vbagx/source/ngc/preferences.cpp
Carl.Kenner 16e3e02d15 GB Palette editing (saving doesn't work yet).
More built-in palettes.
Palettes now fade to white correctly instead of getting brighter.
Star Wars, TMNT, Lord Of The Rings, Wii Controls.
Some (disabled) logging functions.
2009-05-27 17:31:18 +00:00

869 lines
25 KiB
C++

/****************************************************************************
* Visual Boy Advance GX
*
* Tantric September 2008
*
* preferences.cpp
*
* Preferences save/load to XML file
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <string.h>
#include <ogcsys.h>
#include <mxml.h>
#include "vba.h"
#include "vbaconfig.h"
#include "menu.h"
#include "memcardop.h"
#include "fileop.h"
#include "filebrowser.h"
#include "input.h"
#include "button_mapping.h"
#include "gamesettings.h"
void StopColorizing();
void gbSetPalette(u32 RRGGBB[]);
/****************************************************************************
* Prepare Preferences Data
*
* This sets up the save buffer for saving.
***************************************************************************/
static mxml_node_t *xml = NULL;
static mxml_node_t *data = NULL;
static mxml_node_t *section = NULL;
static mxml_node_t *item = NULL;
static mxml_node_t *elem = NULL;
static mxml_node_t *mxmlFindNewElement(mxml_node_t *parent, const char *nodename, const char *attr=NULL, const char *value=NULL) {
mxml_node_t *node = mxmlFindElement(parent, xml, nodename, attr, value, MXML_DESCEND);
if (!node) {
node = mxmlNewElement(parent, nodename);
if (attr && value) mxmlElementSetAttr(node, attr, value);
}
return node;
}
static char temp[20];
static const char * toStr(int i)
{
sprintf(temp, "%d", i);
return temp;
}
static const char * toHex(u32 i)
{
sprintf(temp, "0x%06X", i);
return temp;
}
static const char * FtoStr(float i)
{
sprintf(temp, "%.2f", i);
return temp;
}
static void createXMLSection(const char * name, const char * description)
{
section = mxmlNewElement(data, "section");
mxmlElementSetAttr(section, "name", name);
mxmlElementSetAttr(section, "description", description);
}
static void createXMLSetting(const char * name, const char * description, const char * value)
{
item = mxmlNewElement(section, "setting");
mxmlElementSetAttr(item, "name", name);
mxmlElementSetAttr(item, "value", value);
mxmlElementSetAttr(item, "description", description);
}
static void createXMLController(unsigned int controller[], const char * name, const char * description)
{
item = mxmlNewElement(section, "controller");
mxmlElementSetAttr(item, "name", name);
mxmlElementSetAttr(item, "description", description);
// create buttons
for(int i=0; i < MAXJP; i++)
{
elem = mxmlNewElement(item, "button");
mxmlElementSetAttr(elem, "number", toStr(i));
mxmlElementSetAttr(elem, "assignment", toStr(controller[i]));
}
}
static const char * XMLSaveCallback(mxml_node_t *node, int where)
{
const char *name;
name = node->value.element.name;
if(where == MXML_WS_BEFORE_CLOSE)
{
if(!strcmp(name, "file") || !strcmp(name, "section"))
return ("\n");
else if(!strcmp(name, "controller"))
return ("\n\t");
}
if (where == MXML_WS_BEFORE_OPEN)
{
if(!strcmp(name, "file"))
return ("\n");
else if(!strcmp(name, "section"))
return ("\n\n");
else if(!strcmp(name, "setting") || !strcmp(name, "controller"))
return ("\n\t");
else if(!strcmp(name, "button"))
return ("\n\t\t");
}
return (NULL);
}
static const char * XMLSavePalCallback(mxml_node_t *node, int where)
{
const char *name;
name = node->value.element.name;
if(where == MXML_WS_BEFORE_CLOSE)
{
if(!strcmp(name, "palette") || !strcmp(name, "game"))
return ("\n");
else if(!strcmp(name, "bkgr") || !strcmp(name, "wind") || !strcmp(name, "obj0") || !strcmp(name, "obj1"))
return ("\n\t");
}
if (where == MXML_WS_BEFORE_OPEN)
{
if(!strcmp(name, "palette"))
return ("\n");
else if(!strcmp(name, "game"))
