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https://github.com/dborth/vbagx.git
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78 lines
1.8 KiB
C
78 lines
1.8 KiB
C
#ifndef GBGLOBALS_H
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#define GBGLOBALS_H
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extern int gbRomSizeMask;
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extern int gbRomSize;
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extern int gbRamSize;
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extern int gbRamSizeMask;
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extern int gbTAMA5ramSize;
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extern bool useBios;
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extern bool skipBios;
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extern u8 *bios;
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extern bool skipSaveGameBattery;
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extern bool skipSaveGameCheats;
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extern u8 *gbRom;
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extern u8 *gbRam;
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extern u8 *gbVram;
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extern u8 *gbWram;
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extern u8 *gbMemory;
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extern u16 *gbLineBuffer;
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extern u8 *gbTAMA5ram;
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extern u8 *gbMemoryMap[16];
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extern int gbFrameSkip;
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extern u16 gbColorFilter[32768];
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extern int gbColorOption;
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extern int gbPaletteOption;
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extern int gbEmulatorType;
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extern int gbBorderOn;
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extern int gbBorderAutomatic;
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extern int gbCgbMode;
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extern int gbSgbMode;
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extern int gbWindowLine;
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extern int gbSpeed;
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extern u8 gbBgp[4];
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extern u8 gbObp0[4];
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extern u8 gbObp1[4];
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extern u16 gbPalette[128];
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extern bool gbScreenOn;
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extern bool gbDrawWindow;
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extern u8 gbSCYLine[300];
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// gbSCXLine is used for the emulation (bug) of the SX change
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// found in the Artic Zone game.
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extern u8 gbSCXLine[300];
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// gbBgpLine is used for the emulation of the
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// Prehistorik Man's title screen scroller.
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extern u8 gbBgpLine[300];
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extern u8 gbObp0Line [300];
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extern u8 gbObp1Line [300];
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// gbSpritesTicks is used for the emulation of Parodius' Laser Beam.
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extern u8 gbSpritesTicks[300];
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extern u8 register_LCDC;
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extern u8 register_LY;
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extern u8 register_SCY;
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extern u8 register_SCX;
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extern u8 register_WY;
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extern u8 register_WX;
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extern u8 register_VBK;
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extern u8 oldRegister_WY;
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extern int emulating;
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extern bool genericflashcardEnable;
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extern int gbBorderLineSkip;
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extern int gbBorderRowSkip;
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extern int gbBorderColumnSkip;
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extern int gbDmaTicks;
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extern void gbRenderLine();
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extern void gbDrawSprites(bool);
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extern u8 (*gbSerialFunction)(u8);
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#endif // GBGLOBALS_H
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