wiiqt6/breft_editor/texture.h

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#ifndef TEXTURE_H
#define TEXTURE_H
#include "../WiiQt/includes.h"
#define TPL_FORMAT_I4 0
#define TPL_FORMAT_I8 1
#define TPL_FORMAT_IA4 2
#define TPL_FORMAT_IA8 3
#define TPL_FORMAT_RGB565 4
#define TPL_FORMAT_RGB5A3 5
#define TPL_FORMAT_RGBA8 6
#define TPL_FORMAT_CI4 8
#define TPL_FORMAT_CI8 9
#define TPL_FORMAT_CI14X2 10
#define TPL_FORMAT_CMP 14
#define TPL_MIN_FILTER_NORMAL 0x00010000
#define TPL_MIN_FILTER_CLAMP 0x00000001
#define TPL_MAG_FILTER_NORMAL 0x00010000
#define TPL_MAG_FILTER_CLAMP 0x00000001
QImage ConvertTextureToImage( const QByteArray &ba, quint32 w, quint32 h, quint32 format, const QByteArray &palData = QByteArray() );
#endif // TEXTURE_H