wiiqt/WiiQt/savedatabin.h
giantpune@gmail.com 25e62f5938 * forgot these
2011-01-02 06:47:44 +00:00

69 lines
2.7 KiB
C++

#ifndef SAVEDATABIN_H
#define SAVEDATABIN_H
#include "includes.h"
#include "tools.h"
// class for dealing with a wii save (data.bin)
//! basic usage: read a data.bin into a bytearray and pass it to the first constructor.
//! if IsOk() returns true, then everything is good. all the decrypted data and filenames
//! can be gotten from SaveStruct()
//! the static should take care of most of what you need to do - converting to/from/extracting a file
class SaveDataBin
{
public:
SaveDataBin( QByteArray stuff = QByteArray() );
SaveDataBin( const SaveGame &old );
bool IsOk(){ return _ok; }
const SaveGame SaveStruct(){ return sg; }
//these only return something useful if the first constructor is used and was successful
quint32 NgID();
quint32 NgKeyID();
const QByteArray NgSig();
const QByteArray NgMac();
//get a bytearray containing a encoded data.bin
//! ngPriv must be supplied. the rest of the items are gotten if the first constructor is used successfully
//! if the first constructon was not used, then all these other items need to be supplied
const QByteArray Data( const QByteArray &ngPriv,
const QByteArray &ngSig = QByteArray(), const QByteArray &ngMac = QByteArray(), quint32 ngId = 0, quint32 ngKeyId = 0 );
//static functions for common stuff...
//encode a data.bin from a save struct and the necessary nd_* stuff
static const QByteArray DataBinFromSaveStruct( const SaveGame &old, const QByteArray &ngPriv,
const QByteArray &ngSig, const QByteArray &ngMac, quint32 ngId, quint32 ngKeyId );
//get a savegame struct from a bytearray containing a data.bin
static const SaveGame StructFromDataBin( const QByteArray &dataBin );
//get a file from a data.bin
//! path should start with a "/". this one is slow as it decrypts all data & checks all certs and whatnot ( probably will optimize it sometime later )
//! return an empty bytearray on error
static const QByteArray GetFile( const QByteArray &dataBin, const QString &path );
//get a "banner.bin" from a save. this one should be MUCH faster than the above one. it does not check any hashes
// or signatures. it simply decrypts the first chunk of the data.bin, reads the banner size, and returns it
static const QByteArray GetBanner( const QByteArray &dataBin );
//get the size of a save
//this is the combined size of the banner + all the files
static quint32 GetSize( QByteArray dataBin );
private:
bool _ok;
quint32 ngID;
QByteArray ngSig;
quint32 ngKeyID;
SaveGame sg;
//not sure where else to get this except from reading an existing save
QByteArray ngMac;
};
#endif // SAVEDATABIN_H