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37 lines
1.4 KiB
C++
37 lines
1.4 KiB
C++
// -*- C++ -*-
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef VBA_FLASH_H
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#define VBA_FLASH_H
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extern void flashSaveGame(gzFile _gzFile);
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extern void flashReadGame(gzFile _gzFile, int version);
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extern void flashReadGameSkip(gzFile _gzFile, int version);
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extern u8 flashRead(u32 address);
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extern void flashWrite(u32 address, u8 byte);
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extern void flashDelayedWrite(u32 address, u8 byte);
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extern u8 flashSaveMemory[0x20000];
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extern void flashSaveDecide(u32 address, u8 byte);
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extern void flashReset();
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extern void flashSetSize(int size);
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extern void flashInit();
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extern int flashSize;
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#endif // VBA_FLASH_H
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