#ifndef TEXTURE_H #define TEXTURE_H #include "../WiiQt/includes.h" #define TPL_FORMAT_I4 0 #define TPL_FORMAT_I8 1 #define TPL_FORMAT_IA4 2 #define TPL_FORMAT_IA8 3 #define TPL_FORMAT_RGB565 4 #define TPL_FORMAT_RGB5A3 5 #define TPL_FORMAT_RGBA8 6 #define TPL_FORMAT_CI4 8 #define TPL_FORMAT_CI8 9 #define TPL_FORMAT_CI14X2 10 #define TPL_FORMAT_CMP 14 #define TPL_MIN_FILTER_NORMAL 0x00010000 #define TPL_MIN_FILTER_CLAMP 0x00000001 #define TPL_MAG_FILTER_NORMAL 0x00010000 #define TPL_MAG_FILTER_CLAMP 0x00000001 QImage ConvertTextureToImage( const QByteArray &ba, quint32 w, quint32 h, quint32 format, const QByteArray &palData = QByteArray() ); #endif // TEXTURE_H