return ("\n\n");
else if(!strcmp(name, "bkgr") || !strcmp(name, "wind") || !strcmp(name, "obj0") || !strcmp(name, "obj1"))
return ("\n\t");
}
return (NULL);
}
static int
preparePrefsData (int method)
{
xml = mxmlNewXML("1.0");
mxmlSetWrapMargin(0); // disable line wrapping
data = mxmlNewElement(xml, "file");
mxmlElementSetAttr(data, "app", APPNAME);
mxmlElementSetAttr(data, "version", APPVERSION);
createXMLSection("File", "File Settings");
createXMLSetting("AutoLoad", "Auto Load", toStr(GCSettings.AutoLoad));
createXMLSetting("AutoSave", "Auto Save", toStr(GCSettings.AutoSave));
createXMLSetting("LoadMethod", "Load Method", toStr(GCSettings.LoadMethod));
createXMLSetting("SaveMethod", "Save Method", toStr(GCSettings.SaveMethod));
createXMLSetting("LoadFolder", "Load Folder", GCSettings.LoadFolder);
createXMLSetting("SaveFolder", "Save Folder", GCSettings.SaveFolder);
//createXMLSetting("CheatFolder", "Cheats Folder", GCSettings.CheatFolder);
createXMLSetting("VerifySaves", "Verify Memory Card Saves", toStr(GCSettings.VerifySaves));
createXMLSection("Network", "Network Settings");
createXMLSetting("smbip", "Share Computer IP", GCSettings.smbip);
createXMLSetting("smbshare", "Share Name", GCSettings.smbshare);
createXMLSetting("smbuser", "Share Username", GCSettings.smbuser);
createXMLSetting("smbpwd", "Share Password", GCSettings.smbpwd);
createXMLSection("Video", "Video Settings");
createXMLSetting("videomode", "Video Mode", toStr(GCSettings.videomode));
createXMLSetting("ZoomLevel", "Zoom Level", FtoStr(GCSettings.ZoomLevel));
createXMLSetting("render", "Video Filtering", toStr(GCSettings.render));
createXMLSetting("scaling", "Aspect Ratio Correction", toStr(GCSettings.scaling));
createXMLSetting("xshift", "Horizontal Video Shift", toStr(GCSettings.xshift));
createXMLSetting("yshift", "Vertical Video Shift", toStr(GCSettings.yshift));
createXMLSetting("colorize", "Colorize Mono Gameboy", toStr(GCSettings.colorize));
createXMLSection("Menu", "Menu Settings");
createXMLSetting("WiimoteOrientation", "Wiimote Orientation", toStr(GCSettings.WiimoteOrientation));
createXMLSetting("ExitAction", "Exit Action", toStr(GCSettings.ExitAction));
createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
createXMLSection("Controller", "Controller Settings");
createXMLSetting("WiiControls", "Match Wii Game", toStr(GCSettings.WiiControls));
createXMLController(btnmap[CTRLR_GCPAD], "gcpadmap", "GameCube Pad");
createXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap", "Wiimote");
createXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap", "Classic Controller");
createXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap", "Nunchuk");
createXMLController(btnmap[CTRLR_KEYBOARD], "kbpadmap", "Keyboard");
int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSaveCallback);
mxmlDelete(xml);
return datasize;
}
static void createXMLPalette(gamePalette *p, bool overwrite, const char *newname = NULL)
{
if (!newname) newname = p->gameName;
section = mxmlFindElement(xml, xml, "game", "name", newname, MXML_DESCEND);
if (section && !overwrite) {
return;
} else if (!section) {
section = mxmlNewElement(data, "game");
}
mxmlElementSetAttr(section, "name", newname);
mxmlElementSetAttr(section, "use", "1");
item = mxmlFindNewElement(section, "bkgr");
mxmlElementSetAttr(item, "c0", toHex(p->palette[0]));
mxmlElementSetAttr(item, "c1", toHex(p->palette[1]));
mxmlElementSetAttr(item, "c2", toHex(p->palette[2]));
mxmlElementSetAttr(item, "c3", toHex(p->palette[3]));
item = mxmlFindNewElement(section, "wind");
mxmlElementSetAttr(item, "c0", toHex(p->palette[4]));
mxmlElementSetAttr(item, "c1", toHex(p->palette[5]));
mxmlElementSetAttr(item, "c2", toHex(p->palette[6]));
mxmlElementSetAttr(item, "c3", toHex(p->palette[7]));
item = mxmlFindNewElement(section, "obj0");
