vbagx/source/vba/gba/Mode0.cpp
2019-01-15 21:19:42 -07:00

588 lines
13 KiB
C++

/*
Mode 0 is the tiled graphics mode, with all the layers available.
There is no rotation or scaling in this mode.
It can be either 16 colours (with 16 different palettes) or 256 colors.
There are 1024 tiles available.
These routines only render a single line at a time, because of the way the GBA does events.
*/
#include "GBA.h"
#include "Globals.h"
#include "GBAGfx.h"
void mode0RenderLine()
{
u16 *palette = (u16 *)paletteRAM;
if(DISPCNT & 0x80) {
int x = 232; //240 - 8
do{
lineMix[x ] =
lineMix[x+1] =
lineMix[x+2] =
lineMix[x+3] =
lineMix[x+4] =
lineMix[x+5] =
lineMix[x+6] =
lineMix[x+7] = 0x7fff;
x-=8;
}while(x>=0);
return;
}
if(layerEnable & 0x0100) {
gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);
}
if(layerEnable & 0x0200) {
gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);
}
if(layerEnable & 0x0400) {
gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2);
}
if(layerEnable & 0x0800) {
gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3);
}
gfxDrawSprites(lineOBJ);
u32 backdrop;
if(customBackdropColor == -1) {
backdrop = (READ16LE(&palette[0]) | 0x30000000);
} else {
backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000);
}
for(u32 x = 0; x < 240u; ++x) {
u32 color = backdrop;
u8 top = 0x20;
//--DCN
//
// !NON-PORTABLE!!NON-PORTABLE!
//
// This takes advantage of the fact that the Wii has far more registers
// (32 vs 8) than IA-32 based processors processors (Intel, AMD).
// This actually runs SLOWER on those. This code will only show
// improvements on a PowerPC machine! (19.5% improvement: isolated tests)
//*
u8 li1 = (u8)(line1[x]>>24);
u8 li2 = (u8)(line2[x]>>24);
u8 li3 = (u8)(line3[x]>>24);
u8 li4 = (u8)(lineOBJ[x]>>24);
u8 r = (li2 < li1) ? (li2) : (li1);
if(li3 < r) {
r = (li4 < li3) ? (li4) : (li3);
}else if(li4 < r){
r = (li4);
}
if(line0[x] < backdrop) {
color = line0[x];
top = 0x01;
}
if(r < (u8)(color >> 24)) {
if(r == li1){
color = line1[x];
top = 0x02;
}else if(r == li2){
color = line2[x];
top = 0x04;
}else if(r == li3){
color = line3[x];
top = 0x08;
}else if(r == li4){
color = lineOBJ[x];
top = 0x10;
}
}
//Original
/*
if(line0[x] < color) {
color = line0[x];
top = 0x01;
}
if((u8)(line1[x]>>24) < (u8)(color >> 24)) {
color = line1[x];
top = 0x02;
}
if((u8)(line2[x]>>24) < (u8)(color >> 24)) {
color = line2[x];
top = 0x04;
}
if((u8)(line3[x]>>24) < (u8)(color >> 24)) {
color = line3[x];
top = 0x08;
}
if((u8)(lineOBJ[x]>>24) < (u8)(color >> 24)) {
color = lineOBJ[x];
top = 0x10;
}
//*/
if((top & 0x10) && (color & 0x00010000)) {
// semi-transparent OBJ
u32 back = backdrop;
u8 top2 = 0x20;
u8 li0 = (u8)(line0[x]>>24);
u8 li1 = (u8)(line1[x]>>24);
u8 li2 = (u8)(line2[x]>>24);
u8 li3 = (u8)(line3[x]>>24);
u8 r = (li1 < li0) ? (li1) : (li0);
if(li2 < r) {
r = (li3 < li2) ? (li3) : (li2);
}else if(li3 < r){
r = (li3);
}
if(r < (u8)(color >> 24)) {
if(r == li0){
back = line0[x];
top2 = 0x01;
}else if(r == li1){
back = line1[x];
top2 = 0x02;
}else if(r == li2){
back = line2[x];
top2 = 0x04;
}else if(r == li3){
back = line3[x];
top2 = 0x08;
}
}
if(top2 & (BLDMOD>>8))
color = gfxAlphaBlend(color, back,
coeff[COLEV & 0x1F],
coeff[(COLEV >> 8) & 0x1F]);
else {
switch((BLDMOD >> 6) & 3) {
case 2:
if(BLDMOD & top)
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
break;
case 3:
if(BLDMOD & top)
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
break;
}
}
}
lineMix[x] = color;
}
}
