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49 lines
1.3 KiB
C
49 lines
1.3 KiB
C
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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* softdev 2007
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*
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* video.h
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*
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* Video routines
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***************************************************************************/
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#ifndef _GCVIDEOH_
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#define _GCVIDEOH_
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#include <ogcsys.h>
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void InitializeVideo ();
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void GX_Render_Init(int width, int height);
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void GX_Render(int gbWidth, int gbHeight, u8 * buffer);
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void StopGX();
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void ResetVideo_Emu();
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void ResetVideo_Menu();
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void TakeScreenshot();
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void Menu_Render();
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void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degrees, f32 scaleX, f32 scaleY, u8 alphaF );
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void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled);
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extern GXRModeObj *vmode;
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extern int screenheight;
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extern int screenwidth;
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extern s32 CursorX, CursorY;
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extern bool CursorVisible;
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extern bool CursorValid;
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extern bool TiltScreen;
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extern float TiltAngle;
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extern u8 * gameScreenTex;
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extern u8 * gameScreenPng;
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extern int gameScreenPngSize;
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extern u32 FrameTimer;
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char *AllocAndGetPNGBorderPath(const char* title);
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void SaveSGBBorderIfNoneExists(const void* buffer);
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extern u16 *InitialBorder;
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extern int InitialBorderWidth;
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extern int InitialBorderHeight;
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extern bool SGBBorderLoadedFromGame;
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#endif
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