mxmlElementSetAttr(item, "c0", toHex(p->palette[8]));
mxmlElementSetAttr(item, "c1", toHex(p->palette[9]));
mxmlElementSetAttr(item, "c2", toHex(p->palette[10]));
item = mxmlFindNewElement(section, "obj1");
mxmlElementSetAttr(item, "c0", toHex(p->palette[11]));
mxmlElementSetAttr(item, "c1", toHex(p->palette[12]));
mxmlElementSetAttr(item, "c2", toHex(p->palette[13]));
}
static int
preparePalData (int method)
{
xml = mxmlNewXML("1.0");
mxmlSetWrapMargin(0); // disable line wrapping
data = mxmlNewElement(xml, "palette");
mxmlElementSetAttr(data, "app", APPNAME);
mxmlElementSetAttr(data, "version", APPVERSION);
for (int i=0; i<gamePalettesCount; i++) {
createXMLPalette(&gamePalettes[i], false);
}
int datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSavePalCallback);
mxmlDelete(xml);
return datasize;
}
static int
prepareExistingPalData (int method, const char *gameName)
{
int datasize = 0;
xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
if(xml)
{
// check settings version
// we don't do anything with the version #, but we'll store it anyway
data = mxmlFindElement(xml, xml, "palette", "version", NULL, MXML_DESCEND);
if(data) // a version entry exists
{
mxmlElementSetAttr(data, "app", APPNAME);
mxmlElementSetAttr(data, "version", APPVERSION);
} else {
data = mxmlNewElement(xml, "palette");
mxmlElementSetAttr(data, "app", APPNAME);
mxmlElementSetAttr(data, "version", APPVERSION);
}
for (int i=0; i<gamePalettesCount; i++) {
createXMLPalette(&gamePalettes[i], false);
}
createXMLPalette(&CurrentPalette, true, gameName);
datasize = mxmlSaveString(xml, (char *)savebuffer, SAVEBUFFERSIZE, XMLSavePalCallback);
mxmlDelete(xml);
}
return datasize;
}
/****************************************************************************
* loadXMLSetting
*
* Load XML elements into variables for an individual variable
***************************************************************************/
static void loadXMLSetting(char * var, const char * name, int maxsize)
{
item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
if(item)
{
const char * tmp = mxmlElementGetAttr(item, "value");
if(tmp)
snprintf(var, maxsize, "%s", tmp);
}
}
static void loadXMLSetting(int * var, const char * name)
{
item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
if(item)
{
const char * tmp = mxmlElementGetAttr(item, "value");
if(tmp)
*var = atoi(tmp);
}
}
static void loadXMLSetting(float * var, const char * name)
{
item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
if(item)
{
const char * tmp = mxmlElementGetAttr(item, "value");
if(tmp)
*var = atof(tmp);
}
}
/****************************************************************************
* loadXMLController
*
* Load XML elements into variables for a controller mapping
***************************************************************************/
static void loadXMLController(unsigned int controller[], const char * name)
{
item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
if(item)
{
// populate buttons
for(int i=0; i < MAXJP; i++)
{
elem = mxmlFindElement(item, xml, "button", "number", toStr(i), MXML_DESCEND);
if(elem)
{
const char * tmp = mxmlElementGetAttr(elem, "assignment");
if(tmp)
controller[i] = atoi(tmp);
}
}
}
}
/****************************************************************************
* decodePrefsData
*
* Decodes preferences - parses XML and loads preferences into the variables
***************************************************************************/
static bool
decodePrefsData (int method)
{
bool result = false;
xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
if(xml)
{
// check settings version
// we don't do anything with the version #, but we'll store it anyway
item = mxmlFindElement(xml, xml, "file", "version", NULL, MXML_DESCEND);
if(item) // a version entry exists
{
