wiiqt6/WiiQt/uidmap.h
giantpune@gmail.com 134bb8f277 * moving the "library" files into a common folder 'WiiQt'
* adding in ASH0, LZ77 and  ( messy ) U8 classes

git-svn-id: http://wiiqt.googlecode.com/svn/trunk@12 389f4c8b-5dfe-645f-db0e-df882bc27289
2010-12-10 03:50:08 +00:00

35 lines
998 B
C++

#ifndef UIDMAP_H
#define UIDMAP_H
#include "includes.h"
//class for handling the uid.sys in a virtual nand
//
class UIDmap
{
public:
UIDmap( const QByteArray old = QByteArray() );
~UIDmap();
//makes sure there are the default entries in the map and that the entries are sane
bool Check();
//returns the uid for the given tid
//returns 0 if it is not found. or if autocreate is true, it will be created and the new uid returned
//numbers are in host endian
quint32 GetUid( quint64 tid, bool autoCreate = true );
//creates a new uid.sys with the system menu entry.
//if addFactorySetupDiscs is true, it will add some entries for the setup discs used in the wii factory
// ( serve no purpose other than to just exist )
void CreateNew( bool addFactorySetupDiscs = false );
//get th entire uid.sys data back in a state ready for writing to a nand
const QByteArray Data(){ return data; }
private:
QByteArray data;
};
#endif // UIDMAP_H