vbagx/source/input.h

50 lines
1.1 KiB
C

/****************************************************************************
* Visual Boy Advance GX
*
* Tantric 2008-2009
*
* input.h
*
* Wii/Gamecube controller management
***************************************************************************/
#ifndef _INPUT_H_
#define _INPUT_H_
#include <gccore.h>
#include <wiiuse/wpad.h>
#define PI 3.14159265f
#define PADCAL 50
#define WUPCCAL 400
#define MAXJP 10 // # of mappable controller buttons
#define VBA_BUTTON_A 1
#define VBA_BUTTON_B 2
#define VBA_BUTTON_SELECT 4
#define VBA_BUTTON_START 8
#define VBA_RIGHT 16
#define VBA_LEFT 32
#define VBA_UP 64
#define VBA_DOWN 128
#define VBA_BUTTON_R 256
#define VBA_BUTTON_L 512
#define VBA_SPEED 1024
#define VBA_CAPTURE 2048
extern int rumbleRequest[4];
extern u32 btnmap[4][10];
void ResetControls(int wc = -1);
void ShutoffRumble();
void DoRumble(int i);
void systemGameRumble(int RumbleForFrames);
void systemGameRumbleOnlyFor(int OnlyRumbleForFrames);
void updateRumbleFrame();
u32 GetJoy(int which);
bool MenuRequested();
void SetupPads();
void UpdatePads();
#endif