const char * version = mxmlElementGetAttr(item, "version");
if(version && strlen(version) == 5)
{
// this code assumes version in format X.X.X
// XX.X.X, X.XX.X, or X.X.XX will NOT work
int verMajor = version[0] - '0';
int verMinor = version[2] - '0';
int verPoint = version[4] - '0';
int curMajor = APPVERSION[0] - '0';
int curMinor = APPVERSION[2] - '0';
int curPoint = APPVERSION[4] - '0';
// first we'll check that the versioning is valid
if(!(verMajor >= 0 && verMajor <= 9 &&
verMinor >= 0 && verMinor <= 9 &&
verPoint >= 0 && verPoint <= 9))
result = false;
else if(verMajor < 2) // less than version 2.0.0
result = false; // reset settings (sorry, should update settings instead)
else if(verMajor > curMajor || verMinor > curMinor || verPoint > curPoint) // some future version
result = false; // reset settings
else
result = true;
}
}
if(result)
{
// File Settings
loadXMLSetting(&GCSettings.AutoLoad, "AutoLoad");
loadXMLSetting(&GCSettings.AutoSave, "AutoSave");
loadXMLSetting(&GCSettings.LoadMethod, "LoadMethod");
loadXMLSetting(&GCSettings.SaveMethod, "SaveMethod");
loadXMLSetting(GCSettings.LoadFolder, "LoadFolder", sizeof(GCSettings.LoadFolder));
loadXMLSetting(GCSettings.SaveFolder, "SaveFolder", sizeof(GCSettings.SaveFolder));
//loadXMLSetting(GCSettings.CheatFolder, "CheatFolder", sizeof(GCSettings.CheatFolder));
loadXMLSetting(&GCSettings.VerifySaves, "VerifySaves");
// Network Settings
loadXMLSetting(GCSettings.smbip, "smbip", sizeof(GCSettings.smbip));
loadXMLSetting(GCSettings.smbshare, "smbshare", sizeof(GCSettings.smbshare));
loadXMLSetting(GCSettings.smbuser, "smbuser", sizeof(GCSettings.smbuser));
loadXMLSetting(GCSettings.smbpwd, "smbpwd", sizeof(GCSettings.smbpwd));
// Video Settings
loadXMLSetting(&GCSettings.videomode, "videomode");
loadXMLSetting(&GCSettings.ZoomLevel, "ZoomLevel");
loadXMLSetting(&GCSettings.render, "render");
loadXMLSetting(&GCSettings.scaling, "scaling");
loadXMLSetting(&GCSettings.xshift, "xshift");
loadXMLSetting(&GCSettings.yshift, "yshift");
loadXMLSetting(&GCSettings.colorize, "colorize");
// Menu Settings
loadXMLSetting(&GCSettings.WiimoteOrientation, "WiimoteOrientation");
loadXMLSetting(&GCSettings.ExitAction, "ExitAction");
loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
// Controller Settings
loadXMLSetting(&GCSettings.WiiControls, "WiiControls");
loadXMLController(btnmap[CTRLR_GCPAD], "gcpadmap");
loadXMLController(btnmap[CTRLR_WIIMOTE], "wmpadmap");
loadXMLController(btnmap[CTRLR_CLASSIC], "ccpadmap");
loadXMLController(btnmap[CTRLR_NUNCHUK], "ncpadmap");
loadXMLController(btnmap[CTRLR_KEYBOARD], "kbpadmap");
}
mxmlDelete(xml);
}
return result;
}
static bool
decodePalData (int method, const char *gameName)
{
bool result = false;
xml = mxmlLoadString(NULL, (char *)savebuffer, MXML_TEXT_CALLBACK);
if(xml)
{
// check settings version
// we don't do anything with the version #, but we'll store it anyway
item = mxmlFindElement(xml, xml, "palette", "version", NULL, MXML_DESCEND);
if(item) // a version entry exists
{
const char * version = mxmlElementGetAttr(item, "version");
if(version && strlen(version) == 5)
{
// this code assumes version in format X.X.X
// XX.X.X, X.XX.X, or X.X.XX will NOT work
int verMajor = version[0] - '0';
int verMinor = version[2] - '0';
int verPoint = version[4] - '0';
int curMajor = APPVERSION[0] - '0';
int curMinor = APPVERSION[2] - '0';
int curPoint = APPVERSION[4] - '0';
// first we'll check that the versioning is valid
if(!(verMajor >= 0 && verMajor <= 9 &&
verMinor >= 0 && verMinor <= 9 &&
verPoint >= 0 && verPoint <= 9))
result = false;
else if(verMajor < 2) // less than version 2.0.0
result = false; // reset settings (sorry, should update settings instead)
else if(verMajor > curMajor || verMinor > curMinor || verPoint > curPoint) // some future version
result = true; // don't reset settings!
