Files
vbagx/source/ngc/memcardop.h
dborth 2d9b7ef1f9 [1.0.8 - April 4, 2009]
* "Match Wii Game" controls option! Games that have a Wii equivalent can be
  played using the controls for that Wii game. For example all Zelda games
  can be played with Twilight Princess controls. See the Instructions section
  below for important details.
* Rotation/Tilt sensor games all work
* Solar sensors (Boktai 1/2/3)
* Rumble (except for games that rely on Gameboy Player)
* Keyboard
* PAL support, finally!
* New scaling options, choose how much stretching you want
* Colourised games now partially work but still have distortion
* "Corvette" no longer has a screwed up palette (but still crashes)
* Triggers net reconnection on SMB failure
* Source code refactored, and project file added
* Instructions section added to this readme file
2009-04-10 03:16:28 +00:00

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C

/****************************************************************************
* Visual Boy Advance GX
*
* Tantric September 2008
*
* memcardop.cpp
*
* Memory Card routines
***************************************************************************/
#ifndef _NGCMCSAVE_
#define _NGCMCSAVE_
int LoadMCFile (char *buf, int slot, char *filename, bool silent);
int SaveMCFile (char *buf, int slot, char *filename, int datasize, bool silent);
bool TestCard(int slot, bool silent);
#endif