mirror of
https://github.com/martravi/wiiqt.git
synced 2024-11-16 14:19:21 +01:00
* adding in support for transparently replacing characters in save names in the nand dump class. replacements are held in "/sys/replace". this should allow writing all official save data to a nand dump on any filesystem. weather or not other program know how to read that data back is another story. but at least this one will be able to handle all sorts of filenames now
* adding save installing & retrieving from an extracted nand FS ( untested )
This commit is contained in:
parent
9d4d474806
commit
09d82184d9
@ -18,6 +18,7 @@ NandDump::~NandDump()
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bool NandDump::Flush()
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{
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bool ret = FlushUID();
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ret = FlushReplacementStrings() && ret;
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return FlushContentMap() && ret;
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}
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@ -92,10 +93,13 @@ bool NandDump::SetPath( const QString &path )
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QByteArray u = f.readAll();
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f.close();
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cMap = SharedContentMap( u );//checked automatically by the constructor
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cMap.Check( basePath + "/shared1" );//just checking to make sure everything is ok.
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//cMap.Check( basePath + "/shared1" );//just checking to make sure everything is ok.
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cmDirty = false;
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}
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//read the list of strings used to fix the nand for certain filesystems
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ReadReplacementStrings();
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//TODO - need a setting.txt up in here
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@ -119,6 +123,22 @@ bool NandDump::FlushContentMap()
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return !cmDirty;
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}
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//write the file of replacement strings to HDD
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bool NandDump::FlushReplacementStrings()
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{
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QString st;
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QMap< QString, QString >::iterator i = replaceStrings.begin();
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while( i != replaceStrings.end() )
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{
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st += i.key() + " " + i.value() + "\n";
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i++;
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}
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if( st.isEmpty() )
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return true;
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return SaveData( st.toLatin1(), "/sys/replace" );
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}
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QByteArray NandDump::GetSettingTxt()
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{
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return GetFile( "/title/00000001/00000002/data/setting.txt" );
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@ -136,42 +156,28 @@ bool NandDump::SetSettingTxt( const QByteArray ba )
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const QByteArray NandDump::GetFile( const QString &path )
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{
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if( basePath.isEmpty() )
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if( basePath.isEmpty() || !path.startsWith( "/" ) )
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return QByteArray();
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QFile f( basePath + path );
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if( !f.open( QIODevice::ReadOnly ) )
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{
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qWarning() << "NandDump::GetFile -> cant open file for reading" << path;
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return QByteArray();
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}
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QByteArray ret = f.readAll();
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f.close();
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return ret;
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return ReadFile( basePath + path );
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}
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//write some file to the nand
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bool NandDump::SaveData( const QByteArray ba, const QString& path )
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{
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if( basePath.isEmpty() )
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if( basePath.isEmpty() || !path.startsWith( "/" ) )
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return false;
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qDebug() << "NandDump::SaveData" << path << hex << ba.size();
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QFile f( basePath + path );
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if( !f.open( QIODevice::WriteOnly ) )
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{
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qWarning() << "NandDump::SaveData -> cant open file for writing" << path;
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return false;
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}
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f.write( ba );
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f.close();
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return true;
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return WriteFile( basePath + path, ba );
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}
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//delete a file from the nand
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void NandDump::DeleteData( const QString & path )
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{
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qDebug() << "NandDump::DeleteData" << path;
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if( basePath.isEmpty() )
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if( basePath.isEmpty() || !path.startsWith( "/" ) )
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return;
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QFile::remove( basePath + path );
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}
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@ -266,6 +272,9 @@ void NandDump::AbortInstalling( quint64 tid )
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bool NandDump::DeleteTitle( quint64 tid, bool deleteData )
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{
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if( basePath.isEmpty() )
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return false;
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QString tidStr = QString( "%1" ).arg( tid, 16, 16, QChar( '0' ) );
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tidStr.insert( 8 ,"/" );
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QString tikPath = tidStr;
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@ -287,7 +296,15 @@ bool NandDump::DeleteTitle( quint64 tid, bool deleteData )
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//this function expects an absolute path, not a relitive one inside the nand dump
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bool NandDump::RecurseDeleteFolder( const QString &path )
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{
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if( basePath.isEmpty() || !path.startsWith( QFileInfo( basePath ).absoluteFilePath() ) )//make sure we arent deleting something outside the virtual nand
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{
