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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2005 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_EEPROM_H
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#define VBA_EEPROM_H
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extern void eepromSaveGame(gzFile _gzFile);
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extern void eepromReadGame(gzFile _gzFile, int version);
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extern void eepromReadGameSkip(gzFile _gzFile, int version);
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extern int eepromRead(u32 address);
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extern void eepromWrite(u32 address, u8 value);
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extern void eepromInit();
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extern void eepromReset();
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extern u8 eepromData[0x2000];
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extern bool eepromInUse;
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extern int eepromSize;
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#define EEPROM_IDLE 0
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#define EEPROM_READADDRESS 1
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#define EEPROM_READDATA 2
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#define EEPROM_READDATA2 3
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#define EEPROM_WRITEDATA 4
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#endif // VBA_EEPROM_H
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