wiiqt/WiiQt/uidmap.h
giantpune@gmail.com dfcd1bed60 * implement static function for creating wads from a list of bytearrays
* minor optimizations - using "const &" to avoid creating a duplicate for function arguments in the library files
* nandBin needs to be built with write support to create a new file
2010-12-23 16:17:46 +00:00

35 lines
999 B
C++

#ifndef UIDMAP_H
#define UIDMAP_H
#include "includes.h"
//class for handling the uid.sys in a virtual nand
//
class UIDmap
{
public:
UIDmap( const QByteArray &old = QByteArray() );
~UIDmap();
//makes sure there are the default entries in the map and that the entries are sane
bool Check();
//returns the uid for the given tid
//returns 0 if it is not found. or if autocreate is true, it will be created and the new uid returned
//numbers are in host endian
quint32 GetUid( quint64 tid, bool autoCreate = true );
//creates a new uid.sys with the system menu entry.
//if addFactorySetupDiscs is true, it will add some entries for the setup discs used in the wii factory
// ( serve no purpose other than to just exist )
void CreateNew( bool addFactorySetupDiscs = false );
//get th entire uid.sys data back in a state ready for writing to a nand
const QByteArray Data(){ return data; }
private:
QByteArray data;
};
#endif // UIDMAP_H