void mode0RenderLineNoWindow()
{
u16 *palette = (u16 *)paletteRAM;
if(DISPCNT & 0x80) {
int x = 232; //240 - 8
do{
lineMix[x ] =
lineMix[x+1] =
lineMix[x+2] =
lineMix[x+3] =
lineMix[x+4] =
lineMix[x+5] =
lineMix[x+6] =
lineMix[x+7] = 0x7fff;
x-=8;
}while(x>=0);
return;
}
if(layerEnable & 0x0100) {
gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);
}
if(layerEnable & 0x0200) {
gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);
}
if(layerEnable & 0x0400) {
gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2);
}
if(layerEnable & 0x0800) {
gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3);
}
gfxDrawSprites(lineOBJ);
u32 backdrop;
if(customBackdropColor == -1) {
backdrop = (READ16LE(&palette[0]) | 0x30000000);
} else {
backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000);
}
int effect = (BLDMOD >> 6) & 3;
for(int x = 0; x < 240; x++) {
u32 color = backdrop;
u8 top = 0x20;
u8 li1 = (u8)(line1[x]>>24);
u8 li2 = (u8)(line2[x]>>24);
u8 li3 = (u8)(line3[x]>>24);
u8 li4 = (u8)(lineOBJ[x]>>24);
u8 r = (li2 < li1) ? (li2) : (li1);
if(li3 < r) {
r = (li4 < li3) ? (li4) : (li3);
}else if(li4 < r){
r = (li4);
}
if(line0[x] < backdrop) {
color = line0[x];
top = 0x01;
}
if(r < (u8)(color >> 24)) {
if(r == li1){
color = line1[x];
top = 0x02;
}else if(r == li2){
color = line2[x];
top = 0x04;
}else if(r == li3){
color = line3[x];
top = 0x08;
}else if(r == li4){
color = lineOBJ[x];
top = 0x10;
}
}
if(!(color & 0x00010000)) {
switch(effect) {
case 0:
break;
case 1:
{
if(top & BLDMOD) {
u32 back = backdrop;
u8 top2 = 0x20;
if((top != 0x01) && line0[x] < back) {
back = line0[x];
top2 = 0x01;
}
if((top != 0x02) && line1[x] < (back & 0xFF000000)) {
back = line1[x];
top2 = 0x02;
}
if((top != 0x04) && line2[x] < (back & 0xFF000000)) {
back = line2[x];
top2 = 0x04;
}
if((top != 0x08) && line3[x] < (back & 0xFF000000)) {
back = line3[x];
top2 = 0x08;
}
if((top != 0x10) && lineOBJ[x] < (back & 0xFF000000)) {
back = lineOBJ[x];
top2 = 0x10;
}
if(top2 & (BLDMOD>>8))
color = gfxAlphaBlend(color, back,
coeff[COLEV & 0x1F],
coeff[(COLEV >> 8) & 0x1F]);
}
}
break;
case 2:
if(BLDMOD & top)
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
break;
case 3:
if(BLDMOD & top)
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
break;
}
} else {
// semi-transparent OBJ
u32 back = backdrop;
u8 top2 = 0x20;
if(line0[x] < back) {
back = line0[x];
top2 = 0x01;
}
if(line1[x] < (back & 0xFF000000)) {
back = line1[x];
top2 = 0x02;
}
if(line2[x] < (back & 0xFF000000)) {
back = line2[x];
top2 = 0x04;
}
if(line3[x] < (back & 0xFF000000)) {
back = line3[x];
top2 = 0x08;
}
if(top2 & (BLDMOD>>8))
color = gfxAlphaBlend(color, back,
coeff[COLEV & 0x1F],
coeff[(COLEV >> 8) & 0x1F]);
else {
switch((BLDMOD >> 6) & 3) {
case 2:
if(BLDMOD & top)
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
break;
case 3:
if(BLDMOD & top)
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
break;
}
}
}
lineMix[x] = color;
}
}
void mode0RenderLineAll()
{
u16 *palette = (u16 *)paletteRAM;
if(DISPCNT & 0x80) {
int x = 232; //240 - 8
do{
lineMix[x ] =
lineMix[x+1] =
lineMix[x+2] =
lineMix[x+3] =
lineMix[x+4] =
lineMix[x+5] =
lineMix[x+6] =
lineMix[x+7] = 0x7fff;
x-=8;
}while(x>=0);
return;
}
bool inWindow0 = false;
bool inWindow1 = false;
if(layerEnable & 0x2000) {
u8 v0 = WIN0V >> 8;
u8 v1 = WIN0V & 255;
inWindow0 = ((v0 == v1) && (v0 >= 0xe8));
if(v1 >= v0)
inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1);
else
inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1);
}
if(layerEnable & 0x4000) {
u8 v0 = WIN1V >> 8;
u8 v1 = WIN1V & 255;
inWindow1 = ((v0 == v1) && (v0 >= 0xe8));
if(v1 >= v0)
inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1);
else
inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1);
}
if((layerEnable & 0x0100)) {
gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);
}
if((layerEnable & 0x0200)) {
gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);
}
if((layerEnable & 0x0400)) {
gfxDrawTextScreen(BG2CNT, BG2HOFS, BG2VOFS, line2);
}
if((layerEnable & 0x0800)) {
gfxDrawTextScreen(BG3CNT, BG3HOFS, BG3VOFS, line3);
}
gfxDrawSprites(lineOBJ);
gfxDrawOBJWin(lineOBJWin);
u32 backdrop;
if(customBackdropColor == -1) {
backdrop = (READ16LE(&palette[0]) | 0x30000000);
} else {
backdrop = ((customBackdropColor & 0x7FFF) | 0x30000000);
}
u8 inWin0Mask = WININ & 0xFF;
u8 inWin1Mask = WININ >> 8;
u8 outMask = WINOUT & 0xFF;
for(int x = 0; x < 240; x++) {
u32 color = backdrop;
u8 top = 0x20;
u8 mask = outMask;
if(!(lineOBJWin[x] & 0x80000000)) {
mask = WINOUT >> 8;
}
if(inWindow1) {
if(gfxInWin1[x])
mask = inWin1Mask;
}
if(inWindow0) {
if(gfxInWin0[x]) {
mask = inWin0Mask;
}
}
if((mask & 1) && (line0[x] < color)) {
color = line0[x];
top = 0x01;
}
if((mask & 2) && ((u8)(line1[x]>>24) < (u8)(color >> 24))) {
color = line1[x];
top = 0x02;
}
if((mask & 4) && ((u8)(line2[x]>>24) < (u8)(color >> 24))) {
color = line2[x];
top = 0x04;
}
if((mask & 8) && ((u8)(line3[x]>>24) < (u8)(color >> 24))) {
color = line3[x];
top = 0x08;
}
if((mask & 16) && ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))) {
color = lineOBJ[x];
top = 0x10;
}
if(color & 0x00010000) {
// semi-transparent OBJ
u32 back = backdrop;
u8 top2 = 0x20;
if((mask & 1) && ((u8)(line0[x]>>24) < (u8)(back >> 24))) {
back = line0[x];
top2 = 0x01;
}
if((mask & 2) && ((u8)(line1[x]>>24) < (u8)(back >> 24))) {
back = line1[x];
top2 = 0x02;
}
if((mask & 4) && ((u8)(line2[x]>>24) < (u8)(back >> 24))) {
back = line2[x];
top2 = 0x04;
}
if((mask & 8) && ((u8)(line3[x]>>24) < (u8)(back >> 24))) {
back = line3[x];
top2 = 0x08;
}
if(top2 & (BLDMOD>>8))
color = gfxAlphaBlend(color, back,
coeff[COLEV & 0x1F],
coeff[(COLEV >> 8) & 0x1F]);
else {
switch((BLDMOD >> 6) & 3) {
case 2:
if(BLDMOD & top)
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
break;
case 3:
if(BLDMOD & top)
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
break;
}
}
} else if(mask & 32) {
// special FX on in the window
switch((BLDMOD >> 6) & 3) {
case 0:
break;
case 1:
{
if(top & BLDMOD) {
u32 back = backdrop;
u8 top2 = 0x20;
if((mask & 1) && (top != 0x01) && (u8)(line0[x]>>24) < (u8)(back >> 24)) {
back = line0[x];
top2 = 0x01;
}
if((mask & 2) && (top != 0x02) && (u8)(line1[x]>>24) < (u8)(back >> 24)) {
back = line1[x];
top2 = 0x02;
}
if((mask & 4) && (top != 0x04) && (u8)(line2[x]>>24) < (u8)(back >> 24)) {
back = line2[x];
top2 = 0x04;
}
if((mask & 8) && (top != 0x08) && (u8)(line3[x]>>24) < (u8)(back >> 24)) {
back = line3[x];
top2 = 0x08;
}
if((mask & 16) && (top != 0x10) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24)) {
back = lineOBJ[x];
top2 = 0x10;
}
if(top2 & (BLDMOD>>8))
color = gfxAlphaBlend(color, back,
coeff[COLEV & 0x1F],
coeff[(COLEV >> 8) & 0x1F]);
}
}
break;
case 2:
if(BLDMOD & top)
color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
break;
case 3:
if(BLDMOD & top)
color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
break;
}
}
lineMix[x] = color;
}
}