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dfcd1bed60
* minor optimizations - using "const &" to avoid creating a duplicate for function arguments in the library files * nandBin needs to be built with write support to create a new file
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#ifndef SHAREDCONTENTMAP_H
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#define SHAREDCONTENTMAP_H
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#include "includes.h"
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//class for handling a content.map from a wii nand
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class SharedContentMap
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{
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public:
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SharedContentMap( const QByteArray &old = QByteArray() );
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//checks that the content map is sane
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//size should be correct, contents should be in numerical order
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//if a path is given, it will check that the hashes in the map match up with the contents in the folder
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bool Check( const QString &path = QString() );
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//gets a string containing the 8 letter app that matches the given hash.
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//returns an empty string if the hash is not found in the map
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QString GetAppFromHash( const QByteArray &hash );
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//gets the first available u32 that is not already in the map and returns it as a string
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QString GetNextEmptyCid();
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//adds an entry to the end of the map
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//! this function doesnt check if the entry already exists
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void AddEntry( const QString &app, const QByteArray &hash );
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//get the entire data ready for writing to a wii nand
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const QByteArray Data(){ return data; }
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const QByteArray Hash( quint16 i );
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const QString Cid( quint16 i );
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quint16 Count();
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private:
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QByteArray data;
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};
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#endif // SHAREDCONTENTMAP_H
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