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14b4cb1f3d
* add installing saves to nand in savetoy
74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
#ifndef SAVELOADTHREAD_H
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#define SAVELOADTHREAD_H
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//#include "savelistitem.h"
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#include "../WiiQt/includes.h"
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#include "../WiiQt/nanddump.h"
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#define DESC_VERSION 1
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enum
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{
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LOAD_SNEEK = 0x111,
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LOAD_PC
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};
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//little struct to hold the info about all the saves for 1 game backed up on the PC
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struct PcSaveInfo
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{
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QString tid;
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QByteArray banner;
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QList<quint32> sizes;
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QStringList descriptions;
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QStringList paths;
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};
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class SaveLoadThread : public QThread
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{
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Q_OBJECT
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public:
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SaveLoadThread( QObject *parent = 0 );
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~SaveLoadThread();
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//get banners
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//if no path is given, it will try to get them from NandDump, otherwise it will use the path on the PC ( not implemented yet )
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void GetBanners( const QString &bPath = QString() );
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//set this object's extracted nand path
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bool SetNandPath( const QString &bPath );
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//TODO: these arent done on the work thread, but instead in the calling thread
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bool DeleteSaveFromSneekNand( quint64 tid );
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bool InstallSaveToSneekNand( SaveGame save );
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SaveGame GetSave( quint64 tid );
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const QString NandBasePath();
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void ForceQuit();
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protected:
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void run();
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NandDump nand;
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void GetSavesFromNandDump();
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void GetSavesFromPC();
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void GetPCSaves();
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signals:
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void SendProgress( int );
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void SendDone( int );
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void SendSneekItem( QByteArray, const QString&, int );
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//void SendPcItem( QByteArray, const QString&, const QStringList&, int );
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void SendPcItem( PcSaveInfo );
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private:
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QMutex mutex;
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QWaitCondition condition;
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QString basePath;
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int type;
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bool abort;
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int GetFolderSize( const QString& path );
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};
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#endif // SAVELOADTHREAD_H
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