else
result = true;
}
}
if(result)
{
// load palette for this game
section = mxmlFindElement(xml, xml, "game", "name", gameName, MXML_DESCEND);
// if not found, load default palette
if (!section) section = mxmlFindElement(xml, xml, "game", "name", "default", MXML_DESCEND);
// we have either the XML default palette or the XML game palette
if (section) {
item = mxmlFindElement(section, xml, "bkgr", NULL, NULL, MXML_DESCEND);
if(item) {
const char * tmp = mxmlElementGetAttr(item, "c0");
if(tmp) CurrentPalette.palette[0] = strtoul(tmp, NULL, 16);
tmp = mxmlElementGetAttr(item, "c1");
if(tmp) CurrentPalette.palette[1] = strtoul(tmp, NULL, 16);
tmp = mxmlElementGetAttr(item, "c2");
if(tmp) CurrentPalette.palette[2] = strtoul(tmp, NULL, 16);
tmp = mxmlElementGetAttr(item, "c3");
if(tmp) CurrentPalette.palette[3] = strtoul(tmp, NULL, 16);
}
item = mxmlFindElement(section, xml, "wind", NULL, NULL, MXML_DESCEND);
if(item) {
const char * tmp = mxmlElementGetAttr(item, "c0");
if(tmp) CurrentPalette.palette[4] = strtoul(tmp, NULL, 16);
tmp = mxmlElementGetAttr(item, "c1");
if(tmp) CurrentPalette.palette[5] = strtoul(tmp, NULL, 16);
tmp = mxmlElementGetAttr(item, "c2");
if(tmp) CurrentPalette.palette[6] = strtoul(tmp, NULL, 16);
tmp = mxmlElementGetAttr(item, "c3");
if(tmp) CurrentPalette.palette[7] = strtoul(tmp, NULL, 16);
}
item = mxmlFindElement(section, xml, "obj0", NULL, NULL, MXML_DESCEND);
if(item) {
const char * tmp = mxmlElementGetAttr(item, "c0");
if(tmp) CurrentPalette.palette[8] = strtoul(tmp, NULL, 16);
tmp = mxmlElementGetAttr(item, "c1");
if(tmp) CurrentPalette.palette[9] = strtoul(tmp, NULL, 16);
tmp = mxmlElementGetAttr(item, "c2");
if(tmp) CurrentPalette.palette[10] = strtoul(tmp, NULL, 16);
}
item = mxmlFindElement(section, xml, "obj1", NULL, NULL, MXML_DESCEND);
if(item) {
const char * tmp = mxmlElementGetAttr(item, "c0");
if(tmp) CurrentPalette.palette[11] = strtoul(tmp, NULL, 16);
tmp = mxmlElementGetAttr(item, "c1");
if(tmp) CurrentPalette.palette[12] = strtoul(tmp, NULL, 16);
tmp = mxmlElementGetAttr(item, "c2");
if(tmp) CurrentPalette.palette[13] = strtoul(tmp, NULL, 16);
}
const char *use = mxmlElementGetAttr(section, "use");
if (use) {
if (atoi(use)==0) StopColorizing();
else gbSetPalette(CurrentPalette.palette);
} else {
gbSetPalette(CurrentPalette.palette);
}
// there is no palette for this game and no default in XML
} else {
// use the hardcoded default palette
CurrentPalette = gamePalettes[0];
gbSetPalette(CurrentPalette.palette);
}
}
mxmlDelete(xml);
}
return result;
}
/****************************************************************************
* Save Preferences
***************************************************************************/
bool
SavePrefs (bool silent)
{
char filepath[1024];
int datasize;
int offset = 0;
// We'll save using the first available method (probably SD) since this
// is the method preferences will be loaded from by default
int method = autoSaveMethod(silent);
if(method == METHOD_AUTO)
return false;
if(!MakeFilePath(filepath, FILE_PREF, method))
return false;
if (!silent)
ShowAction ("Saving preferences...");