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qWarning() << "NandDump::RecurseDeleteFolder -> something is amiss; tried to delete" << path;
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return false;
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}
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QDir d( path );
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if( !d.exists() )
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return true;
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QFileInfoList fiL = d.entryInfoList( QDir::Files | QDir::Dirs | QDir::NoDotAndDotDot );
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foreach( QFileInfo fi, fiL )
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{
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@ -314,7 +331,7 @@ bool NandDump::InstallNusItem( NusJob job )
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}
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if( !uidDirty )
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{
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uidDirty = uidMap.GetUid( job.tid, false ) != 0;//only frag the uid as dirty if it has to be, this way it is only flushed if needed
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uidDirty = uidMap.GetUid( job.tid, false ) == 0;//only flag the uid as dirty if it has to be, this way it is only flushed if needed
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}
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uidMap.GetUid( job.tid );
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QString p = QString( "%1" ).arg( job.tid, 16, 16, QChar( '0' ) );
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@ -400,3 +417,320 @@ bool NandDump::InstallNusItem( NusJob job )
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}
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return true;
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}
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QMap< quint64, quint16 > NandDump::GetInstalledTitles()
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{
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QMap< quint64, quint16 >ret;
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if( basePath.isEmpty() )
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return ret;
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//QStringList tickets;
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//get all the tickets
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QDir d( basePath + "/ticket" );
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QFileInfoList fiL = d.entryInfoList( QDir::Dirs | QDir::NoDotAndDotDot );//get all folders in "/ticket"
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foreach( QFileInfo fi, fiL )
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{
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if( fi.fileName().size() != 8 )
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continue;
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bool ok = false;
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quint32 upper = fi.fileName().toInt( &ok, 16 );
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if( !ok )
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continue;
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QDir sd( fi.absoluteFilePath() );
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QFileInfoList sfiL = sd.entryInfoList( QStringList() << "*.tik", QDir::Files );//get all "*.tik" files in this subfolder
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foreach( QFileInfo sfi, sfiL )
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{
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QString lowerStr = sfi.fileName();//drop the ".tik" extension and convert to u32
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lowerStr.resize( 8 );
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quint32 lower = lowerStr.toInt( &ok, 16 );
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if( !ok )
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continue;
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//load the TMD
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QByteArray tmdData = GetFile( "/title/" + fi.fileName() + "/" + lowerStr + "/content/title.tmd" );
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if( tmdData.isEmpty() )
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continue;
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//get version of tmd
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Tmd t( tmdData );
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quint16 version = t.Version();
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quint64 tid = (quint64)( ((quint64)upper << 32 ) | lower );
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//add this title to the return list
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ret.insert( tid, version );
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}
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}
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return ret;
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}
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void NandDump::ReadReplacementStrings()
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{
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replaceStrings.clear();
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QByteArray ba = GetFile( "/sys/replace" );
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if( ba.isEmpty() )
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return;
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QRegExp re( "[^/?*:;{}\\]+" );
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QString all( ba );
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all.replace( "\r\n", "\n" );
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QStringList lines = QString( ba ).split( "\n", QString::SkipEmptyParts );
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foreach( QString line, lines )
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{
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//skip lines that are less than 3 characters on dont have a space as their second character or have characters not allowed on FAT32
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if( line.size() < 3 || line.at( 1 ) != ' ' || line.contains( re ) )
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continue;
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QString ch = line.left( 1 );
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QString rp = line.right( line.size() - 2 );
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replaceStrings.insert( ch, rp );
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}
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}
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bool NandDump::SetReplaceString( const QString ch, const QString &replaceWith )
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{
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qWarning() << "NandDump::SetReplaceString(" << ch << "," << replaceWith << ")";
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QRegExp re( "[^/?*:;{}\\]+" );
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if( replaceWith.contains( re ) )
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{
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qWarning() << "NandDump::SetReplaceString -> replacement string contains illegal characters";
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return false;
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}
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QString from;
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QString to;
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QMap< QString, QString >::iterator i = replaceStrings.find( ch );
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if( i == replaceStrings.end() ) //currently not replacing this character
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{
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if( replaceWith.isEmpty() )//nothing to do
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return true;
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from = ch;
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to = replaceWith;
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}
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else //this character is already being replaced by something
