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433 lines
14 KiB
C++
433 lines
14 KiB
C++
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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/** Code adapted from Exult source code by Forgotten
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** Scale.cc - Trying to scale with bilinear interpolation.
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**
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** Written: 6/14/00 - JSF
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**/
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#include "System.h"
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static u8 row_cur[3*322];
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static u8 row_next[3*322];
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static u8 *rgb_row_cur = row_cur;
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static u8 *rgb_row_next = row_next;
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#define RGB(r,g,b) ((r)>>3) << systemRedShift |\
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((g) >> 3) << systemGreenShift |\
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((b) >> 3) << systemBlueShift\
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static void fill_rgb_row_16(u16 *from, int src_width, u8 *row, int width)
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{
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u8 *copy_start = row + src_width*3;
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u8 *all_stop = row + width*3;
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while (row < copy_start)
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{
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u16 color = *from++;
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*row++ = ((color >> systemRedShift) & 0x1f) << 3;
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*row++ = ((color >> systemGreenShift) & 0x1f) << 3;
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*row++ = ((color >> systemBlueShift) & 0x1f) << 3;
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}
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// any remaining elements to be written to 'row' are a replica of the
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// preceding pixel
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u8 *p = row-3;
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while (row < all_stop)
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{
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// we're guaranteed three elements per pixel; could unroll the loop
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// further, especially with a Duff's Device, but the gains would be
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// probably limited (judging by profiler output)
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*row++ = *p++;
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*row++ = *p++;
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*row++ = *p++;
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}
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}
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static void fill_rgb_row_32(u32 *from, int src_width, u8 *row, int width)
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{
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u8 *copy_start = row + src_width*3;
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u8 *all_stop = row + width*3;
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while (row < copy_start)
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{
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u32 color = *from++;
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*row++ = ((color >> systemRedShift) & 0x1f) << 3;
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*row++ = ((color >> systemGreenShift) & 0x1f) << 3;
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*row++ = ((color >> systemBlueShift) & 0x1f) << 3;
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}
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// any remaining elements to be written to 'row' are a replica of the
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// preceding pixel
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u8 *p = row-3;
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while (row < all_stop)
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{
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// we're guaranteed three elements per pixel; could unroll the loop
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// further, especially with a Duff's Device, but the gains would be
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// probably limited (judging by profiler output)
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*row++ = *p++;
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*row++ = *p++;
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*row++ = *p++;
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}
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}
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void Bilinear(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height)
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{
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u16 *to = (u16 *)dstPtr;
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u16 *to_odd = (u16 *)(dstPtr + dstPitch);
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int from_width = width;
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u16 *from = (u16 *)srcPtr;
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fill_rgb_row_16(from, from_width, rgb_row_cur, width+1);
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for(int y = 0; y < height; y++)
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{
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u16 *from_orig = from;
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u16 *to_orig = to;
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if (y+1 < height)
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fill_rgb_row_16(from+width+2, from_width, rgb_row_next,
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width+1);
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else
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fill_rgb_row_16(from, from_width, rgb_row_next, width+1);
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// every pixel in the src region, is extended to 4 pixels in the
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// destination, arranged in a square 'quad'; if the current src
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// pixel is 'a', then in what follows 'b' is the src pixel to the
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// right, 'c' is the src pixel below, and 'd' is the src pixel to
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// the right and down
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u8 *cur_row = rgb_row_cur;
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u8 *next_row = rgb_row_next;
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u8 *ar = cur_row++;
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u8 *ag = cur_row++;
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u8 *ab = cur_row++;
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u8 *cr = next_row++;
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u8 *cg = next_row++;
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u8 *cb = next_row++;
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for(int x=0; x < width; x++)
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{
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u8 *br = cur_row++;
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u8 *bg = cur_row++;
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u8 *bb = cur_row++;
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u8 *dr = next_row++;
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u8 *dg = next_row++;
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u8 *db = next_row++;
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// upper left pixel in quad: just copy it in
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*to++ = RGB(*ar, *ag, *ab);
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// upper right
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*to++ = RGB((*ar+*br)>>1, (*ag+*bg)>>1, (*ab+*bb)>>1);
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// lower left
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*to_odd++ = RGB((*ar+*cr)>>1, (*ag+*cg)>>1, (*ab+*cb)>>1);
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// lower right
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*to_odd++ = RGB((*ar+*br+*cr+*dr)>>2,
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(*ag+*bg+*cg+*dg)>>2,
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(*ab+*bb+*cb+*db)>>2);
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// 'b' becomes 'a', 'd' becomes 'c'
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ar = br;
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ag = bg;
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ab = bb;
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cr = dr;
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cg = dg;
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cb = db;
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}
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// the "next" rgb row becomes the current; the old current rgb row is
