mirror of
https://github.com/martravi/wiiqt6.git
synced 2024-11-22 05:29:14 +01:00
f3c7feaee5
git-svn-id: http://wiiqt.googlecode.com/svn/trunk@36 389f4c8b-5dfe-645f-db0e-df882bc27289
69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
#ifndef SAVEDATABIN_H
|
|
#define SAVEDATABIN_H
|
|
|
|
#include "includes.h"
|
|
#include "tools.h"
|
|
|
|
// class for dealing with a wii save (data.bin)
|
|
|
|
//! basic usage: read a data.bin into a bytearray and pass it to the first constructor.
|
|
//! if IsOk() returns true, then everything is good. all the decrypted data and filenames
|
|
//! can be gotten from SaveStruct()
|
|
|
|
//! the static should take care of most of what you need to do - converting to/from/extracting a file
|
|
class SaveDataBin
|
|
{
|
|
public:
|
|
SaveDataBin( QByteArray stuff = QByteArray() );
|
|
SaveDataBin( const SaveGame &old );
|
|
bool IsOk(){ return _ok; }
|
|
|
|
const SaveGame SaveStruct(){ return sg; }
|
|
|
|
//these only return something useful if the first constructor is used and was successful
|
|
quint32 NgID();
|
|
quint32 NgKeyID();
|
|
const QByteArray NgSig();
|
|
const QByteArray NgMac();
|
|
|
|
//get a bytearray containing a encoded data.bin
|
|
//! ngPriv must be supplied. the rest of the items are gotten if the first constructor is used successfully
|
|
//! if the first constructon was not used, then all these other items need to be supplied
|
|
const QByteArray Data( const QByteArray &ngPriv,
|
|
const QByteArray &ngSig = QByteArray(), const QByteArray &ngMac = QByteArray(), quint32 ngId = 0, quint32 ngKeyId = 0 );
|
|
|
|
//static functions for common stuff...
|
|
//encode a data.bin from a save struct and the necessary nd_* stuff
|
|
static const QByteArray DataBinFromSaveStruct( const SaveGame &old, const QByteArray &ngPriv,
|
|
const QByteArray &ngSig, const QByteArray &ngMac, quint32 ngId, quint32 ngKeyId );
|
|
|
|
//get a savegame struct from a bytearray containing a data.bin
|
|
static const SaveGame StructFromDataBin( const QByteArray &dataBin );
|
|
|
|
//get a file from a data.bin
|
|
//! path should start with a "/". this one is slow as it decrypts all data & checks all certs and whatnot ( probably will optimize it sometime later )
|
|
//! return an empty bytearray on error
|
|
static const QByteArray GetFile( const QByteArray &dataBin, const QString &path );
|
|
|
|
//get a "banner.bin" from a save. this one should be MUCH faster than the above one. it does not check any hashes
|
|
// or signatures. it simply decrypts the first chunk of the data.bin, reads the banner size, and returns it
|
|
static const QByteArray GetBanner( const QByteArray &dataBin );
|
|
|
|
//get the size of a save
|
|
//this is the combined size of the banner + all the files
|
|
static quint32 GetSize( QByteArray dataBin );
|
|
private:
|
|
bool _ok;
|
|
quint32 ngID;
|
|
QByteArray ngSig;
|
|
quint32 ngKeyID;
|
|
SaveGame sg;
|
|
|
|
//not sure where else to get this except from reading an existing save
|
|
QByteArray ngMac;
|
|
|
|
|
|
};
|
|
|
|
#endif // SAVEDATABIN_H
|