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{
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if( i.value() == replaceWith )//nothing to do
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return true;
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from = i.value();
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if( replaceWith.isEmpty() ) //set all names back to their correct ones
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{
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to = ch;
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}
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else //change the names from one replacement character to another
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{
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to = replaceWith;
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}
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}
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//now go through and try to apply the new naming to all existing files/folders
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//if something goes wrong, try to rename all files back to their original name
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if( !RecurseRename( QFileInfo( basePath ).absoluteFilePath() + "/title", from, to ) )
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{
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qWarning() << "NandDump::SetReplaceString -> error renaming something; trying to undo whatever i did";
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if( !RecurseRename( QFileInfo( basePath ).absoluteFilePath() + "/title", from, to ) )
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{
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qWarning() << "NandDump::SetReplaceString -> something went wrong and i couldnt fix it.";
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}
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return false;
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}
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if( to.isEmpty() )
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replaceStrings.remove( ch );
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else
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replaceStrings.insert( ch, to );
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return true;
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}
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bool NandDump::RecurseRename( const QString &path, const QString &from, const QString &to )
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{
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//qDebug() << "NandDump::RecurseRename(" << path << "," << from << "," << to << ")";
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//make sure we arent messing with something outside the virtual nand
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if( basePath.isEmpty() || !path.startsWith( QFileInfo( basePath ).absoluteFilePath() ) )
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{
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qWarning() << "NandDump::RecurseRename -> something is amiss; tried to rename" << path;
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return false;
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}
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QDir d( path );
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if( !d.exists() )
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return true;
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QFileInfoList fiL = d.entryInfoList( QDir::Files | QDir::Dirs | QDir::NoDotAndDotDot );
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foreach( QFileInfo fi, fiL )
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{
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QString name = fi.fileName();
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name.replace( from, to );
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if( fi.isFile() )
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{
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if( fi.fileName() != name && !d.rename( fi.fileName(), name ) )
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{
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qWarning() << "NandDump::RecurseRename -> error renaming" << fi.absoluteFilePath() << "to" << name;
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return false;
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}
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}
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if( fi.isDir() )
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{
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if( fi.fileName() != name && !d.rename( fi.fileName(), name ) )
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{
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qWarning() << "NandDump::RecurseRename -> error renaming" << fi.absoluteFilePath() << "to" << name;
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return false;
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}
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if( !RecurseRename( fi.absoluteFilePath(), from, to ) )
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return false;
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}
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}
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return true;
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}
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const QString NandDump::ToNandName( const QString &name )
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{
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QString ret = name;
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QMap< QString, QString >::iterator i = replaceStrings.begin();
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while( i != replaceStrings.end() )
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{
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ret.replace( i.key(), i.value() );
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i++;
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}
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return ret;
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}
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const QString NandDump::FromNandName( const QString &name )
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{
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QString ret = name;
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QMap< QString, QString >::iterator i = replaceStrings.begin();
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while( i != replaceStrings.end() )
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{
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ret.replace( i.value(), i.key() );
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i++;
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}
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return ret;
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}
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const QString NandDump::ToNandPath( const QString &path )
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{
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QString ret;
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QStringList parts = path.split( "/", QString::SkipEmptyParts );
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foreach( QString part, parts )
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ret += "/" + ToNandName( part );
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return ret;
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}
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const QString NandDump::FromNandPath( const QString &path )
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{
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QString ret;
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QStringList parts = path.split( "/", QString::SkipEmptyParts );
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foreach( QString part, parts )
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ret += "/" + FromNandName( part );
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return ret;
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}
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QMap<QString, QString> NandDump::GetReplacementStrings()