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// recycled and serves as the new "next" row
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u8 *temp;
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temp = rgb_row_cur;
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rgb_row_cur = rgb_row_next;
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rgb_row_next = temp;
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// update the pointers for start of next pair of lines
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from = (u16 *)((u8 *)from_orig + srcPitch);
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to = (u16 *)((u8 *)to_orig + (dstPitch << 1));
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to_odd = (u16 *)((u8 *)to + dstPitch);
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}
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}
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void BilinearPlus(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height)
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{
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u16 *to = (u16 *)dstPtr;
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u16 *to_odd = (u16 *)(dstPtr + dstPitch);
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int from_width = width;
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u16 *from = (u16 *)srcPtr;
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fill_rgb_row_16(from, from_width, rgb_row_cur, width+1);
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for(int y = 0; y < height; y++)
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{
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u16 *from_orig = from;
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u16 *to_orig = to;
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if (y+1 < height)
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fill_rgb_row_16(from+width+2, from_width, rgb_row_next,
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width+1);
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else
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fill_rgb_row_16(from, from_width, rgb_row_next, width+1);
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// every pixel in the src region, is extended to 4 pixels in the
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// destination, arranged in a square 'quad'; if the current src
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// pixel is 'a', then in what follows 'b' is the src pixel to the
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// right, 'c' is the src pixel below, and 'd' is the src pixel to
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// the right and down
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u8 *cur_row = rgb_row_cur;
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u8 *next_row = rgb_row_next;
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u8 *ar = cur_row++;
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u8 *ag = cur_row++;
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u8 *ab = cur_row++;
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u8 *cr = next_row++;
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u8 *cg = next_row++;
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u8 *cb = next_row++;
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for(int x=0; x < width; x++)
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{
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u8 *br = cur_row++;
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u8 *bg = cur_row++;
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u8 *bb = cur_row++;
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u8 *dr = next_row++;
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u8 *dg = next_row++;
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u8 *db = next_row++;
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// upper left pixel in quad: just copy it in
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//*to++ = manip.rgb(*ar, *ag, *ab);
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#ifdef USE_ORIGINAL_BILINEAR_PLUS
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*to++ = RGB(
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(((*ar)<<2) +((*ar)) + (*cr+*br+*br) )>> 3,
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(((*ag)<<2) +((*ag)) + (*cg+*bg+*bg) )>> 3,
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(((*ab)<<2) +((*ab)) + (*cb+*bb+*bb) )>> 3);
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#else
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*to++ = RGB(
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(((*ar)<<3) +((*ar)<<1) + (*cr+*br+*br+*cr) )>> 4,
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(((*ag)<<3) +((*ag)<<1) + (*cg+*bg+*bg+*cg) )>> 4,
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(((*ab)<<3) +((*ab)<<1) + (*cb+*bb+*bb+*cb) )>> 4);
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#endif
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// upper right
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*to++ = RGB((*ar+*br)>>1, (*ag+*bg)>>1, (*ab+*bb)>>1);
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// lower left
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*to_odd++ = RGB((*ar+*cr)>>1, (*ag+*cg)>>1, (*ab+*cb)>>1);
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// lower right
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*to_odd++ = RGB((*ar+*br+*cr+*dr)>>2,
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(*ag+*bg+*cg+*dg)>>2,
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(*ab+*bb+*cb+*db)>>2);
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// 'b' becomes 'a', 'd' becomes 'c'
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ar = br;
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ag = bg;
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ab = bb;
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cr = dr;
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cg = dg;
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cb = db;
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}
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// the "next" rgb row becomes the current; the old current rgb row is
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// recycled and serves as the new "next" row
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u8 *temp;
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temp = rgb_row_cur;
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rgb_row_cur = rgb_row_next;
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rgb_row_next = temp;
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// update the pointers for start of next pair of lines
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from = (u16 *)((u8 *)from_orig + srcPitch);
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to = (u16 *)((u8 *)to_orig + (dstPitch << 1));
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to_odd = (u16 *)((u8 *)to + dstPitch);
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}
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}
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void Bilinear32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height)
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{
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u32 *to = (u32 *)dstPtr;
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u32 *to_odd = (u32 *)(dstPtr + dstPitch);
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int from_width = width;
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if(width+1 < from_width)
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from_width = width+1;
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u32 *from = (u32 *)srcPtr;
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fill_rgb_row_32(from, from_width, rgb_row_cur, width+1);
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for(int y = 0; y < height; y++)
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{
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u32 *from_orig = from;
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u32 *to_orig = to;
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if (y+1 < height)
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fill_rgb_row_32(from+width+1, from_width, rgb_row_next,
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width+1);
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else
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fill_rgb_row_32(from, from_width, rgb_row_next, width+1);
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// every pixel in the src region, is extended to 4 pixels in the
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// destination, arranged in a square 'quad'; if the current src
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// pixel is 'a', then in what follows 'b' is the src pixel to the
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// right, 'c' is the src pixel below, and 'd' is the src pixel to
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// the right and down
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u8 *cur_row = rgb_row_cur;
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u8 *next_row = rgb_row_next;
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u8 *ar = cur_row++;
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u8 *ag = cur_row++;
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u8 *ab = cur_row++;
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u8 *cr = next_row++;