FixInvalidSettings();
AllocSaveBuffer ();
datasize = preparePrefsData (method);
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
{
// Set the comments
char prefscomment[2][32];
memset(prefscomment, 0, 64);
sprintf (prefscomment[0], "%s Prefs", APPNAME);
sprintf (prefscomment[1], "Preferences");
SetMCSaveComments(prefscomment);
}
offset = SaveFile(filepath, datasize, method, silent);
FreeSaveBuffer ();
CancelAction();
if (offset > 0)
{
if (!silent)
InfoPrompt("Preferences saved");
return true;
}
return false;
}
bool
CreateAndLoadPalette(bool silent, const char *gameName)
{
// Load palette from hardcoded palettes
int snum = -1;
for(int i=1; i < gamePalettesCount; i++) {
if(strcmp(gameName, gamePalettes[i].gameName)==0)
{
snum = i;
break;
}
}
// match found!
if(snum >= 0)
{
CurrentPalette = gamePalettes[snum];
} else {
CurrentPalette = gamePalettes[0];
}
gbSetPalette(CurrentPalette.palette);
// Now create the XML palette file
char filepath[1024];
int datasize;
int offset = 0;
// We'll save using the first available method (probably SD) since this
// is the method preferences will be loaded from by default
int method = autoSaveMethod(silent);
if(method == METHOD_AUTO)
return false;
if(!MakeFilePath(filepath, FILE_PAL, method))
return false;
if (!silent)
ShowAction ("Saving palette...");
AllocSaveBuffer ();
datasize = preparePalData (method);
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
{
// Set the comments
char prefscomment[2][32];
memset(prefscomment, 0, 64);
sprintf (prefscomment[0], "%s Pal", APPNAME);
sprintf (prefscomment[1], "Palette");
SetMCSaveComments(prefscomment);
}
offset = SaveFile(filepath, datasize, method, silent);
FreeSaveBuffer ();
CancelAction();
if (offset > 0)
{
if (!silent)
InfoPrompt("Palette saved");
return true;
}
return false;
}
bool
SavePaletteMethod(bool silent, int method, const char *gameName)
{
char filepath[1024];
int offset = 0;
if(!MakeFilePath(filepath, FILE_PAL, method))
return false;
AllocSaveBuffer ();
offset = LoadFile(filepath, method, SILENT);
int datasize = 0;
if (offset > 0)
datasize = prepareExistingPalData (method, gameName);
if (!datasize) {
FreeSaveBuffer();
CancelAction();
return false;
}
if (!silent)
ShowAction ("Saving palette...");
// We'll save using the first available method (probably SD) since this
// is the method preferences will be loaded from by default
method = autoSaveMethod(silent);
if(method == METHOD_AUTO)
return false;
if(!MakeFilePath(filepath, FILE_PREF, method))
return false;
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
{
// Set the comments
char prefscomment[2][32];
memset(prefscomment, 0, 64);
sprintf (prefscomment[0], "%s Pal", APPNAME);
sprintf (prefscomment[1], "Palette");
SetMCSaveComments(prefscomment);
}
offset = SaveFile(filepath, datasize, method, silent);
FreeSaveBuffer ();
CancelAction();
if (offset > 0)
{
if (!silent)
InfoPrompt("Palette saved");
return true;
}
return false;
}
/****************************************************************************
* Load Preferences from specified method
***************************************************************************/
bool
