#ifndef SHAREDCONTENTMAP_H #define SHAREDCONTENTMAP_H #include "includes.h" //class for handling a content.map from a wii nand class SharedContentMap { public: SharedContentMap( const QByteArray &old = QByteArray() ); //checks that the content map is sane //size should be correct, contents should be in numerical order //if a path is given, it will check that the hashes in the map match up with the contents in the folder bool Check( const QString &path = QString() ); //gets a string containing the 8 letter app that matches the given hash. //returns an empty string if the hash is not found in the map QString GetAppFromHash( const QByteArray &hash ); //gets the first available u32 that is not already in the map and returns it as a string QString GetNextEmptyCid(); //adds an entry to the end of the map //! this function doesnt check if the entry already exists void AddEntry( const QString &app, const QByteArray &hash ); //get the entire data ready for writing to a wii nand const QByteArray &Data(){ return data; } const QByteArray Hash( quint16 i ); const QString Cid( quint16 i ); quint16 Count(); private: QByteArray data; }; #endif // SHAREDCONTENTMAP_H