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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
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// Copyright (C) 1999-2003 Forgotten
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// Copyright (C) 2004 Forgotten and the VBA development team
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2, or(at your option)
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// any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../agb/GBA.h"
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u8 *gbMemoryMap[16];
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int gbRomSizeMask = 0;
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int gbRomSize = 0;
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int gbRamSizeMask = 0;
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int gbRamSize = 0;
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u8 *gbMemory = NULL;
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u8 *gbVram = NULL;
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u8 *gbRom = NULL;
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u8 *gbRam = NULL;
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u8 *gbWram = NULL;
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u16 *gbLineBuffer = NULL;
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u16 gbPalette[128];
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u8 gbBgp[4] = { 0, 1, 2, 3};
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u8 gbObp0[4] = { 0, 1, 2, 3};
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u8 gbObp1[4] = { 0, 1, 2, 3};
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int gbWindowLine = -1;
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int gbCgbMode = 0;
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u16 gbColorFilter[32768];
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int gbColorOption = 0;
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int gbPaletteOption = 0;
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int gbEmulatorType = 0;
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int gbBorderOn = 1;
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int gbBorderAutomatic = 0;
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int gbBorderLineSkip = 160;
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int gbBorderRowSkip = 0;
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int gbBorderColumnSkip = 0;
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int gbDmaTicks = 0;
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u8 (*gbSerialFunction)(u8) = NULL;
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