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https://github.com/dborth/vbagx.git
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482 lines
10 KiB
C++
482 lines
10 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* vbasupport.cpp
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*
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* VBA support code
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "agb/GBA.h"
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#include "agb/agbprint.h"
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#include "Flash.h"
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#include "Port.h"
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#include "RTC.h"
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#include "Sound.h"
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#include "unzip.h"
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#include "Util.h"
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#include "dmg/GB.h"
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#include "dmg/gbGlobals.h"
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//#include "dmg/gbSound.h"
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#include "vba.h"
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#include "fileop.h"
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#include "audio.h"
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#include "vmmem.h"
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#include "input.h"
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#include "video.h"
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#include "menudraw.h"
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extern "C"
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{
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#include "tbtime.h"
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#include "sdfileio.h"
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}
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static tb_t start, now;
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u32 loadtimeradjust;
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static u32 autoFrameSkipLastTime = 0;
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static int frameskipadjust = 0;
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int vAspect = 0;
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int hAspect = 0;
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/****************************************************************************
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* VBA Globals
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***************************************************************************/
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int RGB_LOW_BITS_MASK=0x821;
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int systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
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int systemDebug = 0;
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int emulating = 0;
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int sensorX = 2047;
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int sensorY = 2047;
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int systemFrameSkip = 0;
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bool systemSoundOn = false;
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int systemVerbose = 0;
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int cartridgeType = 0;
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int srcWidth = 0;
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int srcHeight = 0;
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int destWidth = 0;
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int destHeight = 0;
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int srcPitch = 0;
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int saveExists = 0;
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int systemRedShift = 0;
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int systemBlueShift = 0;
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int systemGreenShift = 0;
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int systemColorDepth = 0;
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u16 systemGbPalette[24];
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u16 systemColorMap16[0x10000];
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//u32 systemColorMap32[0x10000];
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u32 *systemColorMap32 = (u32 *)&systemColorMap16;
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struct EmulatedSystem emulator =
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{
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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NULL,
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false,
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0
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};
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/****************************************************************************
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* systemGetClock
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*
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* Returns number of milliseconds since program start
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****************************************************************************/
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u32 systemGetClock( void )
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{
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mftb(&now);
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return tb_diff_msec(&now, &start) - loadtimeradjust;
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}
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void systemFrame() {}
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void systemScreenCapture(int a) {}
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void systemShowSpeed(int speed) {}
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void systemGbBorderOn() {}
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bool systemPauseOnFrame()
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{
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return false;
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}
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/*
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void GC_Sleep(u32 dwMiliseconds)
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{
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int nVBlanks = (dwMiliseconds / 16);
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while (nVBlanks-- > 0)
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{
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VIDEO_WaitVSync();
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}
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}
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*/
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void system10Frames(int rate)
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{
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if ( cartridgeType == 1 )
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return;
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u32 time = systemGetClock();
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u32 diff = time - autoFrameSkipLastTime;
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int speed = 100;
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if(diff)
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speed = (1000000/rate)/diff;
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/* char temp[512];
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sprintf(temp,"Speed: %i",speed);
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MENU_DrawString( -1, 450,temp , 1 ); */
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if(speed >= 98)
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{
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frameskipadjust++;
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if(frameskipadjust >= 3)
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{
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frameskipadjust=0;
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if(systemFrameSkip > 0)
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systemFrameSkip--;
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}
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}
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else
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{
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if(speed < 80)
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frameskipadjust -= (90 - speed)/5;
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else if(systemFrameSkip < 9)
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frameskipadjust--;
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if(frameskipadjust <= -2)
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{
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frameskipadjust += 2;
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if(systemFrameSkip < 9)
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systemFrameSkip++;
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}
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}
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autoFrameSkipLastTime = time;
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}
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/****************************************************************************
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* System
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****************************************************************************/
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void systemGbPrint(u8 *data,int pages,int feed,int palette, int contrast) {}
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void debuggerOutput(const char *s, u32 addr) {}
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void (*dbgOutput)(const char *s, u32 addr) = debuggerOutput;
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void systemMessage(int num, const char *msg, ...) {}
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/****************************************************************************
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* Saves
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****************************************************************************/
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bool LoadBattery(int method, bool silent)
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{
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char filepath[1024];
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bool result = false;
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ShowAction ((char*) "Loading...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod(); // we use 'Save' because we need R/W
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if(method == METHOD_SD || method == METHOD_USB)
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{
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ChangeFATInterface(method, NOTSILENT);
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sprintf (filepath, "%s/%s/%s.sav", ROOTFATDIR, GCSettings.SaveFolder, ROMFilename);
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result = emulator.emuReadBattery(filepath);
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}
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if(!result && !silent)
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WaitPrompt ((char*) "Save file not found");
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return result;
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}
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bool SaveBattery(int method, bool silent)
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{
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char filepath[1024];
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bool result = false;
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ShowAction ((char*) "Saving...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod(); // we use 'Save' because we need R/W
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if(method == METHOD_SD || method == METHOD_USB)
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{
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ChangeFATInterface(method, NOTSILENT);
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sprintf (filepath, "%s/%s/%s.sav", ROOTFATDIR, GCSettings.SaveFolder, ROMFilename);
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result = emulator.emuWriteBattery(filepath);
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}
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if(!silent)
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{
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if(result)
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WaitPrompt ((char*) "Save successful");
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else
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WaitPrompt ((char*) "Save failed");
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}
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return result;
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}
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bool LoadState(int method, bool silent)
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{
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char filepath[1024];
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bool result = false;
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ShowAction ((char*) "Loading...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod(); // we use 'Save' because we need R/W
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if(method == METHOD_SD || method == METHOD_USB)
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{
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ChangeFATInterface(method, NOTSILENT);