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u8 *cg = next_row++;
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u8 *cb = next_row++;
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for(int x=0; x < width; x++)
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{
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u8 *br = cur_row++;
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u8 *bg = cur_row++;
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u8 *bb = cur_row++;
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u8 *dr = next_row++;
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u8 *dg = next_row++;
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u8 *db = next_row++;
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// upper left pixel in quad: just copy it in
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*to++ = RGB(*ar, *ag, *ab);
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// upper right
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*to++ = RGB((*ar+*br)>>1, (*ag+*bg)>>1, (*ab+*bb)>>1);
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// lower left
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*to_odd++ = RGB((*ar+*cr)>>1, (*ag+*cg)>>1, (*ab+*cb)>>1);
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// lower right
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*to_odd++ = RGB((*ar+*br+*cr+*dr)>>2,
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(*ag+*bg+*cg+*dg)>>2,
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(*ab+*bb+*cb+*db)>>2);
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// 'b' becomes 'a', 'd' becomes 'c'
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ar = br;
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ag = bg;
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ab = bb;
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cr = dr;
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cg = dg;
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cb = db;
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}
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// the "next" rgb row becomes the current; the old current rgb row is
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// recycled and serves as the new "next" row
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u8 *temp;
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temp = rgb_row_cur;
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rgb_row_cur = rgb_row_next;
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rgb_row_next = temp;
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// update the pointers for start of next pair of lines
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from = (u32 *)((u8 *)from_orig + srcPitch);
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to = (u32 *)((u8 *)to_orig + (dstPitch << 1));
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to_odd = (u32 *)((u8 *)to + dstPitch);
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}
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}
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void BilinearPlus32(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */,
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u8 *dstPtr, u32 dstPitch, int width, int height)
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{
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u32 *to = (u32 *)dstPtr;
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u32 *to_odd = (u32 *)(dstPtr + dstPitch);
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int from_width = width;
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if(width+1 < from_width)
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from_width = width+1;
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u32 *from = (u32 *)srcPtr;
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fill_rgb_row_32(from, from_width, rgb_row_cur, width+1);
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for(int y = 0; y < height; y++)
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{
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u32 *from_orig = from;
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u32 *to_orig = to;
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if (y+1 < height)
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fill_rgb_row_32(from+width+1, from_width, rgb_row_next,
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width+1);
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else
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fill_rgb_row_32(from, from_width, rgb_row_next, width+1);
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// every pixel in the src region, is extended to 4 pixels in the
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// destination, arranged in a square 'quad'; if the current src
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// pixel is 'a', then in what follows 'b' is the src pixel to the
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// right, 'c' is the src pixel below, and 'd' is the src pixel to
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// the right and down
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u8 *cur_row = rgb_row_cur;
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u8 *next_row = rgb_row_next;
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u8 *ar = cur_row++;
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u8 *ag = cur_row++;
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u8 *ab = cur_row++;
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u8 *cr = next_row++;
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u8 *cg = next_row++;
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u8 *cb = next_row++;
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for(int x=0; x < width; x++)
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{
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u8 *br = cur_row++;
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u8 *bg = cur_row++;
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u8 *bb = cur_row++;
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u8 *dr = next_row++;
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u8 *dg = next_row++;
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u8 *db = next_row++;
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// upper left pixel in quad: just copy it in
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//*to++ = manip.rgb(*ar, *ag, *ab);
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#ifdef USE_ORIGINAL_BILINEAR_PLUS
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*to++ = RGB(
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(((*ar)<<2) +((*ar)) + (*cr+*br+*br) )>> 3,
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(((*ag)<<2) +((*ag)) + (*cg+*bg+*bg) )>> 3,
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(((*ab)<<2) +((*ab)) + (*cb+*bb+*bb) )>> 3);
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#else
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*to++ = RGB(
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(((*ar)<<3) +((*ar)<<1) + (*cr+*br+*br+*cr) )>> 4,
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(((*ag)<<3) +((*ag)<<1) + (*cg+*bg+*bg+*cg) )>> 4,
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(((*ab)<<3) +((*ab)<<1) + (*cb+*bb+*bb+*cb) )>> 4);
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#endif
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// upper right
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*to++ = RGB((*ar+*br)>>1, (*ag+*bg)>>1, (*ab+*bb)>>1);
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// lower left
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*to_odd++ = RGB((*ar+*cr)>>1, (*ag+*cg)>>1, (*ab+*cb)>>1);
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// lower right
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*to_odd++ = RGB((*ar+*br+*cr+*dr)>>2,
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(*ag+*bg+*cg+*dg)>>2,
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(*ab+*bb+*cb+*db)>>2);
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// 'b' becomes 'a', 'd' becomes 'c'
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ar = br;
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ag = bg;
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ab = bb;
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cr = dr;
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cg = dg;
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cb = db;
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}
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// the "next" rgb row becomes the current; the old current rgb row is
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// recycled and serves as the new "next" row
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u8 *temp;
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temp = rgb_row_cur;
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rgb_row_cur = rgb_row_next;
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rgb_row_next = temp;
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// update the pointers for start of next pair of lines
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from = (u32 *)((u8 *)from_orig + srcPitch);
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to = (u32 *)((u8 *)to_orig + (dstPitch << 1));
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to_odd = (u32 *)((u8 *)to + dstPitch);
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}
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}
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