wiiqt/saveToy/saveloadthread.cpp

318 lines
7.9 KiB
C++

#include "saveloadthread.h"
#include "quazip.h"
#include "quazipfile.h"
#include "../WiiQt/savedatabin.h"
Q_DECLARE_METATYPE( PcSaveInfo )
SaveLoadThread::SaveLoadThread( QObject *parent ) : QThread( parent )
{
abort = false;
qRegisterMetaType< PcSaveInfo >();
}
void SaveLoadThread::ForceQuit()
{
mutex.lock();
abort = true;
mutex.unlock();
}
SaveLoadThread::~SaveLoadThread()
{
mutex.lock();
abort = true;
condition.wakeOne();
mutex.unlock();
wait();
}
void SaveLoadThread::GetBanners( const QString &bPath )
{
if( isRunning() )
{
qWarning() << "SaveLoadThread::GetBanners -> already running";
return;
}
basePath = bPath;
if( basePath.isEmpty() )
type = LOAD_SNEEK;
else
type = LOAD_PC;
start( NormalPriority );
}
bool SaveLoadThread::SetNandPath( const QString &bPath )
{
if( isRunning() )
return false;
if( nand.BasePath() == bPath )
return true;
return nand.SetPath( bPath );
}
SaveGame SaveLoadThread::GetSave( quint64 tid )
{
SaveGame ret;
ret.tid = 0;
if( isRunning() )
return ret;
return nand.GetSaveData( tid );
}
void SaveLoadThread::run()
{
if ( abort )
{
qDebug( "SaveLoadThread::run -> Thread abort" );
return;
}
mutex.lock();
/*if( basePath.isEmpty() )
{
qDebug() << "SaveLoadThread::run -> its empty";
return;
}*/
mutex.unlock();
switch( type )
{
case LOAD_SNEEK:
GetSavesFromNandDump();
break;
case LOAD_PC:
if( basePath.isEmpty() )
return;
GetPCSaves();
break;
default:
break;
}
emit SendDone( type );
}
int SaveLoadThread::GetFolderSize( const QString& path )
{
//qDebug() << "SaveLoadThread::GetFolderSize" << path;
quint32 ret = 0;
QDir dir( path );
dir.setFilter( QDir::Files | QDir::Dirs | QDir::NoDotAndDotDot );
QFileInfoList fiL = dir.entryInfoList();
foreach( QFileInfo fi, fiL )
{
if( fi.isDir() )
ret += GetFolderSize( fi.absoluteFilePath() );
else
ret += fi.size();
}
return ret;
}
void SaveLoadThread::GetSavesFromPC()
{
emit SendProgress( 0 );
emit SendProgress( 100 );
}
void SaveLoadThread::GetPCSaves()
{
emit SendProgress( 0 );
if( basePath.isEmpty() )
return;
int total = 0;
int done = 0;
//first count all the saves
//list all subdirs of the base ( TID upper )
QDir base( basePath );
QFileInfoList fi1 = base.entryInfoList( QDir::Dirs | QDir::NoDotAndDotDot );
foreach( QFileInfo upper, fi1 )
{
//qDebug() << "looking in" << upper.absoluteFilePath();
//get all subdirectories of the subfolder ( TID lower )
QDir uDir( upper.absoluteFilePath() );
QFileInfoList fi2 = uDir.entryInfoList( QDir::Dirs | QDir::NoDotAndDotDot );
foreach( QFileInfo lower, fi2 )
{
//qDebug() << "looking in" << lower.absoluteFilePath();
//list all .zip files in the game's folder
QDir lDir( lower.absoluteFilePath() );
QFileInfoList fi3 = lDir.entryInfoList( QStringList() << "*.zip", QDir::Files );
//qDebug() << "found" << fi3.size() << "zip files in here";
total += fi3.size();
}
}
//qDebug() << "SaveLoadThread::GetPCSaves(): will open" << total << "zip archives";
//now actually read/send the saves
foreach( QFileInfo upper, fi1 )
{
//get all subdirectories of the subfolder ( TID lower )
QDir uDir( upper.absoluteFilePath() );
QFileInfoList fi2 = uDir.entryInfoList( QDir::Dirs | QDir::NoDotAndDotDot );
foreach( QFileInfo lower, fi2 )
{
//list all .zip files in the game's folder
QDir lDir( lower.absoluteFilePath() );
QFileInfoList fi3 = lDir.entryInfoList( QStringList() << "*.zip", QDir::Files );
quint32 cnt = fi3.size();
//QStringList descriptions;
//QByteArray banner;
//quint32 size = 0;
PcSaveInfo info;