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{
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return replaceStrings;
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}
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SaveGame NandDump::GetSaveData( quint64 tid )
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{
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SaveGame ret;
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ret.tid = tid;
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if( basePath.isEmpty() )
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return ret;
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//build the path to the data folder
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QString p = QString( "%1" ).arg( tid, 16, 16, QChar( '0' ) );
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p.insert( 8 ,"/" );
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p.prepend( "/title/" );
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p += "/data";
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QString path = basePath + p;
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QDir d( path );
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if( !d.exists() )//folder doesnt exist, theres nothing to get
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return ret;
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d.setFilter( QDir::NoDotAndDotDot );
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//go through this directory and get the goods
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QDirIterator it( d, QDirIterator::Subdirectories );
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while( it.hasNext() )
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{
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QString str = it.next();
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ret.entries << FromNandPath( str );//convert from the paths used in the local filesystem to ones expected by wii games
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QFileInfo fi = it.fileInfo();
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if( fi.isFile() )//its a file, get the data and add it to the return idem
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{
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ret.data << ReadFile( fi.absoluteFilePath() );
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ret.isFile << true;
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}
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else//its a folder, nothing special to do
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ret.isFile << false;
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}
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return ret;
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}
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bool NandDump::InstallSave( SaveGame save )
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{
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if( basePath.isEmpty() || !IsValidSave( save ) )
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return false;
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//build the path to the data folder
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QString p = QString( "%1" ).arg( save.tid, 16, 16, QChar( '0' ) );
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p.insert( 8 ,"/" );
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p.prepend( "/title/" );
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//p += "/data";
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QString path = basePath + p + "/data";
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//make sure the path exists
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if( !QFileInfo( path ).exists() || !QDir().mkpath( path ) )
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{
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qWarning() << "NandDump::InstallSave -> error creating" << path;
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return false;
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}
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//try to make the content folder, but it doesnt matter if it isnt created for whatever reason
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if( !QFileInfo( basePath + p + "/content" ).exists() )
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QDir().mkpath( basePath + p + "/content" );
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quint16 dataIdx = 0;
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quint16 entryIdx = 0;
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foreach( QString entry, save.entries )
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{
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QString cp = ToNandPath( entry );
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if( save.isFile.at( entryIdx ) )//this is a file
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{
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if( !SaveData( save.data.at( dataIdx++ ), path + cp ) )
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return false;
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}
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else //this is a directory
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{
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if( !QDir().mkpath( path + cp ) )
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return false;
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}
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entryIdx++;
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}
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return true;
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}
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bool NandDump::IsValidSave( SaveGame save )
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{
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if( !save.tid || save.entries.size() != save.isFile.size() )
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return false;
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quint16 files = 0;
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quint16 cnt = save.isFile.size();
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for( quint16 i = 0; i < cnt; i++ )
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{
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if( save.isFile.at( i ) )
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files++;
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}
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if( files != save.data.size() )
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return false;
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return true;
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}
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@ -6,16 +6,44 @@
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#include "sharedcontentmap.h"
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#include "uidmap.h"
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struct SaveGame//struct to hold save data
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{
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quint64 tid; //tid this data belongs to
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QStringList entries; //paths of all the files & folders
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QList<bool>isFile; //type of each entry. false = folder, true = file
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QList<QByteArray> data; //data for each file. size of this list should equal the number of files in the above list
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};
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//class for handeling an extracted wii nand filesystem
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//! nothing can be done unless basePath is set. do this either by setting it in the constructor, or by calling SetPath()
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//! current reading and writing is limited to installing a title in the form of NusJob, reading/writing/deleting specific paths
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//! for performance reasons, the uid and content map are cached and only written to the HDD when the destructor or Flush() is called
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//! GetData() and SaveData() expect relative paths inside the nand.
