wiiqt/nandExtract/nandwindow.h

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#ifndef NANDWINDOW_H
#define NANDWINDOW_H
#include "../WiiQt/includes.h"
//#include "../WiiQt/nandbin.h"
#include "nandthread.h"
namespace Ui {
class NandWindow;
}
class NandWindow : public QMainWindow {
Q_OBJECT
public:
NandWindow(QWidget *parent = 0);
~NandWindow();
protected:
void changeEvent(QEvent *e);
private:
Ui::NandWindow *ui;
NandThread nThread;
//changes the blocks in the blockmap with different colors
void DrawBlockMap( QList<quint16> newFile = QList<quint16>() );
QGraphicsScene gv;//scene to hold the blockmap images
QGraphicsPixmapItem *pmi[ 0x1000 ];//pointers to all the blocks in the display
//quint16 ClusterToBlock( quint16 cluster );
QList<quint16> blocks;
quint32 freeSpace;
void GetBlocksfromNand();
QList<quint16> ToBlocks( QList<quint16> clusters );
public slots:
void GetError( QString );
void GetStatusUpdate( QString );
void ThreadIsDone();
private slots:
void on_treeWidget_currentItemChanged(QTreeWidgetItem* current, QTreeWidgetItem* previous);
void on_actionShow_Usage_triggered();
void on_actionOpen_Nand_triggered();
void on_treeWidget_customContextMenuRequested(QPoint pos);
};
#endif // NANDWINDOW_H