vbagx/source/ngc/vba.cpp

321 lines
6.8 KiB
C++

/****************************************************************************
* Visual Boy Advance GX
*
* Tantric September 2008
*
* vba.cpp
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#ifdef HW_RVL
#include <di/di.h>
#endif
#include "FreeTypeGX.h"
#include "gba/Sound.h"
#include "vba.h"
#include "vbasupport.h"
#include "preferences.h"
#include "audio.h"
#include "dvd.h"
#include "networkop.h"
#include "filebrowser.h"
#include "fileop.h"
#include "menu.h"
#include "input.h"
#include "video.h"
#include "vbaconfig.h"
#include "gamesettings.h"
#include "wiiusbsupport.h"
extern int emulating;
void StopColorizing();
void gbSetPalette(u32 RRGGBB[]);
int ScreenshotRequested = 0;
int ConfigRequested = 0;
int ShutdownRequested = 0;
int ResetRequested = 0;
int ExitRequested = 0;
char appPath[1024];
int appLoadMethod = METHOD_AUTO;
FreeTypeGX *fontSystem;
extern FILE *out;
/****************************************************************************
* Shutdown / Reboot / Exit
***************************************************************************/
static void ExitCleanup()
{
#ifdef HW_RVL
ShutoffRumble();
#endif
ShutdownAudio();
StopGX();
if (out) fclose(out);
HaltDeviceThread();
UnmountAllFAT();
#ifdef HW_RVL
DI_Close();
#endif
}
#ifdef HW_DOL
#define PSOSDLOADID 0x7c6000a6
int *psoid = (int *) 0x80001800;
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
void ExitApp()
{
ExitCleanup();
#ifdef HW_RVL
if(GCSettings.ExitAction == 0) // Auto
{
char * sig = (char *)0x80001804;
if(
sig[0] == 'S' &&
sig[1] == 'T' &&
sig[2] == 'U' &&
sig[3] == 'B' &&
sig[4] == 'H' &&
sig[5] == 'A' &&
sig[6] == 'X' &&
sig[7] == 'X')
GCSettings.ExitAction = 3; // Exit to HBC
else
GCSettings.ExitAction = 1; // HBC not found
}
#endif
if(GCSettings.ExitAction == 1) // Exit to Menu
{
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
*SOFTRESET_ADR = 0x00000000;
#endif
}
else if(GCSettings.ExitAction == 2) // Shutdown Wii
{
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
else // Exit to Loader
{
#ifdef HW_RVL
exit(0);
#else
if (psoid[0] == PSOSDLOADID)
PSOReload();
#endif
}
}
#ifdef HW_RVL
void ShutdownCB()
{
ConfigRequested = 1;
ShutdownRequested = 1;
}
void ResetCB()
{
ResetRequested = 1;
}
void ShutdownWii()
{
ExitCleanup();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
#endif
#ifdef HW_DOL
/****************************************************************************
* ipl_set_config
* lowlevel Qoob Modchip disable
***************************************************************************/
static void ipl_set_config(unsigned char c)
{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
#endif
static void CreateAppPath(char origpath[])
{
#ifdef HW_DOL
sprintf(appPath, GCSettings.SaveFolder);
#else
char path[1024];
strncpy(path, origpath, 1024); // make a copy so we don't mess up original
char * loc;
int pos = -1;
if(strncmp(path, "sd:/", 5) == 0 || strncmp(path, "fat:/", 5) == 0)
appLoadMethod = METHOD_SD;
else if(strncmp(path, "usb:/", 5) == 0)
appLoadMethod = METHOD_USB;
loc = strrchr(path,'/');
if (loc != NULL)
*loc = 0; // strip file name
loc = strchr(path,'/'); // looking for first / (after sd: or usb:)
if (loc != NULL)
pos = loc - path + 1;
if(pos >= 0 && pos < 1024)
sprintf(appPath, &(path[pos]));
#endif
}
/****************************************************************************
* main
*
* Program entry
****************************************************************************/
int main(int argc, char *argv[])
{
#ifdef HW_DOL
ipl_set_config(6); // disable Qoob modchip
#endif
#ifdef HW_RVL
DI_Init(); // first
#endif
InitDeviceThread();
VIDEO_Init();
PAD_Init();
#ifdef HW_RVL
WPAD_Init();
#endif
InitializeVideo();
ResetVideo_Menu (); // change to menu video mode
#ifdef HW_RVL
// read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL,screenwidth,screenheight);
// Wii Power/Reset buttons
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
SYS_SetPowerCallback(ShutdownCB);
SYS_SetResetCallback(ResetCB);
#endif
MountAllFAT(); // Initialize libFAT for SD and USB
// Initialize DVD subsystem (GameCube only)
#ifdef HW_DOL
DVD_Init ();
#endif
SetDVDDriveType(); // Check if DVD drive belongs to a Wii
InitialiseSound();
InitialisePalette();
DefaultSettings (); // Set defaults
// Initialize font system
fontSystem = new FreeTypeGX();
fontSystem->loadFont(font_ttf, font_ttf_size, 0);
fontSystem->setCompatibilityMode(FTGX_COMPATIBILITY_DEFAULT_TEVOP_GX_PASSCLR | FTGX_COMPATIBILITY_DEFAULT_VTXDESC_GX_NONE);
InitGUIThreads();
// store path app was loaded from
sprintf(appPath, "vbagx");
if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]);
StartWiiKeyboardMouse();
while(1) // main loop
{
#ifdef HW_RVL
if(ShutdownRequested)
ShutdownWii();
#endif
// go back to checking if devices were inserted/removed
// since we're entering the menu
ResumeDeviceThread();
SwitchAudioMode(1);
if(!ROMLoaded)
MainMenu(MENU_GAMESELECTION);
else
MainMenu(MENU_GAME);
ConfigRequested = 0;
ScreenshotRequested = 0;
SwitchAudioMode(0);
// stop checking if devices were removed/inserted
// since we're starting emulation again
HaltDeviceThread();
ResetVideo_Emu();
// GB colorizing - set palette
if(IsGameboyGame())
{
if(GCSettings.colorize && strcmp(RomTitle, "MEGAMAN") != 0)
gbSetPalette(CurrentPalette.palette);
else
StopColorizing();
}
while (emulating) // emulation loop
{
emulator.emuMain(emulator.emuCount);
if(ResetRequested)
{
emulator.emuReset(); // reset game
ResetRequested = 0;
}
if(ConfigRequested)
{
ResetVideo_Menu();
break; // leave emulation loop
}
} // emulation loop
} // main loop
return 0;
}