wiiload_plugin/src/utils/net.c

88 lines
1.9 KiB
C

#include "net.h"
#include <unistd.h>
static volatile int socket_lock __attribute__((section(".data"))) = 0;
int32_t recvwait(int32_t sock, void *buffer, int32_t len) {
while (socket_lock) {
usleep(1000);
}
socket_lock = 1;
int32_t ret;
while (len > 0) {
ret = recv(sock, buffer, len, 0);
if (ret < 0) {
socket_lock = 0;
return ret;
}
len -= ret;
buffer = (void *) (((char *) buffer) + ret);
}
socket_lock = 0;
return 0;
}
uint8_t recvbyte(int32_t sock) {
unsigned char buffer[1];
int32_t ret;
ret = recvwait(sock, buffer, 1);
if (ret < 0)
return ret;
return buffer[0];
}
uint32_t recvword(int32_t sock) {
uint32_t result;
int32_t ret;
ret = recvwait(sock, &result, 4);
if (ret < 0)
return ret;
return result;
}
int32_t checkbyte(int32_t sock) {
while (socket_lock) {
usleep(1000);
}
socket_lock = 1;
unsigned char buffer[1];
int32_t ret;
ret = recv(sock, buffer, 1, MSG_DONTWAIT);
socket_lock = 0;
if (ret < 0)
return ret;
if (ret == 0)
return -1;
return buffer[0];
}
int32_t sendwait(int32_t sock, const void *buffer, int32_t len) {
while (socket_lock) {
usleep(1000);
}
socket_lock = 1;
int32_t ret;
while (len > 0) {
// For some reason the send blocks/crashes if the buffer is too big..
int cur_length = len <= 0x30 ? len : 0x30;
ret = send(sock, buffer, cur_length, 0);
if (ret < 0) {
socket_lock = 0;
return ret;
}
len -= ret;
buffer = (void *) (((char *) buffer) + ret);
}
socket_lock = 0;
return 0;
}
int32_t sendbyte(int32_t sock, unsigned char byte) {
unsigned char buffer[1];
buffer[0] = byte;
return sendwait(sock, buffer, 1);
}