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//! to support creating a nand on different filesystems, characters in filenames may have to be changed
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//! use SetReplaceString() to specify a character to replace and the string to replace it with. these characters
|
||||
//! will be stored in "/sys/replace". only characters allowed on a FAT32 filesystem are allowed in replacement strings
|
||||
//! to get a list of these replacement strings, use GetReplacementStrings()
|
||||
//! This is ONLY DESIGNED FOR FIXING SAVEGAMES. All of the normal files on a nand can be stored on any modern filesystem
|
||||
//! The only time these replacement characters are used is when dealing with save data. it is advised to only try to replace
|
||||
//! characters that cannot be used on a modern PC filesystem. trying to replace any common string will probably result in
|
||||
//! a broken nand FS
|
||||
class NandDump
|
||||
{
|
||||
public:
|
||||
NandDump( const QString &path = QString() );
|
||||
~NandDump();
|
||||
|
||||
//set a character to be replaced, and the string to replace it with
|
||||
//giving an empty replacement string will remove that entry and all the actual character will be used in paths
|
||||
//! this function will recurse the "/title" folder and apply any change to any existing files if finds
|
||||
//! if that fails ( like you tried to tell it to use a ':' while writing to a FAT32 drive), it will try to recurse that folder again and undo the change
|
||||
bool SetReplaceString( const QString ch, const QString &replaceWith = QString() );
|
||||
|
||||
//get a list of the replacement strings used when writing save data
|
||||
// they are returned as ( character as it would be on the wii nand, string as it is on this nand dump )
|
||||
QMap<QString, QString> GetReplacementStrings();
|
||||
|
||||
//sets the basepath for this nand
|
||||
//if it doesnt exist, the function will try to create it
|
||||
//also creates the normal folders in the nand
|
||||
@ -35,7 +63,7 @@ public:
|
||||
|
||||
//get a list of all titles for which there is a ticket & tmd
|
||||
// returns a map of < tid, version >
|
||||
//QMap< quint64, quint16 > GetInstalledTitles();
|
||||
QMap< quint64, quint16 > GetInstalledTitles();
|
||||
|
||||
//write the current uid & content.map to the PC
|
||||
//failure to make sure this is done can end up with a broken nand
|
||||
@ -54,12 +82,43 @@ public:
|
||||
//expects a file, not directory
|
||||
void DeleteData( const QString & path );
|
||||
|
||||
//extract save data for a given title
|
||||
// if no save is found, it will return a SaveData object with an empty list of entries
|
||||
SaveGame GetSaveData( quint64 tid );
|
||||
|
||||
//installs a save to the nand
|
||||
bool InstallSave( SaveGame save );
|
||||
|
||||
//convert a name TO the format that will be writen to the nand
|
||||
// it would be wise to only give these functions the name of the exact file you want to convert instead of the path
|
||||
// as there might be replacements for the path delimiter ('/')
|
||||
const QString ToNandName( const QString &name );
|
||||
|
||||
//convert a name FROM the format that will be writen to the nand
|
||||
const QString FromNandName( const QString &name );
|
||||
|
||||
//like the above function, but splits a path at '/', converts the parts, and puts it back together into a path again
|
||||
// the return string has '/' before EVERY entry
|
||||
//! these are not exactly lightweight as they call the above 2 functions for every part
