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45dc96a3d5
better handling of multiple wiimote cursors on-screen code refactor - move trigger class definition to gui.h better filebrowser scrollbar
47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric 2008-2009
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*
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* input.h
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*
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* Wii/Gamecube controller management
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***************************************************************************/
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#ifndef _INPUT_H_
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#define _INPUT_H_
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#include <gccore.h>
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#include <wiiuse/wpad.h>
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#define PI 3.14159265f
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#define PADCAL 50
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#define MAXJP 10 // # of mappable controller buttons
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#define VBA_BUTTON_A 1
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#define VBA_BUTTON_B 2
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#define VBA_BUTTON_SELECT 4
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#define VBA_BUTTON_START 8
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#define VBA_RIGHT 16
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#define VBA_LEFT 32
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#define VBA_UP 64
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#define VBA_DOWN 128
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#define VBA_BUTTON_R 256
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#define VBA_BUTTON_L 512
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#define VBA_SPEED 1024
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#define VBA_CAPTURE 2048
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extern int rumbleRequest[4];
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extern u32 btnmap[5][10];
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void ResetControls();
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void ShutoffRumble();
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void DoRumble(int i);
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void systemGameRumble(int RumbleForFrames);
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void systemGameRumbleOnlyFor(int OnlyRumbleForFrames);
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void updateRumbleFrame();
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s8 WPAD_Stick(u8 chan,u8 right, int axis);
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u32 GetJoy(int which);
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#endif
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