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* fix bug in nand.bin class: when creating a new nand.bin, initialize fst_pos in fst entries
* insert new entries in nand.bin at the start of the chain instead of at the end ( to closer mimic IOS FS behavior ) * oneswanzenegger: create /sys/cert.sys when creating a new nand.bin git-svn-id: http://wiiqt.googlecode.com/svn/trunk@42 389f4c8b-5dfe-645f-db0e-df882bc27289
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@ -90,6 +90,9 @@ bool NandBin::CreateNew( const QString &path, const QByteArray &keys, const QByt
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fats.clear();
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memset( &fsts, 0, sizeof( fst_t ) * 0x17ff );
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for( quint16 i = 0; i < 0x17ff; i++ )
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fsts[ i ].fst_pos = i;
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//reserve blocks 0 - 7
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for( quint16 i = 0; i < 0x40; i++ )
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{
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@ -1193,7 +1196,12 @@ quint16 NandBin::CreateEntry( const QString &path, quint32 uid, quint16 gid, qui
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if( !ret )
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return 0;
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fsts[ entryNo ].sib = ret;
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//method 1: this works, and the nand is bootable. but doesnt mimic the IOS FS driver. ( my entries appear in reversed order when walking the FS )
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//fsts[ entryNo ].sib = ret;
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//method 2: trying to mimic the IOS FS driver ( insert new entries at the start of the chain, instead of the end )
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fsts[ ret ].sib = fsts[ parIdx ].sub;
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fsts[ parIdx ].sub = ret;
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}
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QTreeWidgetItem *child = CreateItem( par, name, 0, ret, uid, gid, 0, fsts[ ret ].attr, 0 );
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if( attr == NAND_FILE )
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@ -454,7 +454,7 @@ bool MainWindow::UpdateTree()
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quint16 MainWindow::CreateIfNeeded( const QString &path, quint32 uid, quint16 gid, quint8 attr, quint8 user_perm, quint8 group_perm, quint8 other_perm )
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{
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// qDebug() << "MainWindow::CreateIfNeeded" << path;
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// qDebug() << "MainWindow::CreateIfNeeded" << path;
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QTreeWidgetItem *item = ItemFromPath( path );
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if( !item )
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{
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@ -662,7 +662,7 @@ bool MainWindow::InstallNUSItem( NusJob job )
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//nand.Delete( "/title/" + upper );
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//UpdateTree();
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return true;
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error:
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error:
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ShowMessage( "<b>Error installing title " + title + " to nand</b>" );
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return false;
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}
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@ -110,7 +110,20 @@ void NewNandBin::on_buttonBox_accepted()
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|| !nand.CreateEntry( "/tmp", 0, 0, NAND_DIR, NAND_RW, NAND_RW, NAND_RW )
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|| !nand.WriteMetaData() )
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{
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qWarning() << "NewNandBin::on_buttonBox_accepted -> error creating the new nand";
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qWarning() << "NewNandBin::on_buttonBox_accepted -> error creating directories in the new nand";
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return;
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}
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//add cert.sys
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quint16 handle = nand.CreateEntry( "/sys/cert.sys", 0, 0, NAND_FILE, NAND_RW, NAND_RW, NAND_READ );
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if( !handle || !nand.SetData( "/sys/cert.sys", QByteArray( (const char*)&certs_dat, CERTS_DAT_SIZE ) ) )
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{
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qWarning() << "NewNandBin::on_buttonBox_accepted -> error creating cert in the new nand";
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return;
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}
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//commit changes to metadata
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if( !nand.WriteMetaData() )
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{
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qWarning() << "NewNandBin::on_buttonBox_accepted -> error writing metadata";
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return;
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}
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@ -1,4 +1,11 @@
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this is a tool to list saves in an extracted nand dump
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this is a tool to list/extract/delete saves to/from an extracted nand dump. saves are extracted, packed into a data.bin, zipped up with a txt file
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that says a bit about the save, and then stored in a folder. you must designate a folder and provide the necessary keys before extracting saves
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will work. i chose to go with data.bin as it is a way to store the entire save in 1 file and also allow the save to be installed using the
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system menu. and i went with the zip format 1) to save space, and 2) to keep a save and the description all in 1 compact file.
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saves are extracted to "<the folder you specify>/<TID upper>/<TID lower>/#.zip". the # is chosen by the lowest available number starting with 1.
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there is no need for the saves to be in numerical order, if you have 10 zips for the same game and you decide to delete "3.zip", it will cause
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no issues, and next time you extract a save for this game, it will use the filename "3.zip".
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TODO:
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add some sort of extract/delete/install functionality
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installing saves back to sneek nand still isnt done
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