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# ifndef NANDDUMP_H
# define NANDDUMP_H
# include "nusdownloader.h"
# include "includes.h"
# include "sharedcontentmap.h"
# include "uidmap.h"
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# include "wad.h"
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struct SaveGame //struct to hold save data
{
quint64 tid ; //tid this data belongs to
QStringList entries ; //paths of all the files & folders
QList < bool > isFile ; //type of each entry. false = folder, true = file
QList < QByteArray > data ; //data for each file. size of this list should equal the number of files in the above list
} ;
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//class for handeling an extracted wii nand filesystem
//! nothing can be done unless basePath is set. do this either by setting it in the constructor, or by calling SetPath()
//! current reading and writing is limited to installing a title in the form of NusJob, reading/writing/deleting specific paths
//! for performance reasons, the uid and content map are cached and only written to the HDD when the destructor or Flush() is called
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//! GetData() and SaveData() expect relative paths inside the nand.
//! to support creating a nand on different filesystems, characters in filenames may have to be changed
//! use SetReplaceString() to specify a character to replace and the string to replace it with. these characters
//! will be stored in "/sys/replace". only characters allowed on a FAT32 filesystem are allowed in replacement strings
//! to get a list of these replacement strings, use GetReplacementStrings()
//! This is ONLY DESIGNED FOR FIXING SAVEGAMES. All of the normal files on a nand can be stored on any modern filesystem
//! The only time these replacement characters are used is when dealing with save data. it is advised to only try to replace
//! characters that cannot be used on a modern PC filesystem. trying to replace any common string will probably result in
//! a broken nand FS
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class NandDump
{
public :
NandDump ( const QString & path = QString ( ) ) ;
~ NandDump ( ) ;
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//set a character to be replaced, and the string to replace it with
//giving an empty replacement string will remove that entry and all the actual character will be used in paths
//! this function will recurse the "/title" folder and apply any change to any existing files if finds
//! if that fails ( like you tried to tell it to use a ':' while writing to a FAT32 drive), it will try to recurse that folder again and undo the change
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bool SetReplaceString ( const QString & ch , const QString & replaceWith = QString ( ) ) ;
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//get a list of the replacement strings used when writing save data
// they are returned as ( character as it would be on the wii nand, string as it is on this nand dump )
QMap < QString , QString > GetReplacementStrings ( ) ;
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//sets the basepath for this nand
//if it doesnt exist, the function will try to create it
//also creates the normal folders in the nand
bool SetPath ( const QString & path ) ;
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const QString GetPath ( ) { return basePath ; }
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//installs a title to the nand dump from an already existing NusJob
//returns false if something went wrong
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bool InstallNusItem ( const NusJob & job ) ;
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//installs a title to the nand dump from a wad
//returns false if something went wrong
bool InstallWad ( Wad wad ) ;
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//tries to delete a title from the nand dump
//deleteData gives the option to just delete the title and leave behind its data
bool DeleteTitle ( quint64 tid , bool deleteData = false ) ;
//check what version a given title is on this nand, returns 0 if it isnt installed
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//quint16 GetTitleVersion( quint64 tid );
//get a list of all titles for which there is a ticket & tmd
// returns a map of < tid, version >
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QMap < quint64 , quint16 > GetInstalledTitles ( ) ;
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//write the current uid & content.map to the PC
//failure to make sure this is done can end up with a broken nand
bool Flush ( ) ;
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//overloads GetFile() with "/title/00000001/00000002/data/setting.txt"
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QByteArray GetSettingTxt ( ) ;
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bool SetSettingTxt ( const QByteArray & ba ) ;
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//reads a file from the nand and returns it as a qbytearray
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const QByteArray GetFile ( const QString & path ) ;
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//tries to write the given bytearray to a file of the given path
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bool SaveData ( const QByteArray & ba , const QString & path ) ;
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//expects a file, not directory
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void DeleteData ( const QString & path ) ;
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//extract save data for a given title
// if no save is found, it will return a SaveData object with an empty list of entries
SaveGame GetSaveData ( quint64 tid ) ;
//installs a save to the nand
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bool InstallSave ( const SaveGame & save ) ;
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//convert a name TO the format that will be writen to the nand
// it would be wise to only give these functions the name of the exact file you want to convert instead of the path
// as there might be replacements for the path delimiter ('/')
const QString ToNandName ( const QString & name ) ;
//convert a name FROM the format that will be writen to the nand
const QString FromNandName ( const QString & name ) ;
//like the above function, but splits a path at '/', converts the parts, and puts it back together into a path again
// the return string has '/' before EVERY entry
//! these are not exactly lightweight as they call the above 2 functions for every part
//! of a path. they are only meant to be used for converting paths for savedata
const QString ToNandPath ( const QString & path ) ;
const QString FromNandPath ( const QString & path ) ;
//sanity check a save object
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static bool IsValidSave ( const SaveGame & save ) ;
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private :
QString basePath ;
SharedContentMap cMap ;
UIDmap uidMap ;
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QMap < QString , QString > replaceStrings ;
void ReadReplacementStrings ( ) ;
bool FlushReplacementStrings ( ) ;
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//write the current uid.sys to disc
bool uidDirty ;
bool FlushUID ( ) ;
//write the content.map to disc
bool cmDirty ;
bool FlushContentMap ( ) ;
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bool InstallTicket ( const QByteArray & ba , quint64 tid ) ;
bool InstallTmd ( const QByteArray & ba , quint64 tid ) ;
bool InstallSharedContent ( const QByteArray & ba , const QByteArray & hash = QByteArray ( ) ) ;
bool InstallPrivateContent ( const QByteArray & ba , quint64 tid , const QString & cid ) ;
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void AbortInstalling ( quint64 tid ) ;
//go through and delete all the stuff in a given folder and then delete the folder itself
//this function expects an absolute path, not a relitive one inside the nand dump
bool RecurseDeleteFolder ( const QString & path ) ;
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//recursively replaces strings in filenames. this one expects an absolute path as well
bool RecurseRename ( const QString & path , const QString & from , const QString & to ) ;
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} ;
# endif // NANDDUMP_H