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https://github.com/dborth/vbagx.git
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c21ff25fac
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148 lines
3.3 KiB
C
148 lines
3.3 KiB
C
#ifndef GBA_H
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#define GBA_H
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#include "../System.h"
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#define SAVE_GAME_VERSION_1 1
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#define SAVE_GAME_VERSION_2 2
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#define SAVE_GAME_VERSION_3 3
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#define SAVE_GAME_VERSION_4 4
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#define SAVE_GAME_VERSION_5 5
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#define SAVE_GAME_VERSION_6 6
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#define SAVE_GAME_VERSION_7 7
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#define SAVE_GAME_VERSION_8 8
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#define SAVE_GAME_VERSION_9 9
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#define SAVE_GAME_VERSION_10 10
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#define SAVE_GAME_VERSION SAVE_GAME_VERSION_10
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typedef struct {
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u8 *address;
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u32 mask;
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} memoryMap;
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typedef union {
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struct {
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#ifdef WORDS_BIGENDIAN
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u8 B3;
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u8 B2;
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u8 B1;
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u8 B0;
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#else
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u8 B0;
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u8 B1;
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u8 B2;
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u8 B3;
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#endif
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} B;
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struct {
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#ifdef WORDS_BIGENDIAN
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u16 W1;
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u16 W0;
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#else
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u16 W0;
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u16 W1;
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#endif
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} W;
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#ifdef WORDS_BIGENDIAN
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volatile u32 I;
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#else
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u32 I;
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#endif
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} reg_pair;
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#ifndef NO_GBA_MAP
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extern memoryMap map[256];
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#endif
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extern reg_pair reg[45];
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extern u8 biosProtected[4];
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extern bool N_FLAG;
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extern bool Z_FLAG;
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extern bool C_FLAG;
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extern bool V_FLAG;
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extern bool armIrqEnable;
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extern bool armState;
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extern int armMode;
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extern void (*cpuSaveGameFunc)(u32,u8);
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#ifdef BKPT_SUPPORT
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extern u8 freezeWorkRAM[0x40000];
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extern u8 freezeInternalRAM[0x8000];
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extern u8 freezeVRAM[0x18000];
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extern u8 freezeOAM[0x400];
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extern u8 freezePRAM[0x400];
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extern bool debugger_last;
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extern int oldreg[18];
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extern char oldbuffer[10];
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#endif
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extern bool CPUReadGSASnapshot(const char *);
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extern bool CPUReadGSASPSnapshot(const char *);
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extern bool CPUWriteGSASnapshot(const char *, const char *, const char *, const char *);
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extern bool CPUWriteBatteryFile(const char *);
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extern bool CPUReadBatteryFile(const char *);
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extern bool CPUExportEepromFile(const char *);
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extern bool CPUImportEepromFile(const char *);
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extern bool CPUWritePNGFile(const char *);
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extern bool CPUWriteBMPFile(const char *);
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extern void CPUCleanUp();
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extern void CPUUpdateRender();
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extern void CPUUpdateRenderBuffers(bool);
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extern bool CPUReadMemState(char *, int);
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extern bool CPUWriteMemState(char *, int);
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#ifdef __LIBRETRO__
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extern bool CPUReadState(const u8*, unsigned);
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extern unsigned int CPUWriteState(u8 *data, unsigned int size);
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#else
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extern bool CPUReadState(const char *);
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extern bool CPUWriteState(const char *);
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#endif
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extern int CPULoadRom(const char *);
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extern void doMirroring(bool);
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extern void CPUUpdateRegister(u32, u16);
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extern void applyTimer ();
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extern void CPUInit(const char *,bool);
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extern void CPUReset();
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extern void CPULoop(int);
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extern void CPUCheckDMA(int,int);
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extern bool CPUIsGBAImage(const char *);
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extern bool CPUIsZipFile(const char *);
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#ifdef PROFILING
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#include "prof/prof.h"
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extern void cpuProfil(profile_segment *seg);
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extern void cpuEnableProfiling(int hz);
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#endif
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extern struct EmulatedSystem GBASystem;
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#define R13_IRQ 18
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#define R14_IRQ 19
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#define SPSR_IRQ 20
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#define R13_USR 26
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#define R14_USR 27
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#define R13_SVC 28
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#define R14_SVC 29
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#define SPSR_SVC 30
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#define R13_ABT 31
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#define R14_ABT 32
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#define SPSR_ABT 33
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#define R13_UND 34
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#define R14_UND 35
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#define SPSR_UND 36
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#define R8_FIQ 37
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#define R9_FIQ 38
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#define R10_FIQ 39
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#define R11_FIQ 40
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#define R12_FIQ 41
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#define R13_FIQ 42
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#define R14_FIQ 43
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#define SPSR_FIQ 44
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#include "Cheats.h"
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#include "Globals.h"
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#include "EEprom.h"
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#include "Flash.h"
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#endif // GBA_H
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