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c42a5d40a7
* Gamecube controller should no longer rumble constantly
66 lines
1.2 KiB
C++
66 lines
1.2 KiB
C++
/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Tantric February 2009
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*
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* gui_imagedata.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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/**
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* Constructor for the GuiImageData class.
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*/
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GuiImageData::GuiImageData(const u8 * img)
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{
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if(img == NULL)
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{
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data = NULL;
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width = 0;
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height = 0;
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}
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else
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{
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PNGUPROP imgProp;
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IMGCTX ctx;
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ctx = PNGU_SelectImageFromBuffer(img);
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PNGU_GetImageProperties (ctx, &imgProp);
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width = imgProp.imgWidth;
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height = imgProp.imgHeight;
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data = (u8 *)memalign (32, imgProp.imgWidth * imgProp.imgHeight * 4);
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PNGU_DecodeTo4x4RGBA8 (ctx, imgProp.imgWidth, imgProp.imgHeight, data, 255);
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PNGU_ReleaseImageContext (ctx);
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DCFlushRange (data, imgProp.imgWidth * imgProp.imgHeight * 4);
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}
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}
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/**
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* Destructor for the GuiImageData class.
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*/
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GuiImageData::~GuiImageData()
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{
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if(data)
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{
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free(data);
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data = NULL;
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}
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}
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u8 * GuiImageData::GetImage()
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{
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return data;
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}
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int GuiImageData::GetWidth()
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{
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return width;
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}
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int GuiImageData::GetHeight()
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{
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return height;
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}
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