wiiqt6/WiiQt/nanddump.h

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#ifndef NANDDUMP_H
#define NANDDUMP_H
#include "nusdownloader.h"
#include "includes.h"
#include "sharedcontentmap.h"
#include "uidmap.h"
#include "wad.h"
struct SaveGame//struct to hold save data
{
quint64 tid; //tid this data belongs to
QStringList entries; //paths of all the files & folders
QList<bool>isFile; //type of each entry. false = folder, true = file
QList<QByteArray> data; //data for each file. size of this list should equal the number of files in the above list
};
//class for handeling an extracted wii nand filesystem
//! nothing can be done unless basePath is set. do this either by setting it in the constructor, or by calling SetPath()
//! current reading and writing is limited to installing a title in the form of NusJob, reading/writing/deleting specific paths
//! for performance reasons, the uid and content map are cached and only written to the HDD when the destructor or Flush() is called
//! GetData() and SaveData() expect relative paths inside the nand.
//! to support creating a nand on different filesystems, characters in filenames may have to be changed
//! use SetReplaceString() to specify a character to replace and the string to replace it with. these characters
//! will be stored in "/sys/replace". only characters allowed on a FAT32 filesystem are allowed in replacement strings
//! to get a list of these replacement strings, use GetReplacementStrings()
//! This is ONLY DESIGNED FOR FIXING SAVEGAMES. All of the normal files on a nand can be stored on any modern filesystem
//! The only time these replacement characters are used is when dealing with save data. it is advised to only try to replace
//! characters that cannot be used on a modern PC filesystem. trying to replace any common string will probably result in
//! a broken nand FS
class NandDump
{
public:
NandDump( const QString &path = QString() );
~NandDump();
//set a character to be replaced, and the string to replace it with
//giving an empty replacement string will remove that entry and all the actual character will be used in paths
//! this function will recurse the "/title" folder and apply any change to any existing files if finds
//! if that fails ( like you tried to tell it to use a ':' while writing to a FAT32 drive), it will try to recurse that folder again and undo the change
bool SetReplaceString( const QString ch, const QString &replaceWith = QString() );
//get a list of the replacement strings used when writing save data
// they are returned as ( character as it would be on the wii nand, string as it is on this nand dump )
QMap<QString, QString> GetReplacementStrings();
//sets the basepath for this nand
//if it doesnt exist, the function will try to create it
//also creates the normal folders in the nand
bool SetPath( const QString &path );
const QString GetPath(){ return basePath; }
//installs a title to the nand dump from an already existing NusJob
//returns false if something went wrong
bool InstallNusItem( NusJob job );
//installs a title to the nand dump from a wad
//returns false if something went wrong
bool InstallWad( Wad wad );
//tries to delete a title from the nand dump
//deleteData gives the option to just delete the title and leave behind its data
bool DeleteTitle( quint64 tid, bool deleteData = false );
//check what version a given title is on this nand, returns 0 if it isnt installed
//quint16 GetTitleVersion( quint64 tid );
//get a list of all titles for which there is a ticket & tmd
// returns a map of < tid, version >
QMap< quint64, quint16 > GetInstalledTitles();
//write the current uid & content.map to the PC
//failure to make sure this is done can end up with a broken nand
bool Flush();
//overloads GetFile() with "/title/00000001/00000002/data/setting.txt"
QByteArray GetSettingTxt();
bool SetSettingTxt( const QByteArray ba );
//reads a file from the nand and returns it as a qbytearray
const QByteArray GetFile( const QString &path );
//tries to write the given bytearray to a file of the given path
bool SaveData( const QByteArray ba, const QString& path );
//expects a file, not directory
void DeleteData( const QString & path );
//extract save data for a given title
// if no save is found, it will return a SaveData object with an empty list of entries
SaveGame GetSaveData( quint64 tid );
//installs a save to the nand
bool InstallSave( SaveGame save );
//convert a name TO the format that will be writen to the nand
// it would be wise to only give these functions the name of the exact file you want to convert instead of the path
// as there might be replacements for the path delimiter ('/')
const QString ToNandName( const QString &name );
//convert a name FROM the format that will be writen to the nand
const QString FromNandName( const QString &name );
//like the above function, but splits a path at '/', converts the parts, and puts it back together into a path again
// the return string has '/' before EVERY entry
//! these are not exactly lightweight as they call the above 2 functions for every part
//! of a path. they are only meant to be used for converting paths for savedata
const QString ToNandPath( const QString &path );
const QString FromNandPath( const QString &path );
//sanity check a save object
static bool IsValidSave( SaveGame save );
private:
QString basePath;
SharedContentMap cMap;
UIDmap uidMap;
QMap<QString, QString> replaceStrings;
void ReadReplacementStrings();
bool FlushReplacementStrings();
//write the current uid.sys to disc
bool uidDirty;
bool FlushUID();
//write the content.map to disc
bool cmDirty;
bool FlushContentMap();
bool InstallTicket( const QByteArray ba, quint64 tid );
bool InstallTmd( const QByteArray ba, quint64 tid );
bool InstallSharedContent( const QByteArray ba, const QByteArray hash = QByteArray() );
bool InstallPrivateContent( const QByteArray ba, quint64 tid, const QString &cid );
void AbortInstalling( quint64 tid );
//go through and delete all the stuff in a given folder and then delete the folder itself
//this function expects an absolute path, not a relitive one inside the nand dump
bool RecurseDeleteFolder( const QString &path );
//recursively replaces strings in filenames. this one expects an absolute path as well
bool RecurseRename( const QString &path, const QString &from, const QString &to );
};
#endif // NANDDUMP_H