wiiqt6/WiiQt/uidmap.h
giantpune 1dab1d2a59 * minor optimizations
git-svn-id: http://wiiqt.googlecode.com/svn/trunk@86 389f4c8b-5dfe-645f-db0e-df882bc27289
2011-05-15 17:22:42 +00:00

36 lines
1.1 KiB
C++

#ifndef UIDMAP_H
#define UIDMAP_H
#include "includes.h"
//class for handling the uid.sys in a virtual nand
//
class UIDmap
{
public:
UIDmap( const QByteArray &old = QByteArray() );
~UIDmap();
//makes sure there are the default entries in the map and that the entries are sane
bool Check();
//returns the uid for the given tid
//returns 0 if it is not found. or if autocreate is true, it will be created and the new uid returned
//numbers are in host endian
quint32 GetUid( quint64 tid, bool autoCreate = true );
//creates a new uid.sys with the system menu entry.
//if addFactorySetupDiscs is anything other than 0, it will add some entries for the setup discs used in the wii factory
// addFactorySetupDiscs should be the region code: 0x45=E, 0x50=P...
// ( serve no purpose other than to just exist )
void CreateNew( quint8 addFactorySetupDiscs = 0 );
//get th entire uid.sys data back in a state ready for writing to a nand
const QByteArray &Data(){ return data; }
private:
QByteArray data;
};
#endif // UIDMAP_H