LoadPrefsFromMethod (int method)
{
bool retval = false;
char filepath[1024];
int offset = 0;
if(!MakeFilePath(filepath, FILE_PREF, method))
return false;
AllocSaveBuffer ();
offset = LoadFile(filepath, method, SILENT);
if (offset > 0)
retval = decodePrefsData (method);
FreeSaveBuffer ();
return retval;
}
bool
LoadPalFromMethod (int method, const char *gameName)
{
bool retval = false;
char filepath[1024];
int offset = 0;
if(!MakeFilePath(filepath, FILE_PAL, method))
return false;
AllocSaveBuffer ();
offset = LoadFile(filepath, method, SILENT);
if (offset > 0)
retval = decodePalData (method, gameName);
FreeSaveBuffer ();
return retval;
}
/****************************************************************************
* Load Preferences
* Checks sources consecutively until we find a preference file
***************************************************************************/
static bool prefLoaded = false;
bool LoadPrefs()
{
if(prefLoaded) // already attempted loading
return true;
bool prefFound = false;
if(ChangeInterface(METHOD_SD, SILENT))
prefFound = LoadPrefsFromMethod(METHOD_SD);
if(!prefFound && ChangeInterface(METHOD_USB, SILENT))
prefFound = LoadPrefsFromMethod(METHOD_USB);
if(!prefFound && TestMC(CARD_SLOTA, SILENT))
prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTA);
if(!prefFound && TestMC(CARD_SLOTB, SILENT))
prefFound = LoadPrefsFromMethod(METHOD_MC_SLOTB);
if(!prefFound && ChangeInterface(METHOD_SMB, SILENT))
prefFound = LoadPrefsFromMethod(METHOD_SMB);
prefLoaded = true; // attempted to load preferences
if(prefFound)
FixInvalidSettings();
return prefFound;
}
bool LoadPalette(const char *gameName)
{
bool prefFound = false;
if(ChangeInterface(METHOD_SD, SILENT))
prefFound = LoadPalFromMethod(METHOD_SD, gameName);
if(!prefFound && ChangeInterface(METHOD_USB, SILENT))
prefFound = LoadPalFromMethod(METHOD_USB, gameName);
if(!prefFound && TestMC(CARD_SLOTA, SILENT))
prefFound = LoadPalFromMethod(METHOD_MC_SLOTA, gameName);
if(!prefFound && TestMC(CARD_SLOTB, SILENT))
prefFound = LoadPalFromMethod(METHOD_MC_SLOTB, gameName);
if(!prefFound && ChangeInterface(METHOD_SMB, SILENT))
prefFound = LoadPalFromMethod(METHOD_SMB, gameName);
if(!prefFound) {
return CreateAndLoadPalette(SILENT, gameName);
}
return true;
}
bool SavePalette(bool silent, const char *gameName)
{
bool prefFound = false;
if(ChangeInterface(METHOD_SD, SILENT))
prefFound = SavePaletteMethod(silent, METHOD_SD, gameName);
if(!prefFound && ChangeInterface(METHOD_USB, SILENT))
prefFound = SavePaletteMethod(silent, METHOD_USB, gameName);
if(!prefFound && TestMC(CARD_SLOTA, SILENT))
prefFound = SavePaletteMethod(silent, METHOD_MC_SLOTA, gameName);
if(!prefFound && TestMC(CARD_SLOTB, SILENT))
prefFound = SavePaletteMethod(silent, METHOD_MC_SLOTB, gameName);
if(!prefFound && ChangeInterface(METHOD_SMB, SILENT))
prefFound = SavePaletteMethod(silent, METHOD_SMB, gameName);
if(!prefFound) {
gamePalette pal = CurrentPalette;
CreateAndLoadPalette(silent, gameName);
CurrentPalette = pal;
gbSetPalette(CurrentPalette.palette);
SavePaletteMethod(silent, METHOD_SD, gameName);
}
return true;
}