
|
|
|
|
gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H,
|
|
BG3PA, BG3PB, BG3PC, BG3PD, gfxBG3X, gfxBG3Y,
|
|
changed, line3);
|
|
}
|
|
|
|
gfxDrawSprites(lineOBJ);
|
|
|
|
u32 backdrop;
|
|
if(customBackdropColor == -1) {
|
|
backdrop = (READ16LE(&palette[0]) | 0x30000000);
|
|
} else {
|
|
backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000);
|
|
}
|
|
|
|
for(int x = 0; x < 240; x++) {
|
|
u32 color = backdrop;
|
|
u8 top = 0x20;
|
|
|
|
|
|
if((u8)(line2[x]>>24) < (u8)(color >> 24)) {
|
|
color = line2[x];
|
|
top = 0x04;
|
|
}
|
|
|
|
if((u8)(line3[x]>>24) < (u8)(color >> 24)) {
|
|
color = line3[x];
|
|
top = 0x08;
|
|
}
|
|
|
|
if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) {
|
|
color = lineOBJ[x];
|
|
top = 0x10;
|
|
}
|
|
|
|
if(!(color & 0x00010000)) {
|
|
switch((BLDMOD >> 6) & 3) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
{
|
|
if(top & BLDMOD) {
|
|
u32 back = backdrop;
|
|
u8 top2 = 0x20;
|
|
|
|
if((u8)(line2[x]>>24) < (u8)(back >> 24)) {
|
|
if(top != 0x04) {
|
|
back = line2[x];
|
|
top2 = 0x04;
|
|
}
|
|
}
|
|
|
|
if((u8)(line3[x]>>24) < (u8)(back >> 24)) {
|
|
if(top != 0x08) {
|
|
back = line3[x];
|
|
top2 = 0x08;
|
|
}
|
|
}
|
|
|
|
if((u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) {
|
|
if(top != 0x10) {
|
|
back = lineOBJ[x];
|
|
top2 = 0x10;
|
|
}
|
|
}
|
|
|
|
if(top2 & (BLDMOD>>8))
|
|
color = gfxAlphaBlend(color, back,
|
|
coeff[COLEV & 0x1F],
|
|
coeff[(COLEV >> 8) & 0x1F]);
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if(BLDMOD & top)
|
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
case 3:
|
|
if(BLDMOD & top)
|
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
}
|
|
} else {
|
|
// semi-transparent OBJ
|
|
u32 back = backdrop;
|
|
u8 top2 = 0x20;
|
|
|
|
if((u8)(line2[x]>>24) < (u8)(back >> 24)) {
|
|
back = line2[x];
|
|
top2 = 0x04;
|
|
}
|
|
|
|
if((u8)(line3[x]>>24) < (u8)(back >> 24)) {
|
|
back = line3[x];
|
|
top2 = 0x08;
|
|
}
|
|
|
|
if(top2 & (BLDMOD>>8))
|
|
color = gfxAlphaBlend(color, back,
|
|
coeff[COLEV & 0x1F],
|
|
coeff[(COLEV >> 8) & 0x1F]);
|
|
else {
|
|
switch((BLDMOD >> 6) & 3) {
|
|
case 2:
|
|
if(BLDMOD & top)
|
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
case 3:
|
|
if(BLDMOD & top)
|
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
lineMix[x] = color;
|
|
}
|
|
gfxBG2Changed = 0;
|
|
gfxBG3Changed = 0;
|
|
gfxLastVCOUNT = VCOUNT;
|
|
}
|
|
|
|
void mode2RenderLineAll()
|
|
{
|
|
u16 *palette = (u16 *)paletteRAM;
|
|
|
|
if(DISPCNT & 0x80) {
|
|
for(int x = 0; x < 240; x++) {
|
|
lineMix[x] = 0x7fff;
|
|
}
|
|
gfxLastVCOUNT = VCOUNT;
|
|
return;
|
|
}
|
|
|
|
bool inWindow0 = false;
|
|
bool inWindow1 = false;
|
|
|
|
if(layerEnable & 0x2000) {
|
|
u8 v0 = WIN0V >> 8;
|
|
u8 v1 = WIN0V & 255;
|
|
inWindow0 = ((v0 == v1) && (v0 >= 0xe8));
|
|
if(v1 >= v0)
|
|
inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1);
|
|
else
|
|
inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1);
|
|
}
|
|
if(layerEnable & 0x4000) {
|
|
u8 v0 = WIN1V >> 8;
|
|
u8 v1 = WIN1V & 255;
|
|
inWindow1 = ((v0 == v1) && (v0 >= 0xe8));
|
|
if(v1 >= v0)
|
|
inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1);
|
|
else
|
|
inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1);
|
