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54fb86682a
* make everything build again git-svn-id: http://wiiqt.googlecode.com/svn/trunk@116 389f4c8b-5dfe-645f-db0e-df882bc27289
192 lines
6.3 KiB
C++
192 lines
6.3 KiB
C++
#ifndef U8_H
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#define U8_H
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#include "lz77.h"
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#include "includes.h"
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/*order of the names in the imet header
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japanese
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english
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german
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french
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spanish
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italian
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dutch
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simp_chinese
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trad_chinese
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korean
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*/
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struct FEntry
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{
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union
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{
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struct
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{
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unsigned int Type :8;
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unsigned int NameOffset :24;
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};
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unsigned int TypeName;
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};
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union
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{
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struct // File Entry
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{
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unsigned int FileOffset;
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unsigned int FileLength;
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};
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struct // Dir Entry
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{
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unsigned int ParentOffset;
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unsigned int NextOffset;
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};
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unsigned int entry[ 2 ];
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};
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};
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enum
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{
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U8_Hdr_none = 0,
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U8_Hdr_IMET_app,//basically the same except the app has 0x40 bytes of padding more than the bnr
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U8_Hdr_IMET_bnr,
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U8_Hdr_IMD5
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};
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//class to handle U8 archives found in wii games & system files
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// handles different header types, lz77 & ash
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//! basic usage is to read an existing U8 archive into a qbytearray and pass it to this class through the second constructor or Load()
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//! you can also create a brand-spankin-new U8 archive by using the first constructor
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//! check IsOk() to see if that it was loaded ok
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//! then call Entries() to get a list of everything that is in the archive
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//! access the data in that archive with AddEntry(), RemoveEntry(), ReplaceEntry(), RenameEntry(), and GetData()
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class U8
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{
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public:
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//creates a U8 object
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//if initialize is true, it will call CreateEmptyData() in this U8
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//you can also set the header type & imet names, though they dont affect the actual data in the archive
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U8( bool initialize = false, int type = U8_Hdr_none, const QStringList &names = QStringList() );
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U8( const QByteArray &ba );
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//check if the u8 constructor finished successfully
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bool IsOK();
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void Load( const QByteArray &ba );
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//set the variables and create an fst with only a root node
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bool CreateEmptyData();
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//adds an entry to this U8 with the given path, and type, and if it is a file entry, the given data
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//returns the index of the created entry or -1 on error
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int AddEntry( const QString &path, int type, const QByteArray &ba = QByteArray() );
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//removes an entry, and all its children, from the archive
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bool RemoveEntry( const QString &path );
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//replace a file in the archive with different data ( only supports files, no directories )
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//if autoCompress is true, it will check if the data to be replaced is ASH/LZ77 compressed and make sure the new data is LZ77'd
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bool ReplaceEntry( const QString &path, const QByteArray &ba = QByteArray(), bool autoCompress = true );
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//remane an entry. this expects a full path of the entry to be named, and newName is only the replacement name ( not the full path )
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bool RenameEntry( const QString &path, const QString &newName );
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//returns the index of an item in the archive FST, or -1 the item is not present
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//it accepts names like "/arc/anim/". parent is the directory to start looking in
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int FindEntry( const QString &str, int parent = 0 );
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quint32 NextEntryInFolder( quint32 current, quint32 directory );
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QString FstName( const FEntry *entry );
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QString FstName( quint32 i );
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//gets the data for a path inside the archive
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//if no path is given, returns the data for the whole archive, starting at the U8 tag
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//if onlyPayload is true, it will return the data unLZ77'd ( and without its IMET/IMD5 header for nested U8 archives )
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const QByteArray GetData( const QString &str = QString(), bool onlyPayload = false );
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//get the size of an entry in the archive
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//if no path is given, returns the size for the whole archive, starting at the U8 tag
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quint32 GetSize( const QString &str = QString() );
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//returns a list of all the entries in the u8 archive
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//directories end with "/"
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const QStringList Entries();
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//check the first 5000 bytes of a file for the u8 tag.
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//if necessary, un-LZ77 the data before checking
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//this doesnt check anything else in the archive
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static bool IsU8( const QByteArray &ba );
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//returns the location of the U8 tag in the first 5000 bytes of the given data
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static int GetU8Offset( const QByteArray &ba );
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//adds the IMD5 header to the given bytearray and returns it ( original data is modified )
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static QByteArray AddIMD5( QByteArray ba );
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//returns the U8 archive data with an IMD5 header added
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//the actual data is not changed
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const QByteArray AddIMD5();
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//adds the IMET header to the given bytearray and returns it ( original data is modified )
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static QByteArray AddIMET( QByteArray ba, const QStringList &names );
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//get an IMET header using the given names and sizes
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//padding type will add 0, 0x40, or 0x80 bytes of 0s to the beginning
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static QByteArray GetIMET( const QStringList &names, int paddingType = U8_Hdr_IMET_app, quint32 iconSize = 0, quint32 bannerSize = 0, quint32 soundSize = 0 );
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//returns the U8 archive data with an IMET header added
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//the actual archive data is not changed
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const QByteArray AddIMET( int paddingType = U8_Hdr_IMET_app );
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//ruterns a list of the names as read from the imet header
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const QStringList &IMETNames();
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//set the imet names
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//the data in the archive is not changed, but calling AddIMET() on this banner will use the new names
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void SetImetNames( const QStringList &names );
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//void SetHeaderType( int type );
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int GetHeaderType();
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//reads from the fst and makes the list of paths
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void CreateEntryList();
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// if this archive was packed by any of the wii.cs tools and it is not
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// a standard banner, it will be incorrectly packed, and this will return true
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bool IsBuggy(){ return wii_cs_error; }
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private:
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QByteArray data;//data starting at the U8 tag
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QStringList paths;
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bool ok;
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bool wii_cs_error;
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//if this archive as a whole is lz77 compressed
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//bool isLz77;
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LZ77::CompressionType lz77Type;
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QStringList imetNames;
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int headerType;
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void ReadHeader( const QByteArray &ba );
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//just a pointer to the fst data.
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//this pointer needs to be updated any time data is changed
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FEntry* fst;
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//stored in host endian !
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quint32 fstSize;
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quint32 rootnode_offset;
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quint32 data_offset;
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quint32 NameOff;
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//a list of the nested u8 archives
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QMap<QString, U8>nestedU8s;
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};
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#endif // U8_H
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