#ifndef NUSDOWNLOADER_H #define NUSDOWNLOADER_H #include #include #include "includes.h" #include "tiktmd.h" #include "tools.h" #define SHOPPING_USER_AGENT "Opera/9.00 (Nintendo Wii; U; ; 1038-58; Wii Shop Channel/1.0; en)" #define UPDATING_USER_AGENT "wii libnup/1.0" #define VIRTUAL_CONSOLE_USER_AGENT "libec-3.0.7.06111123" #define WIICONNECT24_USER_AGENT "WiiConnect24/1.0FC4plus1 (build 061114161108)" //#define NUS_BASE_URL "http://ccs.shop.wii.com/ccs/download/" #define NUS_BASE_URL "http://nus.cdn.shop.wii.com/ccs/download/" enum { IDX_CETK = 0x9000, IDX_TMD }; struct downloadJob { QString tid; QString name; quint16 index; QByteArray data; }; //class to download titles from nintendo update servers class NusDownloader : public QObject { Q_OBJECT public: explicit NusDownloader( QObject *parent = 0, const QString &cPath = QString() ); //set the path used to cache files void SetCachePath( const QString &cPath = QString() ); //get a title from NUS. if version is 0, get the latest one void GetTitle( const NusJob &job ); void GetTitles( const QList &jobs ); void Get( quint64 tid, bool decrypt, quint16 version = TITLE_LATEST_VERSION ); //TODO! this function is far from complete //starts getting all the titles involved for a given update //expects strings like "4.2u" and "3.4e" ( any of the updates listed below should be working ) //returns false if it doesnt know the IOS for the given string // The boot2 update is not uncluded in this. ask for it separately if you want it bool GetUpdate( const QString & upd, bool decrypt = true ); //get a list of titles for a given update //if a title is not available on NUS, a substitute is given instead ( a later version of the same title ) //to keep people from bulk DLing and installing and messing something up, any boot2 update will NOT be included //in the list, ask for it specifically. //lists are created from wiimpersonator logs when available. otherwise they come from examining game update partitions static QMap< quint64, quint16 > List20u();//* there are no games ive seen that contain this update. this is just a guess static QMap< quint64, quint16 > List22u(); static QMap< quint64, quint16 > List30u(); static QMap< quint64, quint16 > List31u(); static QMap< quint64, quint16 > List32u(); static QMap< quint64, quint16 > List33u(); static QMap< quint64, quint16 > List34u(); static QMap< quint64, quint16 > List40u(); static QMap< quint64, quint16 > List41u(); static QMap< quint64, quint16 > List42u(); static QMap< quint64, quint16 > List43u(); static QMap< quint64, quint16 > List20e();//* there are no games ive seen that contain this update. this is just a guess static QMap< quint64, quint16 > List21e(); static QMap< quint64, quint16 > List22e(); //* there are no games ive seen that contain this update. this is just a guess static QMap< quint64, quint16 > List30e(); static QMap< quint64, quint16 > List31e(); static QMap< quint64, quint16 > List32e(); //* there are no games ive seen that contain this update, i have only copied 3.1e and changed the system menu static QMap< quint64, quint16 > List33e(); static QMap< quint64, quint16 > List34e(); static QMap< quint64, quint16 > List40e(); static QMap< quint64, quint16 > List41e(); static QMap< quint64, quint16 > List42e(); static QMap< quint64, quint16 > List43e(); static QMap< quint64, quint16 > List35k(); static QMap< quint64, quint16 > List41k(); static QMap< quint64, quint16 > List42k(); static QMap< quint64, quint16 > List43k(); static QMap< quint64, quint16 > List20j(); static QMap< quint64, quint16 > List22j();//* there are no games ive seen that contain this update, i have only copied 2.1e and changed the system menu static QMap< quint64, quint16 > List30j(); static QMap< quint64, quint16 > List31j(); static QMap< quint64, quint16 > List32j();//* there are no games ive seen that contain this update, i have only copied 3.1j and changed the system menu static QMap< quint64, quint16 > List33j(); static QMap< quint64, quint16 > List34j(); static QMap< quint64, quint16 > List40j(); static QMap< quint64, quint16 > List41j(); static QMap< quint64, quint16 > List42j(); static QMap< quint64, quint16 > List43j(); private: //helper function to create a job downloadJob CreateJob( const QString &name, quint16 index ); //path on the PC to try and get files from and save to to avoid downloading deplicates from NUS QString cachePath; //get data from the cache and put it in the job's data //uses the version from currentJob QByteArray GetDataFromCache( const downloadJob &job ); //saves downloaded data to the HDD for later use bool SaveDataToCache( const QString &path, const QByteArray &stuff ); //check the tmd and try to ticket void ReadTmdAndGetTicket( const QByteArray &ba ); bool DecryptCheckHashAndAppendData( const QByteArray &encData, quint16 idx ); //triggered when a file is done downloading //! dont use const reference here, as the job is really a variable which is reused //! for every download void FileIsFinishedDownloading( downloadJob job ); //send a fail message about the current job and skip to the next void CurrentJobErrored( const QString &str ); #if 0 //print info about a job to qDebug() void DbgJoB( const NusJob &job ); #endif //get the path for a file in the local cache QString GetCachePath( quint32 idx ); //list of stuff to do QListjobList; //variables to keep track of the current downloading title NusJob currentJob; Tmd curTmd; //variables for actually downloading something from the interwebz QNetworkAccessManager manager; QQueue< downloadJob > downloadQueue; QNetworkReply *currentDownload; QElapsedTimer downloadTime; QString currentJobText; downloadJob dlJob; //should be true if this object is busy getting a title and false if all work is done, or a fatal error bool running; //used to help in sending the overall progress done, should be reset on fatal error or when all jobs are done quint32 totalJobs; //used to help in sending the progress for the current title quint32 totalTitleSize; quint32 TitleSizeDownloaded(); //remember the ticked key for repeated use QByteArray decKey; signals: void SendError( const QString &message, NusJob job );//send an errer and the title the error is about //send an errer and the title the error is about, no more jobs will be done, and the SendDone signal will not be emited void SendFatalErrorError( const QString &message, const NusJob &job );//currently not used void SendDone();//message that all jobs are done //send progress about the currently downloading job void SendDownloadProgress( int ); //send progress about the overall progress void SendTotalProgress( int ); //send progress info about the current title void SendTitleProgress( int ); //sends a completed job to whoever is listening void SendData( const NusJob & ); //a file is done downloading void finished(); //send pretty text about what is happening void SendText( const QString & ); //maybe this one is redundant //void SendJobFinished( downloadJob ); public slots: void StartNextJob(); void GetNextItemForCurrentTitle(); //slots for actually downloading something from online void StartDownload(); void downloadProgress( qint64 bytesReceived, qint64 bytesTotal ); void downloadFinished(); void downloadReadyRead(); }; #endif // NUSDOWNLOADER_H