vbagx/source/vba/System.h
Daryl Borth eabe325fb0 restore changes lost from 2.3.0 core upgrade (GameCube virtual memory,
optimizations from dancinninjac, GB color palettes, rotation/tilt for
WarioWare Twisted, in-game rumble)
2018-08-29 20:55:36 -06:00

109 lines
3.1 KiB
C++

#ifndef SYSTEM_H
#define SYSTEM_H
#include "common/Types.h"
#include <zlib.h>
class SoundDriver;
struct EmulatedSystem {
// main emulation function
void (*emuMain)(int);
// reset emulator
void (*emuReset)();
// clean up memory
void (*emuCleanUp)();
// load battery file
bool (*emuReadBattery)(const char *);
// write battery file
bool (*emuWriteBattery)(const char *);
#ifdef __LIBRETRO__
// load state
bool (*emuReadState)(const u8*, unsigned);
// load state
unsigned (*emuWriteState)(u8*, unsigned);
#else
// load state
bool (*emuReadState)(const char *);
// save state
bool (*emuWriteState)(const char *);
#endif
// load memory state (rewind)
bool (*emuReadMemState)(char *, int);
// write memory state (rewind)
bool (*emuWriteMemState)(char *, int);
// write PNG file
bool (*emuWritePNG)(const char *);
// write BMP file
bool (*emuWriteBMP)(const char *);
// emulator update CPSR (ARM only)
void (*emuUpdateCPSR)();
// emulator has debugger
bool emuHasDebugger;
// clock ticks to emulate
int emuCount;
};
extern void log(const char *,...);
extern bool systemPauseOnFrame();
extern void systemGbPrint(u8 *,int,int,int,int,int);
extern void systemScreenCapture(int);
extern void systemDrawScreen();
// updates the joystick data
extern bool systemReadJoypads();
// return information about the given joystick, -1 for default joystick
extern u32 systemReadJoypad(int);
// this function should turn on or off rumble on the gamepad
extern void systemCartridgeRumble(bool);
extern void systemPossibleCartridgeRumble(bool);
// This should be called once per frame
extern void updateRumbleFrame();
extern u32 systemGetClock();
extern void systemMessage(int, const char *, ...);
extern void systemSetTitle(const char *);
extern SoundDriver * systemSoundInit();
extern void systemOnWriteDataToSoundBuffer(const u16 * finalWave, int length);
extern void systemOnSoundShutdown();
extern void systemScreenMessage(const char *);
extern void systemUpdateMotionSensor();
extern int systemGetSensorX();
extern int systemGetSensorY();
extern bool systemCanChangeSoundQuality();
extern void systemShowSpeed(int);
extern void system10Frames(int);
extern void systemFrame();
extern void systemGbBorderOn();
extern void Sm60FPS_Init();
extern bool Sm60FPS_CanSkipFrame();
extern void Sm60FPS_Sleep();
extern void DbgMsg(const char *msg, ...);
#ifdef SDL
#define winlog log
#else
extern void winlog(const char *,...);
#endif
extern void (*dbgOutput)(const char *s, u32 addr);
extern void (*dbgSignal)(int sig,int number);
extern u16 systemColorMap16[0x10000];
//extern u32 systemColorMap32[0x10000];
extern u32 *systemColorMap32;
extern u16 systemGbPalette[24];
extern int systemRedShift;
extern int systemGreenShift;
extern int systemBlueShift;
extern int systemColorDepth;
extern int systemDebug;
extern int systemVerbose;
extern int systemFrameSkip;
extern int systemSaveUpdateCounter;
extern int systemSpeed;
#define SYSTEM_SAVE_UPDATED 30
#define SYSTEM_SAVE_NOT_UPDATED 0
#endif // SYSTEM_H