|
||||
//! of a path. they are only meant to be used for converting paths for savedata
|
||||
const QString ToNandPath( const QString &path );
|
||||
const QString FromNandPath( const QString &path );
|
||||
|
||||
//sanity check a save object
|
||||
static bool IsValidSave( SaveGame save );
|
||||
|
||||
|
||||
|
||||
private:
|
||||
QString basePath;
|
||||
SharedContentMap cMap;
|
||||
UIDmap uidMap;
|
||||
|
||||
|
||||
QMap<QString, QString> replaceStrings;
|
||||
void ReadReplacementStrings();
|
||||
bool FlushReplacementStrings();
|
||||
|
||||
//write the current uid.sys to disc
|
||||
bool uidDirty;
|
||||
bool FlushUID();
|
||||
@ -77,6 +136,10 @@ private:
|
||||
//go through and delete all the stuff in a given folder and then delete the folder itself
|
||||
//this function expects an absolute path, not a relitive one inside the nand dump
|
||||
bool RecurseDeleteFolder( const QString &path );
|
||||
|
||||
//recursively replaces strings in filenames. this one expects an absolute path as well
|
||||
bool RecurseRename( const QString &path, const QString &from, const QString &to );
|
||||
|
||||
};
|
||||
|
||||
#endif // NANDDUMP_H
|
||||
|
@ -158,7 +158,7 @@ QByteArray ReadFile( const QString &path )
|
||||
bool WriteFile( const QString &path, const QByteArray ba )
|
||||
{
|
||||
QFile file( path );
|
||||
if( !file.open( QIODevice::WriteOnly ) )
|
||||
if( !file.open( QIODevice::WriteOnly | QIODevice::Truncate ) )
|
||||
{
|
||||
qWarning() << "WriteFile -> can't open" << path;
|
||||
return false;
|
||||
|
@ -13,7 +13,6 @@ SOURCES += main.cpp \
|
||||
|
||||
HEADERS += nandwindow.h \
|
||||
../WiiQt/nandbin.h \
|
||||
../WiiQt/tools.h \
|
||||
../WiiQt/tools.h
|
||||
|
||||
FORMS += nandwindow.ui
|
||||
|
@ -129,6 +129,11 @@ void NandWindow::on_actionOpen_Nand_triggered()
|
||||
|
||||
//delete the made up root item
|
||||
delete tree;
|
||||
|
||||
//expand the root item
|
||||
if( ui->treeWidget->topLevelItemCount() )
|
||||
ui->treeWidget->topLevelItem( 0 )->setExpanded( true );
|
||||
|
||||
ui->statusBar->showMessage( "Loaded " + path, 5000 );
|
||||
|
||||
//nandBin.GetData( "/title/00000001/00000002/data/setting.txt" );//testing 1,2,1,2
|
||||
|
@ -6,7 +6,7 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>901</width>
|
||||
<width>930</width>
|
||||
<height>472</height>
|
||||
</rect>
|
||||
</property>
|
||||
@ -69,7 +69,7 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>901</width>
|
||||
<width>930</width>
|
||||
<height>27</height>
|
||||
</rect>
|
||||
</property>
|
||||
|
@ -29,7 +29,12 @@ MainWindow::MainWindow( QWidget *parent ) : QMainWindow( parent ), ui( new Ui::M
|
||||
ui->lineEdit_cachePath->setText( cachePath );
|
||||
ui->lineEdit_nandPath->setText( nandPath );
|
||||
ui->lineEdit_extractPath->setText( "./downloaded" );
|
||||
|
||||
|
||||
//nand.SetPath( nandPath );
|
||||
|
||||
|
||||
|
||||
nus.SetCachePath( cachePath );
|
||||
|
||||
|
||||
@ -91,6 +96,14 @@ void MainWindow::NusIsDone()
|
||||
if( !set.isEmpty() )
|
||||
nand.SetSettingTxt( set );
|
||||
}
|
||||
/*QMap< quint64, quint16 > t = nand.GetInstalledTitles();
|
||||
QMap< quint64, quint16 >::iterator i = t.begin();
|
||||
while( i != t.end() )
|
||||
{
|
||||
QString title = QString( "%1v%2" ).arg( i.key(), 16, 16, QChar( '0' ) ).arg( i.value() );
|
||||
qDebug() << "title:" << title;
|
||||
i++;
|
||||
}*/
|
||||
}
|
||||
else if( ui->radioButton_wad->isChecked() )
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user