vbagx/source/vba/pixel.cpp
2008-09-15 00:33:15 +00:00

158 lines
4.2 KiB
C++

// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "System.h"
extern int RGB_LOW_BITS_MASK;
void Pixelate(u8 *srcPtr, u32 srcPitch, u8 *deltaPtr,
u8 *dstPtr, u32 dstPitch, int width, int height)
{
u8 *nextLine, *finish;
u32 colorMask = ~(RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 16));
nextLine = dstPtr + dstPitch;
do
{
u32 *bP = (u32 *) srcPtr;
u32 *xP = (u32 *) deltaPtr;
u32 *dP = (u32 *) dstPtr;
u32 *nL = (u32 *) nextLine;
u32 currentPixel;
u32 nextPixel;
u32 currentDelta;
u32 nextDelta;
finish = (u8 *) bP + ((width+2) << 1);
nextPixel = *bP++;
nextDelta = *xP++;
do
{
currentPixel = nextPixel;
currentDelta = nextDelta;
nextPixel = *bP++;
nextDelta = *xP++;
if ((nextPixel != nextDelta) || (currentPixel != currentDelta))
{
u32 colorA, colorB, product;
*(xP - 2) = currentPixel;
#ifdef WORDS_BIGENDIAN
colorA = currentPixel >> 16;
colorB = currentPixel & 0xffff;
#else
colorA = currentPixel & 0xffff;
colorB = currentPixel >> 16;
#endif
product = (((colorA & colorMask) >> 1) & colorMask) >> 1;
#ifdef WORDS_BIGENDIAN
*(nL) = (product << 16) | (product);
*(dP) = (colorA << 16) | product;
#else
*(nL) = product | (product << 16);
*(dP) = colorA | (product << 16);
#endif
#ifdef WORDS_BIGENDIAN
colorA = nextPixel >> 16;
#else
colorA = nextPixel & 0xffff;
#endif
product = (((colorB & colorMask) >> 1) & colorMask) >> 1;
#ifdef WORDS_BIGENDIAN
*(nL + 1) = (product << 16) | (product);
*(dP + 1) = (colorB << 16) | (product);
#else
*(nL + 1) = (product) | (product << 16);
*(dP + 1) = (colorB) | (product << 16);
#endif
}
dP += 2;
nL += 2;
}
while ((u8 *) bP < finish);
deltaPtr += srcPitch;
srcPtr += srcPitch;
dstPtr += dstPitch << 1;
nextLine += dstPitch << 1;
}
while (--height);
}
void Pixelate32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
u8 *dstPtr, u32 dstPitch, int width, int height)
{
u8 *nextLine, *finish;
u32 colorMask = ~RGB_LOW_BITS_MASK;
nextLine = dstPtr + dstPitch;
do
{
u32 *bP = (u32 *) srcPtr;
// u32 *xP = (u32 *) deltaPtr;
u32 *dP = (u32 *) dstPtr;
u32 *nL = (u32 *) nextLine;
u32 currentPixel;
u32 nextPixel;
finish = (u8 *) bP + ((width+1) << 2);
nextPixel = *bP++;
do
{
currentPixel = nextPixel;
nextPixel = *bP++;
u32 colorA, colorB, product;
colorA = currentPixel;
colorB = nextPixel;
product = (((colorA & colorMask) >> 1) & colorMask) >> 1;
*(nL) = product;
*(nL+1) = product;
*(dP) = colorA;
*(dP+1) = product;
nextPixel = *bP++;
colorA = nextPixel;
product = (((colorB & colorMask) >> 1) & colorMask) >> 1;
*(nL + 2) = product;
*(nL + 3) = product;
*(dP + 2) = colorB;
*(dP + 3) = product;
dP += 4;
nL += 4;
}
while ((u8 *) bP < finish);
srcPtr += srcPitch;
dstPtr += dstPitch << 1;
nextLine += dstPitch << 1;
}
while (--height);
}