info.tid = upper.fileName() + lower.fileName();
for( quint32 i = 0; i < cnt; i++ )
{
//qDebug() << "opening archive" << fi3.at( i ).absoluteFilePath();
bool bnrOk = false;
bool txtOk = false;
quint32 sSize = 0;
QString desc;
QuaZip zip( fi3.at( i ).absoluteFilePath() );
if( !zip.open( QuaZip::mdUnzip ) )
{
qWarning("SaveLoadThread::GetPCSaves(): zip.open(): %d", zip.getZipError() );
continue;
}
zip.setFileNameCodec("IBM866");
if( zip.getEntriesCount() != 2 )
{
qWarning() << "SaveLoadThread::GetPCSaves() -> save contains more than 2 entries" << fi3.at( i ).absoluteFilePath();
zip.close();
continue;
}
QuaZipFile file(&zip);
QString name;
for( bool more = zip.goToFirstFile(); more; more = zip.goToNextFile() )
{
if( !file.open( QIODevice::ReadOnly ) )
{
qWarning("SaveLoadThread::GetPCSaves(): file.open(): %d", file.getZipError() );
zip.close();
continue;
}
name = file.getActualFileName();
//qDebug() << "extracting" << name << "from the archive";
if( file.getZipError() != UNZ_OK )
{
qWarning("SaveLoadThread::GetPCSaves(): file.getFileName(): %d", file.getZipError());
file.close();
zip.close();
continue;
}
if( name != "data.bin" && name != "info.txt" )
{
qWarning() << "SaveLoadThread::GetPCSaves() -> zip contians bad filename" << fi3.at( i ).absoluteFilePath() << name;
file.close();
zip.close();
continue;
}
/*if( name == "data.bin" && banner.size() )//theres already a banner been extracted, no need to get another one
{
file.close();
continue;
}*/
QByteArray unc = file.readAll();
//qDebug() << "read" << hex << unc.size();
if( file.getZipError() != UNZ_OK )
{
qWarning("SaveLoadThread::GetPCSaves(): file.getFileName(): %d", file.getZipError());
file.close();
zip.close();
continue;
}
file.close();
//read the data.bin to get the banner
if( name == "data.bin" )
{
if( info.banner.isEmpty() )
info.banner = SaveDataBin::GetBanner( unc );
sSize = SaveDataBin::GetSize( unc );
bnrOk = true;
}
else if( name == "info.txt" )
{
desc = QString( unc );
txtOk = true;
}
}
if( txtOk && bnrOk )
{
info.descriptions << desc;
info.sizes << sSize;
info.paths << fi3.at( i ).absoluteFilePath();
}
zip.close();
emit SendProgress( (int)( ( (float)( ++done) / (float)total ) * (float)100 ) );
}
//QString tidStr = upper.fileName() + lower.fileName();
//emit SendPcItem( banner, tidStr, descriptions, size );
if( info.sizes.size() )
emit SendPcItem( info );
}
}
emit SendProgress( 100 );
}
const QString SaveLoadThread::NandBasePath()
{
if( isRunning() )
return QString();
return nand.BasePath();
}
bool SaveLoadThread::InstallSaveToSneekNand( SaveGame save )
{
if( isRunning() )
return false;
return nand.InstallSave( save );
}
void SaveLoadThread::GetSavesFromNandDump()
{
emit SendProgress( 0 );
QString base = nand.BasePath();
if( base.isEmpty() )
return;
QMap< quint64, quint32 > list = nand.GetSaveList();
QMap< quint64, quint32 >::Iterator it = list.begin();
int i = 0;
int s = list.size();
while( it != list.end() && !abort )
{
quint64 tid = it.key();
quint32 size = it.value();
it++;
QString tidStr = QString( "%1" ).arg( tid, 16, 16, QChar( '0' ) );
QString bnrPath = tidStr;
bnrPath.insert( 8, "/" );
bnrPath.prepend( "/title/" );
bnrPath.append( "/data/banner.bin" );
QByteArray bnr = nand.GetFile( bnrPath );
emit SendProgress( (int)( ( (float)( ++i ) / (float)s ) * (float)100 ) );
if( bnr.isEmpty() )
continue;
emit SendSneekItem( bnr, tidStr, size );
}
emit SendProgress( 100 );
}
bool SaveLoadThread::DeleteSaveFromSneekNand( quint64 tid )
{
if( isRunning() )
return false;
return nand.DeleteSave( tid );
}