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c42a5d40a7
* Gamecube controller should no longer rumble constantly
40 lines
836 B
C
40 lines
836 B
C
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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*
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* button_mapping.h
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*
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* Controller button mapping
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***************************************************************************/
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#ifndef BTN_MAP_H
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#define BTN_MAP_H
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enum {
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CTRLR_NONE = -1,
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CTRLR_NUNCHUK,
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CTRLR_CLASSIC,
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CTRLR_GCPAD,
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CTRLR_WIIMOTE,
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CTRLR_KEYBOARD,
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CTRLR_SNES = 7 // give some other value for the snes padmap
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};
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typedef struct _btn_map {
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u32 btn; // button 'id'
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char* name; // button name
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} BtnMap;
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typedef struct _ctrlr_map {
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u16 type; // controller type
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int num_btns; // number of buttons on the controller
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BtnMap map[150]; // controller button map
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} CtrlrMap;
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// externs:
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extern CtrlrMap ctrlr_def[5];
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#endif
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