|
}
|
|
|
|
if(layerEnable & 0x0400) {
|
|
int changed = gfxBG2Changed;
|
|
if(gfxLastVCOUNT > VCOUNT)
|
|
changed = 3;
|
|
|
|
gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
|
|
BG2PA, BG2PB, BG2PC, BG2PD, gfxBG2X, gfxBG2Y,
|
|
changed, line2);
|
|
}
|
|
|
|
if(layerEnable & 0x0800) {
|
|
int changed = gfxBG3Changed;
|
|
if(gfxLastVCOUNT > VCOUNT)
|
|
changed = 3;
|
|
|
|
gfxDrawRotScreen(BG3CNT, BG3X_L, BG3X_H, BG3Y_L, BG3Y_H,
|
|
BG3PA, BG3PB, BG3PC, BG3PD, gfxBG3X, gfxBG3Y,
|
|
changed, line3);
|
|
}
|
|
|
|
gfxDrawSprites(lineOBJ);
|
|
gfxDrawOBJWin(lineOBJWin);
|
|
|
|
u32 backdrop;
|
|
if(customBackdropColor == -1) {
|
|
backdrop = (READ16LE(&palette[0]) | 0x30000000);
|
|
} else {
|
|
backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000);
|
|
}
|
|
|
|
u8 inWin0Mask = WININ & 0xFF;
|
|
u8 inWin1Mask = WININ >> 8;
|
|
u8 outMask = WINOUT & 0xFF;
|
|
|
|
for(int x = 0; x < 240; x++) {
|
|
u32 color = backdrop;
|
|
u8 top = 0x20;
|
|
u8 mask = outMask;
|
|
|
|
if(!(lineOBJWin[x] & 0x80000000)) {
|
|
mask = WINOUT >> 8;
|
|
}
|
|
|
|
if(inWindow1) {
|
|
if(gfxInWin1[x])
|
|
mask = inWin1Mask;
|
|
}
|
|
|
|
if(inWindow0) {
|
|
if(gfxInWin0[x]) {
|
|
mask = inWin0Mask;
|
|
}
|
|
}
|
|
|
|
if(line2[x] < color && (mask & 4)) {
|
|
color = line2[x];
|
|
top = 0x04;
|
|
}
|
|
|
|
if((u8)(line3[x]>>24) < (u8)(color >> 24) && (mask & 8)) {
|
|
color = line3[x];
|
|
top = 0x08;
|
|
}
|
|
|
|
if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24) && (mask & 16)) {
|
|
color = lineOBJ[x];
|
|
top = 0x10;
|
|
}
|
|
|
|
if(color & 0x00010000) {
|
|
// semi-transparent OBJ
|
|
u32 back = backdrop;
|
|
u8 top2 = 0x20;
|
|
|
|
if((mask & 4) && line2[x] < back) {
|
|
back = line2[x];
|
|
top2 = 0x04;
|
|
}
|
|
|
|
if((mask & 8) && (u8)(line3[x]>>24) < (u8)(back >> 24)) {
|
|
back = line3[x];
|
|
top2 = 0x08;
|
|
}
|
|
|
|
if(top2 & (BLDMOD>>8))
|
|
color = gfxAlphaBlend(color, back,
|
|
coeff[COLEV & 0x1F],
|
|
coeff[(COLEV >> 8) & 0x1F]);
|
|
else {
|
|
switch((BLDMOD >> 6) & 3) {
|
|
case 2:
|
|
if(BLDMOD & top)
|
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
case 3:
|
|
if(BLDMOD & top)
|
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
}
|
|
}
|
|
} else if(mask & 32) {
|
|
// special FX on the window
|
|
switch((BLDMOD >> 6) & 3) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
{
|
|
if(top & BLDMOD) {
|
|
u32 back = backdrop;
|
|
u8 top2 = 0x20;
|
|
|
|
if((mask & 4) && line2[x] < back) {
|
|
if(top != 0x04) {
|
|
back = line2[x];
|
|
top2 = 0x04;
|
|
}
|
|
}
|
|
|
|
if((mask & 8) && (u8)(line3[x]>>24) < (u8)(back >> 24)) {
|
|
if(top != 0x08) {
|
|
back = line3[x];
|
|
top2 = 0x08;
|
|
}
|
|
}
|
|
|
|
if((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) {
|
|
if(top != 0x10) {
|
|
back = lineOBJ[x];
|
|
top2 = 0x10;
|
|
}
|
|
}
|
|
|
|
if(top2 & (BLDMOD>>8))
|
|
color = gfxAlphaBlend(color, back,
|
|
coeff[COLEV & 0x1F],
|
|
coeff[(COLEV >> 8) & 0x1F]);
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if(BLDMOD & top)
|
|
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
case 3:
|
|
if(BLDMOD & top)
|
|
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
lineMix[x] = color;
|
|
}
|
|
gfxBG2Changed = 0;
|
|
gfxBG3Changed = 0;
|
|
gfxLastVCOUNT = VCOUNT;
|
|
}
|