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sprintf (filepath, "%s/%s/%s.sgm", ROOTFATDIR, GCSettings.SaveFolder, ROMFilename);
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result = emulator.emuReadState(filepath);
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}
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if(!result && !silent)
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WaitPrompt ((char*) "State file not found");
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return result;
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}
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bool SaveState(int method, bool silent)
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{
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char filepath[1024];
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bool result = false;
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ShowAction ((char*) "Saving...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod(); // we use 'Save' because we need R/W
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if(method == METHOD_SD || method == METHOD_USB)
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{
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ChangeFATInterface(method, NOTSILENT);
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sprintf (filepath, "%s/%s/%s.sgm", ROOTFATDIR, GCSettings.SaveFolder, ROMFilename);
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result = emulator.emuWriteState(filepath);
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}
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if(!silent)
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{
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if(result)
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WaitPrompt ((char*) "Save successful");
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else
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WaitPrompt ((char*) "Save failed");
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}
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return result;
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}
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/****************************************************************************
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* Sound
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****************************************************************************/
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void systemWriteDataToSoundBuffer()
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{
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MIXER_AddSamples((u8 *)soundFinalWave, (cartridgeType == 1));
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}
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bool systemSoundInit()
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{
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return true;
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}
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bool systemCanChangeSoundQuality()
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{
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return true;
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}
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void systemSoundPause() {}
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void systemSoundResume() {}
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void systemSoundReset() {}
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void systemSoundShutdown() {}
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/****************************************************************************
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* systemReadJoypads
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****************************************************************************/
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bool systemReadJoypads()
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{
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return true;
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}
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u32 systemReadJoypad(int which)
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{
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return GetJoy();
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}
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/****************************************************************************
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* systemDrawScreen
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****************************************************************************/
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void systemDrawScreen()
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{
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// GB / GBC Have oodles of time - so sync on VSync
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GX_Render( srcWidth, srcHeight, pix, srcPitch );
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#ifdef HW_RVL
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VIDEO_WaitVSync ();
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#else
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if ( cartridgeType == 1 )
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{
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VIDEO_WaitVSync();
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}
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#endif
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}
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int loadVBAROM(int method)
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{
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int type = 2;
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// image type (checks file extension)
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/* if(utilIsGBAImage(filename))
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type = 2;
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else if(utilIsGBImage(filename))
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type = 1;
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*/
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cartridgeType = 0;
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srcWidth = 0;
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srcHeight = 0;
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destWidth = 0;
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destHeight = 0;
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srcPitch = 0;
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switch( type )
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{
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case 2:
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//WaitPrompt("GameBoy Advance Image");
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cartridgeType = 2;
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emulator = GBASystem;
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srcWidth = 240;
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srcHeight = 160;
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VMCPULoadROM(method);
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// Actual Visual Aspect is 1.57
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hAspect = 70;
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vAspect = 46;
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srcPitch = 484;
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soundQuality = 2;
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soundBufferLen = 1470;
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cpuSaveType = 0;
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break;
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case 1:
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//WaitPrompt("GameBoy Image");
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cartridgeType = 1;
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emulator = GBSystem;
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srcWidth = 160;
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srcHeight = 144;
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//gbLoadRom(filepath);
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// Actual physical aspect is 1.0
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hAspect = 60;
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vAspect = 46;
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srcPitch = 324;
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soundQuality = 1;
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soundBufferLen = 1470 * 2;
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break;
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default:
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WaitPrompt((char *)"Unknown Image");
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return 0;
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break;
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}
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// Set defaults
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flashSetSize(0x20000); // 128K saves
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rtcEnable(true);
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agbPrintEnable(false);
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soundOffFlag = false;
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soundLowPass = true;
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// Setup GX
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GX_Render_Init( srcWidth, srcHeight, hAspect, vAspect );
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if ( cartridgeType == 1 )
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{
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gbSoundReset();
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gbSoundSetQuality(soundQuality);
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}
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else
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{
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soundSetQuality(soundQuality);
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CPUInit("/VBA/BIOS/BIOS.GBA", 1);
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CPUReset();
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}
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soundVolume = 0;
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systemSoundOn = true;
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soundInit();
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emulating = 1;
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// reset frameskip variables
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autoFrameSkipLastTime = frameskipadjust = systemFrameSkip = 0;
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// Start system clock
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mftb(&start);
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return 1;
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}
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/****************************************************************************
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* EEPROM
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****************************************************************************/
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int systemGetSensorX()
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{
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return sensorX;
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}
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int systemGetSensorY()
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{
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return sensorY;
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}
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void systemUpdateMotionSensor() {}
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/****************************************************************************
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* Palette
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****************************************************************************/
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void InitialisePalette()
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{
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int i;
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// Build GBPalette
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for( i = 0; i < 24; )
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{
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systemGbPalette[i++] = (0x1f) | (0x1f << 5) | (0x1f << 10);
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systemGbPalette[i++] = (0x15) | (0x15 << 5) | (0x15 << 10);
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systemGbPalette[i++] = (0x0c) | (0x0c << 5) | (0x0c << 10);
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systemGbPalette[i++] = 0;
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}
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// Set palette etc - Fixed to RGB565
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systemColorDepth = 16;
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systemRedShift = 11;
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systemGreenShift = 6;
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systemBlueShift = 0;
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for(i = 0; i < 0x10000; i++)
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{
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systemColorMap16[i] =
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((i & 0x1f) << systemRedShift) |
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(((i & 0x3e0) >> 5) << systemGreenShift) |
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(((i & 0x7c00) >> 10) << systemBlueShift);
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}
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}
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