mirror of
https://github.com/martravi/wiiqt.git
synced 2024-11-22 09:09:18 +01:00
155 lines
6.8 KiB
C++
155 lines
6.8 KiB
C++
#ifndef NANDDUMP_H
|
|
#define NANDDUMP_H
|
|
|
|
#include "includes.h"
|
|
#include "sharedcontentmap.h"
|
|
#include "uidmap.h"
|
|
#include "wad.h"
|
|
#include "tools.h"
|
|
|
|
//there is no way to know what attributes the save items were meant to have when reading from an extracted dump
|
|
//these are just generic attributes that should work for all save data when writing back to a real nand
|
|
#define DEFAULT_SAVE_ATTR_FILE NAND_ATTR( NAND_FILE, NAND_RW, NAND_RW, 0 )
|
|
#define DEFAULT_SAVE_ATTR_DIR NAND_ATTR( NAND_DIR, NAND_RW, NAND_RW, 0 )
|
|
|
|
//class for handeling an extracted wii nand filesystem
|
|
//! nothing can be done unless basePath is set. do this either by setting it in the constructor, or by calling SetPath()
|
|
//! current reading and writing is limited to installing a title in the form of NusJob, reading/writing/deleting specific paths
|
|
//! for performance reasons, the uid and content map are cached and only written to the HDD when the destructor or Flush() is called
|
|
//! GetData() and SaveData() expect relative paths inside the nand.
|
|
|
|
//! to support creating a nand on different filesystems, characters in filenames may have to be changed
|
|
//! use SetReplaceString() to specify a character to replace and the string to replace it with. these characters
|
|
//! will be stored in "/sys/replace". only characters allowed on a FAT32 filesystem are allowed in replacement strings
|
|
//! to get a list of these replacement strings, use GetReplacementStrings()
|
|
//! This is ONLY DESIGNED FOR FIXING SAVEGAMES. All of the normal files on a nand can be stored on any modern filesystem
|
|
//! The only time these replacement characters are used is when dealing with save data. it is advised to only try to replace
|
|
//! characters that cannot be used on a modern PC filesystem. trying to replace any common string will probably result in
|
|
//! a broken nand FS
|
|
class NandDump
|
|
{
|
|
public:
|
|
NandDump( const QString &path = QString() );
|
|
~NandDump();
|
|
|
|
//set a character to be replaced, and the string to replace it with
|
|
//giving an empty replacement string will remove that entry and all the actual character will be used in paths
|
|
//! this function will recurse the "/title" folder and apply any change to any existing files if finds
|
|
//! if that fails ( like you tried to tell it to use a ':' while writing to a FAT32 drive), it will try to recurse that folder again and undo the change
|
|
bool SetReplaceString( const QString &ch, const QString &replaceWith = QString() );
|
|
|
|
//get a list of the replacement strings used when writing save data
|
|
// they are returned as ( character as it would be on the wii nand, string as it is on this nand dump )
|
|
QMap<QString, QString> GetReplacementStrings();
|
|
|
|
//sets the basepath for this nand
|
|
//if it doesnt exist, the function will try to create it
|
|
//also creates the normal folders in the nand
|
|
bool SetPath( const QString &path );
|
|
const QString GetPath(){ return basePath; }
|
|
|
|
//installs a title to the nand dump from an already existing NusJob
|
|
//returns false if something went wrong
|
|
bool InstallNusItem( const NusJob &job );
|
|
|
|
//installs a title to the nand dump from a wad
|
|
//returns false if something went wrong
|
|
bool InstallWad( Wad wad );
|
|
|
|
//tries to delete a title from the nand dump
|
|
//deleteData gives the option to just delete the title and leave behind its data
|
|
bool DeleteTitle( quint64 tid, bool deleteData = false );
|
|
|
|
//check what version a given title is on this nand, returns 0 if it isnt installed
|
|
//quint16 GetTitleVersion( quint64 tid );
|
|
|
|
//get a list of all titles for which there is a ticket & tmd
|
|
// returns a map of < tid, version >
|
|
QMap< quint64, quint16 > GetInstalledTitles();
|
|
|
|
//get a list of all available saves in this nand
|
|
// returns <tid, size>
|
|
QMap< quint64, quint32 > GetSaveList();
|
|
|
|
//write the current uid & content.map to the PC
|
|
//failure to make sure this is done can end up with a broken nand
|
|
bool Flush();
|
|
|
|
//overloads GetFile() with "/title/00000001/00000002/data/setting.txt"
|
|
QByteArray GetSettingTxt();
|
|
bool SetSettingTxt( const QByteArray &ba );
|
|
|
|
//reads a file from the nand and returns it as a qbytearray
|
|
const QByteArray GetFile( const QString &path );
|
|
|
|
//tries to write the given bytearray to a file of the given path
|
|
bool SaveData( const QByteArray &ba, const QString& path );
|
|
|
|
//expects a file, not directory
|
|
void DeleteData( const QString & path );
|
|
|
|
//extract save data for a given title
|
|
// if no save is found, it will return a SaveData object with an empty list of entries
|
|
SaveGame GetSaveData( quint64 tid );
|
|
|
|
//deletes everything in the "data" folder for a title
|
|
bool DeleteSave( quint64 tid );
|
|
|
|
//installs a save to the nand
|
|
bool InstallSave( const SaveGame &save );
|
|
|
|
//convert a name TO the format that will be writen to the nand
|
|
// it would be wise to only give these functions the name of the exact file you want to convert instead of the path
|
|
// as there might be replacements for the path delimiter ('/')
|
|
const QString ToNandName( const QString &name );
|
|
|
|
//convert a name FROM the format that will be writen to the nand
|
|
const QString FromNandName( const QString &name );
|
|
|
|
//like the above function, but splits a path at '/', converts the parts, and puts it back together into a path again
|
|
// the return string has '/' before EVERY entry
|
|
//! these are not exactly lightweight as they call the above 2 functions for every part
|
|
//! of a path. they are only meant to be used for converting paths for savedata
|
|
const QString ToNandPath( const QString &path );
|
|
const QString FromNandPath( const QString &path );
|
|
|
|
//get the current basepath
|
|
const QString BasePath();
|
|
|
|
|
|
|
|
private:
|
|
QString basePath;
|
|
SharedContentMap cMap;
|
|
UIDmap uidMap;
|
|
|
|
|
|
QMap<QString, QString> replaceStrings;
|
|
void ReadReplacementStrings();
|
|
bool FlushReplacementStrings();
|
|
|
|
//write the current uid.sys to disc
|
|
bool uidDirty;
|
|
bool FlushUID();
|
|
|
|
//write the content.map to disc
|
|
bool cmDirty;
|
|
bool FlushContentMap();
|
|
|
|
bool InstallTicket( const QByteArray &ba, quint64 tid );
|
|
bool InstallTmd( const QByteArray &ba, quint64 tid );
|
|
bool InstallSharedContent( const QByteArray &ba, const QByteArray &hash = QByteArray() );
|
|
bool InstallPrivateContent( const QByteArray &ba, quint64 tid, const QString &cid );
|
|
void AbortInstalling( quint64 tid );
|
|
|
|
//go through and delete all the stuff in a given folder and then delete the folder itself
|
|
//this function expects an absolute path, not a relitive one inside the nand dump
|
|
bool RecurseDeleteFolder( const QString &path );
|
|
|
|
//recursively replaces strings in filenames. this one expects an absolute path as well
|
|
bool RecurseRename( const QString &path, const QString &from, const QString &to );
|
|
|
|
};
|
|
|
|
#endif // NANDDUMP_H
|